ArthSalem

Newbie
Jun 3, 2017
15
6
Thanks! The "incoming message" bug is a known issue with the 0.10a beta from earlier this week. The version I released today should fix that.

Conquest is a little easier/harder now, depending on stage. Large planets got buffed, but so did big ships, so it depends on what you're attacking.

I like the build room layer because of the way it alters the look and feel of the surrounding areas. That will become more important as the station graphics get better though. It's also a bitch to change at this point, so it's here to stay.

NPC's are currently purely self-interested (though your reputation will decrease if you raid instead of conquering, because that's seen as the sort of thing a lawless pirate would do). That also might change in the future, but it kind of depends on where the priorities land.

Lighter options are on the list, but they're a bit of a slog for me to write because they're not really my preference. I'll likely get to them eventually, but it may be a while unless there is a crazy amount of demand. Whenever mod support gets added though, you'll be able to make your own, which might help some.
Would that be a loose file we could update our 0.10a Beta with?? Or should we wait until the updated version is up?? o_O
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
389
938
No loose file, have to replace the whole game. Not sure when the 0.10 version is getting uploaded here, but my policy is not to do it myself.
 
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Q Who

Well-Known Member
Donor
May 16, 2017
1,718
1,791
No loose file, have to replace the whole game. Not sure when the 0.10 version is getting uploaded here, but my policy is not to do it myself.
The OP has version 10A for download. Is that the latest version? I never go to my petron page
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
389
938
10a is the second latest version. 10 is the latest version.

My naming convention is as follows:

[major version (currently 0)].[minor version (currently 10)].[hotfix release (if any)]
Suffixes are a, b... for alpha, beta, etc versions (the $5 early access ones)
No suffix for complete releases
 
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TheNamed

Newbie
May 13, 2018
22
10
Patron is literally $1 anyway. Just pay it :)

Do rooms benefit from being near other rooms/furniture? A base that doesn't connect together seems to work (guessing this will change later, so wondering at the intent). Lots of my ''suite" is lining hallways :)
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
389
938
0.10 doesn't have any showstopping bugs that I'm aware of. Are you encountering anything specific? If it's the room of no return, that was a bug in 0.10a, and was fixed in 0.10.
 

RandRand87

Newbie
Nov 18, 2017
16
6
The game is coming along great, I wish the 10 version was posted already :)

In any case, I feel a bit like the game is too shallow and too broad. Please, let me criticize it a bit, I hope it's useful to you as feedback:

I have like 300 slaves. I don't know the names of any, none mean anything to me (which is a terrible shame as many have cool stories, I've enslaved EXes, many princesses, pickpockets, etc) ... some are upgraded, some are not, I can't really filter or find the ones that I want to work with....they are just numbers... they are just a thing that makes a small amount of money per tick. Right now It's not very different from a cookie clicker, except the cookie clicker makes the numbers more obvious.

Right now, all I have to do, and worst: all I CAN do, is tile huge brothels and assign hundreds of unnamed slaves to it... but I feel like I should be taking care of my slaves, upgrading them as I can... etc. maybe allow higher tiers of sex machines only usable to different tiers of slaves? (and a better interface to upgrade them of course!)

Planets and stations have upgrades now, they are expensive (and that's not inherently bad), but there are SO many of them, all very similar, that upgrading them would be useless (unless you want a specific race colony for some fetish).

I believe the sheer size and numbers of the thing makes the gameplay too diluted... Planets give a little bit of money, and I can request a slave every now and then (I have way too many slaves, and the interface is very clunky for doing so).

The artifact mechanic is interesting, and could be easily repurposed into a more interesting mechanic: Conquering a planet (and holding it) would grant access to a blueprint/machine/artifact that allows for something in your base. From boob implants to restaurants to the better ships. If you lose the planet you lose access to building that technology.

That would create a reason to invest in protecting a planet and retaking it if it gets stolen. Asteroids are cool as resource-giving colonies, and perhaps conquering them first would be a nice way to gate the planets (like, conquer all asteroids/stations to prevent reinforcements and significantly lower a planet's defenses).

Another silly idea that may be easy to implement and would help a ton: Make an economics mode somewhere, such that when toggled money making stuff will show the money made per interval as a floating number, like damage numbers in RPGs. That would help a TON to properly tune a station.

Anyways, feel free to ignore all of this, this is just my opinion :)

tl;dr: Less slaves, maybe less planets, more interesting mechanics for both.
 

Q Who

Well-Known Member
Donor
May 16, 2017
1,718
1,791
The game is coming along great, I wish the 10 version was posted already :)

In any case, I feel a bit like the game is too shallow and too broad. Please, let me criticize it a bit, I hope it's useful to you as feedback:

I have like 300 slaves. I don't know the names of any, none mean anything to me (which is a terrible shame as many have cool stories, I've enslaved EXes, many princesses, pickpockets, etc) ... some are upgraded, some are not, I can't really filter or find the ones that I want to work with....they are just numbers... they are just a thing that makes a small amount of money per tick. Right now It's not very different from a cookie clicker, except the cookie clicker makes the numbers more obvious.

Right now, all I have to do, and worst: all I CAN do, is tile huge brothels and assign hundreds of unnamed slaves to it... but I feel like I should be taking care of my slaves, upgrading them as I can... etc. maybe allow higher tiers of sex machines only usable to different tiers of slaves? (and a better interface to upgrade them of course!)

Planets and stations have upgrades now, they are expensive (and that's not inherently bad), but there are SO many of them, all very similar, that upgrading them would be useless (unless you want a specific race colony for some fetish).

I believe the sheer size and numbers of the thing makes the gameplay too diluted... Planets give a little bit of money, and I can request a slave every now and then (I have way too many slaves, and the interface is very clunky for doing so).

The artifact mechanic is interesting, and could be easily repurposed into a more interesting mechanic: Conquering a planet (and holding it) would grant access to a blueprint/machine/artifact that allows for something in your base. From boob implants to restaurants to the better ships. If you lose the planet you lose access to building that technology.

That would create a reason to invest in protecting a planet and retaking it if it gets stolen. Asteroids are cool as resource-giving colonies, and perhaps conquering them first would be a nice way to gate the planets (like, conquer all asteroids/stations to prevent reinforcements and significantly lower a planet's defenses).

Another silly idea that may be easy to implement and would help a ton: Make an economics mode somewhere, such that when toggled money making stuff will show the money made per interval as a floating number, like damage numbers in RPGs. That would help a TON to properly tune a station.

Anyways, feel free to ignore all of this, this is just my opinion :)

tl;dr: Less slaves, maybe less planets, more interesting mechanics for both.
300 slaves is a pretty crazy number. Just saying lol
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
389
938
I like the floating money numbers, and that wouldn't be that hard to implement. Will add that to the UI polish list.

Unlocking furniture and upgrades/implants through conquest is a good idea. I initially decided against it because there weren't enough things that could be unlocked, but it may be time to revisit in an update or two when there's enough content to make some of it initially unavailable.

Conquest is about to get a lot harder, because I'm going to start only marking a faction as defeated when you take all of their planets, not just their homeworld. That should make warfare in general more interesting.

The slave depth, though, is a much bigger question. I think that it comes down to a subtle and important distinction between the "bulk" and "intimate" versions of the slavemaster fetish. Some people are more interested in getting to know individual slaves (which is more often done in games like Witch Trainer with a very small number of characters), while others are more interested in the idea of a huge harem (which is the more Free Cities approach).

As much as I would love to cater equally to both, the writing is already a time-consuming part of development, and multiplying that by 10 or more to include unique material for different slaves is not sustainable while I'm working by myself. Mod support could address that (the scripting engine is easily versatile enough for characterization), but that hasn't been added yet. I think I might add it in before it gets voted on though, because I don't think people appreciate how much mods could add to the experience.

That said, there are possible improvements that could start to bridge the gap. Would it help if there were some way to "favorite" slaves, so you could see just the special ones in your list? Renaming is also on the list somewhere, but not for this patch.
 
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Tweaker69

Newbie
Aug 12, 2016
77
81
I'm really loving this game. I'd love to see the slave and colony sorting (age, obedience, value, etc..) get fixed, which I believe would go a long way toward making the slave management less clunky. Most of the arrows, other than name and assignment, do nothing as of 10a. As for "marking favorites" I would be grateful for a number of custom text-color on the lists, so I don't accidentally cull my extra special wimmuns by accident.

While on the topic of the slave lists... Is it intended that the sale price from the list is always 500 credits less than if you summon then sell her? Awesome game, definitely worth a pledge!
 

Rijin

Member
Sep 25, 2017
136
87
The game is coming along great, I wish the 10 version was posted already :)

Right now, all I have to do, and worst: all I CAN do, is tile huge brothels and assign hundreds of unnamed slaves to it...

The artifact mechanic is interesting, and could be easily repurposed into a more interesting mechanic: Conquering a planet (and holding it) would grant access to a blueprint/machine/artifact that allows for something in your base. From boob implants to restaurants to the better ships. If you lose the planet you lose access to building that technology.

That would create a reason to invest in protecting a planet and retaking it if it gets stolen. Asteroids are cool as resource-giving colonies, and perhaps conquering them first would be a nice way to gate the planets (like, conquer all asteroids/stations to prevent reinforcements and significantly lower a planet's defenses).
I like the floating money numbers, and that wouldn't be that hard to implement. Will add that to the UI polish list.

Unlocking furniture and upgrades/implants through conquest is a good idea. I initially decided against it because there weren't enough things that could be unlocked, but it may be time to revisit in an update or two when there's enough content to make some of it initially unavailable.
Why not combine it? The biggest "problem" i got with the game is, that somehow, the station is an endless hallway with endless hallways, which are leading to bulks of quarters/brothels/hotel rooms, that are lined up only to be interrupted by a little café or restaurant. So i just ignore that sections and focus on my personal quarters where i use the "suite pet" to identify new slaves and pimp them, before they are sent to the job they ll have to do the rest of their lives. So... some slaves could, like the blueprints from planets, give you some ideas about decoration.

I imagine statues, flowerpots, stuff/benches to sit on, chess-tables like the ones in parks, gallows, flogging spots, pillories, flags with your crest, advertising-options, safety holograms (please do not start fires in the hallways, pickpockets are fined with being spaced, the nearest evacuation pod is this way). Or perhaps a second fountain where you have glass tiles as floor... just for the case you want to have a glassed hallway with fountains in it. *cough*

Other stuff that would be cool and give more diversity would be "biospheres" a section where exotic plants are grown - both for recreation and for organic o2 supply, a zoo-like presenting job/place for slaves (like 3 types of cages 1x1, 2x4 and 1x3 tiles) or a casino ( where you can set up arcades: flipper's never going to be old! slots baccara for elders, poker, blackjack and roulette - enabled through random slaves?)
Oooor public healthcare: sexy nurses for everyone yeaaaah! or pools - pools would be working, too, i guess... or saunas? But definitely an arena to kill slaves with the extra bonus of entertainment and cash ( your broker: "nonono believe me! these unarmed girls really got a chance vs that rancor, trust me, i don t want to make you fail your bet. Not at all.")

And if you give those rooms the need of staff you avoid, too, that the gamer need to build brothels endlessly - that ll double the effect. Hehe a lot of work for a single boner-creator like you. As long as you find some of them appealing and don t have it on your list already anyways.

Ps: on last idea i spontaneously got here right after re-reading my text for spell correction. A long time far away option could be, that ppl living or visiting you station may have quests for you. That quest could be presented by a floating quest symbol above their heads, when you wrote the code for walking-around-citizens/visitors or a mid term option: above cafés/hotel rooms/apartments . i m thinking of stuff like " i m bored build x" "my ex lives n station/planet/whatever/sun x in system y, would be nice to see her here in the brothel sometime" "such an ugly station... don t think i ll come again.. perhaps some plant pots could make it more bearable" "damn i lost all my money in the casino - oh look a new slave for the stationmaster" gonna quit now... got too much fun while writing this and i m not supposed to have that *wave a goodbye and blow a kiss*

Pps: puh that is more text than i intended to confront you with.... sry
 
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SenPC

Active Member
Feb 3, 2018
581
1,126
That said, there are possible improvements that could start to bridge the gap. Would it help if there were some way to "favorite" slaves, so you could see just the special ones in your list? Renaming is also on the list somewhere, but not for this patch.
I'd just be a lot happier with a way to sort through my slaves, even if it's just a "Next Slave" button on their detail screen. It's not necessarily about intimacy, it's about wanting to make sure your preferred modifications are applied to each slave, since we don't get to give those orders (breast augmentation, hair/color changes, surgery, etc.) on the same screen that we see when we first acquire them and send them to work.
 

ArthSalem

Newbie
Jun 3, 2017
15
6
It would also be pretty cool if you could upgrade your luxurious appartments/hotelrooms so the inhabitants of those rooms could hire their favorite whore to be their personal maid (you'd lose that slave in the brothel until the inhabitants are no longer able to pay them) Said hired slave could turn into a lesbian/bisexual or give you the option where they steal ideas/money/artifacts the inhabitants have in their rooms..

Edit: Cheap rooms won't be able to get that upgrade, middle rooms upgradable to hiring one such slave as a maid and luxurious rooms two or more of such maids.

Edit 2:
But definitely an arena to kill slaves with the extra bonus of entertainment and cash ( your broker: "nonono believe me! these unarmed girls really got a chance vs that rancor, trust me, i don t want to make you fail your bet. Not at all.")
That would be an awesome edition too! Some kind of gladitorial pitfighting between slaves/spacecreatures. Where winning slaves get to live for yet another day
 

stauffi

Member
Jul 23, 2017
247
113
Very promising game.

I tried basicly every key on my keyboard/mouse but couldn't find out how to rotate view in the station.
Also is there a way to place the furniture looking in another direction?

The problem i had with the above is that this way the slaves are always placed behind the torture pillars/milking machines, so i can't enjoy the view properly :(.
 
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3.60 star(s) 56 Votes