Some bugs and other issues (version 0.27)
I've come back to this game after a break, and I'm happy to say it's a lot more playable than it was a couple of versions ago. I've spotted a few bugs and issues that I don't think have been reported here yet, and I've got a couple of suggestions for some UX/QoL changes that would make a big difference (at least to me).
StationmasterDev, I hope these are useful for you. They're from version 0.27, played with the extreme mod.
Bug Reports
Rules Assistant: there seems to be some issues with some of the options. Under conditions, if you select "high" intelligence (or charisma, prestige etc), you are told that it selects slaves "less than 66 or greater than 99". I think this should be "GREATER that 66 or LESS than 99". And "max" is "less than 100" - I think this should be "equals 100". There are similar issues with the other categories (none, low, mid) as well.
View Slaves list: If you sort by Job, "Summon" a slave and then "dismiss" them so you go back to the slave list, the slaves are not listed in the same order. E.g. once I've build a fighting pit, I want to go through my brothel slaves to find the strong ones who will become my fighters. But it's really hard to do this in a methodical manner when the list keeps jumping about. (Of course, a more robust rules assistant and more columns in the view slaves list means I might not have to do this, so...)
"More Entertainment" Warnings: I'm not sure if this is a bug, but I don't understand the "more entertainment" warnings. E.g. near the start of a game, I had 48 tourists and 7 citizens. I got an warning telling me to build more entertainment, and when I looked at the Economic report, it said that I had "57 options for 214" users. Who the heck are the 214 users? That's almost 4 times as many tourists and citizens combined!
Battle Results Screen: When I send a fleet out, I'll usually conquer several planets at once, and when enough of my ships are damaged, I'll come home. But I'll then get a message saying that no units were damaged. (I think this is because no units were damaged when attacking the
first planet I conquered.) You also get the "to the victor the spoils" even if you didn't get any slaves. (My suggestion would be a new battle results screen, where you see: planets conquered, slaves taken, money taken, cost of repairs etc.)
Accepting Surrender: If you completely conquer one of the other factions, their logo above their homeworld will disappear. But if you accept their surrender, then the logo will remain, and their sun will remain their faction color instead of changing to my color. (I'm not sure if this an actual bug, or it's foreshadowing of some event I haven't experienced yet?)
Auto-Doc Implant Device: I think this is designed to take up 2 squares, but I can place it in 1 square so e.g. it can be placed right next to a wall or other furniture. (So it looks as if it's embedded into the wall.)
Festival Slave Event: when you attend the festival in your honor, the slave is always called "v" and not a proper name.
Bovine Aspiration Event: when this event happens, your options are "Master I was wondering" and "I want to be a cow" instead of agree/disagree.
Nicknames: If a slave already has a nickname and you get another nickname event for the same slave, if you discourage the nickname the slave will lose her original nickname as well. E.g. I had a slave nicknamed "Doctor" and then when the other slaves wanted to nickname her "Dumpster" I tried to discourage that but lost both nicknames.
New Recruit event: When you get a new recruit from your recruiter, if you select "sell her immediately", you still get taken to the standard slave inspection screen and have to choose to sell her again.
Suggested UX/QoL Improvements
Show Money in notification/ slave auction/ slave inspection: When I get an event saying e.g. I need to spend a million bucks to support one of my plants which is in trouble, I really want to know how much money I've got. Likewise when I'm buying slaves (particularly at the start of the game when money is tight) it would be useful to know if I can afford another slave. Perhaps the status bar at the top of the main game screen could also be shown in these screens?
Show Slave Details during Notifications/ Events: There are a lot of events involving your slaves e.g. Siren's Market wanting to buy one, wanting to become a cow, being freed by an abolitionist etc. It would be good to see full details of the slave in that screen, to help me make my decision. E.g if one of my standard brothel slaves wants to become a porn star, I'll probably let them, but if it's my genius researcher then tough shit, they're staying where they are.
Slave Inspection Screen: When you get a new slave and go to the slave inspection screen, if you fuck them there doesn't seem to be a way of going back and changing their assignment or appearance. (I keep forgetting to assign them a role before I rip their clothes off and have my way with them, go figure
.) Also if I change their hairstyle, there doesn't see to be a way of going back and redisplaying their basic stats (intelligence, strength etc).
I hope these help you - I've always thought that this game has a lot of potential, and I'd like to see it become even better. The flying penises have never worried me much - I can look past those graphical glitches, but at the moment there's still a lot of micromanagement involved (particularly once you've got a lots of slave and an empire to run) and ways to minimise that would make a big difference to me.