- Apr 7, 2018
- 49
- 30
The bald slaves in random enslavement events isn't cause the game is having issues, it's because that is what the game decided that slave should look like, you can fix this by going to the very top of the menu where you select slave clothes, and changing the hairstyle from bald to whatever you like.The Twist game had the same issue where you have to run it on fantastic settings or everyhting will start clipping and NPC clothes dissappearing.
But it dosent fix bald heads entirely cause in random enslave events I still get bald slaves.
If I'm not wrong, 509 would be "reaching the download limit" for the day or similar. Using MegaSync on Windows, it should resume the download once you're able to download more, though no idea for linux.Hmm, the Mega link for Linux v.17 returns 509 when I try to download it.
Seems kinda weird for the Linux release. Also, it has been like this the three times I've tried to download it, over three days.If I'm not wrong, 509 would be "reaching the download limit" for the day or similar. Using MegaSync on Windows, it should resume the download once you're able to download more, though no idea for linux.
Hope it helps atleast a bit
Hmmm, then I guess I'm at a loss. Though, good luck! Maybe someone else can help more.Seems kinda weird for the Linux release. Also, it has been like this the three times I've tried to download it, over three days.
The dev knows about the weed, and he's working on it right now. I went straight to his homepage to get confirmation. Also, it's not the dev who posted the game, but an outside person.StationmasterDev
Mhn no Reaction so far. You have responded the last few updates. What happened? Are you abandon us or F-95? Or is the new game so time consuming? What do you say about the new found bugs? Thanks in advance.
(Filename: <2e666ab2c55a4da49599808a629f1ed3> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at MainMenuSetup.NewGame () [0x00000] in <2e666ab2c55a4da49599808a629f1ed3>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <92788fe27a4c4d2ea20688e1a1d667c8>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <92788fe27a4c4d2ea20688e1a1d667c8>:0
at UnityEngine.UI.Button.Press () [0x00027] in <c56d0130ac7d459e90c99ea667c78e17>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <c56d0130ac7d459e90c99ea667c78e17>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <c56d0130ac7d459e90c99ea667c78e17>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <c56d0130ac7d459e90c99ea667c78e17>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
(Filename: <2e666ab2c55a4da49599808a629f1ed3> Line: 0)