- May 16, 2017
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I read earlier someone had no problemHas anyone had any luck running this on mac ... wine?
I read earlier someone had no problemHas anyone had any luck running this on mac ... wine?
Would that be a loose file we could update our 0.10a Beta with?? Or should we wait until the updated version is up??Thanks! The "incoming message" bug is a known issue with the 0.10a beta from earlier this week. The version I released today should fix that.
Conquest is a little easier/harder now, depending on stage. Large planets got buffed, but so did big ships, so it depends on what you're attacking.
I like the build room layer because of the way it alters the look and feel of the surrounding areas. That will become more important as the station graphics get better though. It's also a bitch to change at this point, so it's here to stay.
NPC's are currently purely self-interested (though your reputation will decrease if you raid instead of conquering, because that's seen as the sort of thing a lawless pirate would do). That also might change in the future, but it kind of depends on where the priorities land.
Lighter options are on the list, but they're a bit of a slog for me to write because they're not really my preference. I'll likely get to them eventually, but it may be a while unless there is a crazy amount of demand. Whenever mod support gets added though, you'll be able to make your own, which might help some.
The OP has version 10A for download. Is that the latest version? I never go to my petron pageNo loose file, have to replace the whole game. Not sure when the 0.10 version is getting uploaded here, but my policy is not to do it myself.
Still exist m80.10 doesn't have any showstopping bugs that I'm aware of. Are you encountering anything specific? If it's the room of no return, that was a bug in 0.10a, and was fixed in 0.10.
The game is coming along great, I wish the 10 version was posted already0.10
This right here.I can't really filter or find the ones that I want to work with....
300 slaves is a pretty crazy number. Just saying lolThe game is coming along great, I wish the 10 version was posted already
In any case, I feel a bit like the game is too shallow and too broad. Please, let me criticize it a bit, I hope it's useful to you as feedback:
I have like 300 slaves. I don't know the names of any, none mean anything to me (which is a terrible shame as many have cool stories, I've enslaved EXes, many princesses, pickpockets, etc) ... some are upgraded, some are not, I can't really filter or find the ones that I want to work with....they are just numbers... they are just a thing that makes a small amount of money per tick. Right now It's not very different from a cookie clicker, except the cookie clicker makes the numbers more obvious.
Right now, all I have to do, and worst: all I CAN do, is tile huge brothels and assign hundreds of unnamed slaves to it... but I feel like I should be taking care of my slaves, upgrading them as I can... etc. maybe allow higher tiers of sex machines only usable to different tiers of slaves? (and a better interface to upgrade them of course!)
Planets and stations have upgrades now, they are expensive (and that's not inherently bad), but there are SO many of them, all very similar, that upgrading them would be useless (unless you want a specific race colony for some fetish).
I believe the sheer size and numbers of the thing makes the gameplay too diluted... Planets give a little bit of money, and I can request a slave every now and then (I have way too many slaves, and the interface is very clunky for doing so).
The artifact mechanic is interesting, and could be easily repurposed into a more interesting mechanic: Conquering a planet (and holding it) would grant access to a blueprint/machine/artifact that allows for something in your base. From boob implants to restaurants to the better ships. If you lose the planet you lose access to building that technology.
That would create a reason to invest in protecting a planet and retaking it if it gets stolen. Asteroids are cool as resource-giving colonies, and perhaps conquering them first would be a nice way to gate the planets (like, conquer all asteroids/stations to prevent reinforcements and significantly lower a planet's defenses).
Another silly idea that may be easy to implement and would help a ton: Make an economics mode somewhere, such that when toggled money making stuff will show the money made per interval as a floating number, like damage numbers in RPGs. That would help a TON to properly tune a station.
Anyways, feel free to ignore all of this, this is just my opinion
tl;dr: Less slaves, maybe less planets, more interesting mechanics for both.
The game is coming along great, I wish the 10 version was posted already
Right now, all I have to do, and worst: all I CAN do, is tile huge brothels and assign hundreds of unnamed slaves to it...
The artifact mechanic is interesting, and could be easily repurposed into a more interesting mechanic: Conquering a planet (and holding it) would grant access to a blueprint/machine/artifact that allows for something in your base. From boob implants to restaurants to the better ships. If you lose the planet you lose access to building that technology.
That would create a reason to invest in protecting a planet and retaking it if it gets stolen. Asteroids are cool as resource-giving colonies, and perhaps conquering them first would be a nice way to gate the planets (like, conquer all asteroids/stations to prevent reinforcements and significantly lower a planet's defenses).
Why not combine it? The biggest "problem" i got with the game is, that somehow, the station is an endless hallway with endless hallways, which are leading to bulks of quarters/brothels/hotel rooms, that are lined up only to be interrupted by a little café or restaurant. So i just ignore that sections and focus on my personal quarters where i use the "suite pet" to identify new slaves and pimp them, before they are sent to the job they ll have to do the rest of their lives. So... some slaves could, like the blueprints from planets, give you some ideas about decoration.I like the floating money numbers, and that wouldn't be that hard to implement. Will add that to the UI polish list.
Unlocking furniture and upgrades/implants through conquest is a good idea. I initially decided against it because there weren't enough things that could be unlocked, but it may be time to revisit in an update or two when there's enough content to make some of it initially unavailable.
I'd just be a lot happier with a way to sort through my slaves, even if it's just a "Next Slave" button on their detail screen. It's not necessarily about intimacy, it's about wanting to make sure your preferred modifications are applied to each slave, since we don't get to give those orders (breast augmentation, hair/color changes, surgery, etc.) on the same screen that we see when we first acquire them and send them to work.That said, there are possible improvements that could start to bridge the gap. Would it help if there were some way to "favorite" slaves, so you could see just the special ones in your list? Renaming is also on the list somewhere, but not for this patch.
That would be an awesome edition too! Some kind of gladitorial pitfighting between slaves/spacecreatures. Where winning slaves get to live for yet another dayBut definitely an arena to kill slaves with the extra bonus of entertainment and cash ( your broker: "nonono believe me! these unarmed girls really got a chance vs that rancor, trust me, i don t want to make you fail your bet. Not at all.")