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alex2011

Conversation Conqueror
Feb 28, 2017
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Sorry dont mean to be disrespectfull, but this is not the case.
I am VERY aware of the engine, animations and retargeting within Unity. Using the same models as these, the same outfits, and the same Engine, within minutes I can and have reused animations from Mixamo and reversed animations from Oldrim to run with these very same models.
I made the slave outfits as well as nipple and Vag clothing addons within this game for stationmasterdev and had them fully morphed and animated with Mixamo animations.
So yes this could be done, and done easly.
I did not say the models, I said the engine. That is a major difference. The models, being DAZ, are terrible visually, but they aren't the problem with the animations. The engine is what can't handle the animations and only because he doesn't have certain capabilities that the Unity devs decided not to put in the base version and made them add-ons instead.

Just gonna throw this in here: Lostlegends The post alex2011 probably talks about is this one.
That is exactly the one I talked about when I mentioned he admitted to using things his copy of Unity was not fully capable of. I have seen heavily customized animations in Unity, but the creators used add-ons to boost the engine's capability to render animations with variable differences in proportion on the models.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
Just gonna throw this in here: Lostlegends The post alex2011 probably talks about is this one.
Yes I understand the issue regarding Alignment/size and animation, and I think the dev had the right attitude. Lifeplay for instance went the other way and made single size models, which in my view is boring, and limits the content you can do.
However there are other choices, IK which the dev chose in this case is a pain in the arse to work with.
Thats why the male looks like he's having a fit during sex, and still nothing lines up properly.
A simpler way(That still has a few issues) is to use standard animations on both players.
You then rig the models within objects, centered around there genitals!
So your npc model for example, has 3 empty GameObjects's on its body, Mouth/Vag/Ass these spawn with the character.
Your player also has these objects.
Oral sex, Set position of player by the dick 'GO' to the npc mouth 'GO'. This then has perfect alignment requires No 'IK' and has no male having a spasm.
This is the way most RPG's equip items when made in Unity, there are tones of vids etc explaining the basic principles.
The only slight drawback is both characters wont align perfectly with the floor, but they dont now anyway.
But this is just the way I would do it I suppose, so feel free to carry on with with sex spasms lol.
 

Shurutsue

Member
Apr 6, 2019
142
160
Set position of player by the dick 'GO' to the npc mouth 'GO'. This then has perfect alignment requires No 'IK' and has no male having a spasm.
While it's true that this would fix the alignment of both characters for the animation, another big problem would be if the height differences are too big. For example, if the one giving oral would be way taller than the one receiving it and NOT in a lying position, the one giving oral might grab right behind the person receiving it, grabbing the air and/or be half stuck in the floor, things like that.
But then again, there'd be no more spasms that's true as well, but wouldn't be nice either in the end.
Another way to achieve height differences which a few people took would be "steps" in the height, which provides the "variety" that people might like, instead of it being a min/max, meaning there'd be like 5 different heights available, with all the available animations "fixed" (which is alot simpler to achieve, but still requires quite alot of time if one's not used to working with animations)
In the end, I like the approach the dev took, but obviously it requires a lot more time and work than he expected and maybe in the future there'll be a time he comes back to this and fixes it.
(But it's true that it's probably easier on the eyes and more enjoyable to just have it aligned right instead of the spasms)
 
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Lostlegends

Active Member
Modder
Jul 9, 2017
592
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While it's true that this would fix the alignment of both characters for the animation, another big problem would be if the height differences are too big. For example, if the one giving oral would be way taller than the one receiving it and NOT in a lying position, the one giving oral might grab right behind the person receiving it, grabbing the air and/or be half stuck in the floor, things like that.
But then again, there'd be no more spasms that's true as well, but wouldn't be nice either in the end.
Another way to achieve height differences which a few people took would be "steps" in the height, which provides the "variety" that people might like, instead of it being a min/max, meaning there'd be like 5 different heights available, with all the available animations "fixed" (which is alot simpler to achieve, but still requires quite alot of time if one's not used to working with animations)
In the end, I like the approach the dev took, but obviously it requires a lot more time and work than he expected and maybe in the future there'll be a time he comes back to this and fixes it.
(But it's true that it's probably easier on the eyes and more enjoyable to just have it aligned right instead of the spasms)
It's all a matter of choice, IK could do some interesting stuff. But it's mostly used for things like feet placement on rough ground.
What Stationmasterdev was trying to do was very ambitious, It could actualy be amazing. But the work involved isnt something I would go near. And Ive been programing for 40 years.
Still don't see why the cloth shaders arnt being used, unless that was the memory leak problem!
 

alex2011

Conversation Conqueror
Feb 28, 2017
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It's all a matter of choice, IK could do some interesting stuff. But it's mostly used for things like feet placement on rough ground.
What Stationmasterdev was trying to do was very ambitious, It could actualy be amazing. But the work involved isnt something I would go near. And Ive been programing for 40 years.
Still don't see why the cloth shaders arnt being used, unless that was the memory leak problem!
It's entirely possible, but I was too focused on the slowing down every five minutes while just managing the station to get into a sex scene and check for a base to test against between a version with the memory leak and a version without. EDIT: New issue, or more accurately one that has returned. The PC's skin texture is failing to load, leaving him a pink humanoid figure. This is on the station view, not when I click on him. Possibly related to the issue with citizens and tourists once again roaming naked while looking at them in station view. This issue DOES carry over into saves, so saving if he is like this is not advised unless you don't mind being stuck with it on that game. EDIT2: Yet another returning issue, ALL of my slaves are now walking a loop between the slave quarters and either the connected spa or training room. Possibly related to what could be yet another memory leak as my game seems to slow down after some time...drastically.
 
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HentaiPrix

New Member
Jul 23, 2018
3
1
OMG updating this game is a pain in the ass
Hey mate just wondering since you'r playing the game what's new compared to the last update v0.3a besides the bug fixes qns optimization? I've done whatever there to be done, base size is 500x500+ with many hours of decoration, money is above trillions, researched all there is, conquered and enslaved all planets and faction leaders. Read through all events and are becoming very repetitive now. I don't wanna waste my time downloading a new update if has nothing new to experience.
 

cracklemere

Member
Sep 26, 2017
114
213
Yeah so why is everyone naked now? Is there any way to fix this? It's very annoying.
More concerningly, I enter the slave market and am immediately confronted with this monstrosity and no menu to allow me to do anything (even back out). This game appears broken, am I wrong?

Deep Concern.JPG
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,741
2,180
More concerningly, I enter the slave market and am immediately confronted with this monstrosity and no menu to allow me to do anything (even back out). This game appears broken, am I wrong?

View attachment 765180
This bug has been there for ages. I think I reported it March in my first message here and people probably mentioned it before me, dunno why it hasn't been squashed.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Yeah so why is everyone naked now? Is there any way to fix this? It's very annoying.
More concerningly, I enter the slave market and am immediately confronted with this monstrosity and no menu to allow me to do anything (even back out). This game appears broken, am I wrong?

View attachment 765180
Not broken, but definitely buggy. The naked thing is a bug that we thought was dead and has been brought back, the lack of interactivity in the market is also a reutrning bug, not so much on that....thing it displays.

This bug has been there for ages. I think I reported it March in my first message here and people probably mentioned it before me, dunno why it hasn't been squashed.
It was, one of the changes between .30 and 1.0 must have brought it back. Unfortunately, that is a risk that developers take by changing the code at all.

enjoy! your reported bug was chosen to become release feature!
It will be fixed in 1.1 most likely, but that is going to be a while.
 

cracklemere

Member
Sep 26, 2017
114
213
Not broken, but definitely buggy. The naked thing is a bug that we thought was dead and has been brought back, the lack of interactivity in the market is also a reutrning bug, not so much on that....thing it displays.


It was, one of the changes between .30 and 1.0 must have brought it back. Unfortunately, that is a risk that developers take by changing the code at all.


It will be fixed in 1.1 most likely, but that is going to be a while.
Delightful. It's always reassuring when the full release of a game immediately confronts your with game-breaking bugs and horrendous graphical glitches. I played Stationmaster last year sometime and enjoyed it. Hopefully these bugs will be hotfixed soon.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Delightful. It's always reassuring when the full release of a game immediately confronts your with game-breaking bugs and horrendous graphical glitches. I played Stationmaster last year sometime and enjoyed it. Hopefully these bugs will be hotfixed soon.
It can happen, like I said, any change can break things. The bugs aren't game breaking, but definitely need to be fixed, especially what is at least the third memory leak in the history of this game or appears to be, the game slowing down over time tends to mean a memory leak with this game. It is playable, but these bugs can be a nuisance. It won't be soon, we're talking at least one month as the dev has switched focus to a new game, but has stated the possibility of coming back to this at a later date for bug fixes.
 
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Arok

Newbie
Oct 14, 2017
24
7
Very promising content, kudos to you o/

I have to kill the game and reload quite a lot, as frequently, when I'm in a slave or event menu, I can't click anything anymore.
 

Gentoo

Member
Game Developer
Apr 10, 2019
243
482
Very promising content, kudos to you o/

I have to kill the game and reload quite a lot, as frequently, when I'm in a slave or event menu, I can't click anything anymore.
That has been the case for a while but a protocol that works for me when I summon a slave and while working with her the menu becomes inactive I'll click on the 'Next Slave' followed by the 'Decrease Age' and it becomes active again then I can finish with that slave or move on to the next slave which will be inactive once I get to the menu but once I active the menu following the protocol I seem not to have any further issues after that.
 
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Gentoo

Member
Game Developer
Apr 10, 2019
243
482
My first attempt at tinkering with the files, I changed the slave market file maxing out the settings and for some reason only a little over 90% gets maxed out completely leaving strength and speed at random settings so I used a rules assistant to move them from school to Room if they were maxed or weight training/treadmill/sex/porn/reception/ whatever before final
and now I can buy over a hundred slaves at a time from Siren's Market putting them in school and only have about 6 or so left in training to have to max out. I also added Prestige|100 to the Max all cheat if anyone is interested... Does anyone know why ALL of the slaves aren't completely maxing out?
 

vertabsolu

New Member
Feb 12, 2020
6
12
anyone else getting headers error when extracting the game
I get the same thing when using 7zip. I don't get it with using windows default extractor. But in both cases, I get only ugly grey textureless people. I didn't find people having this issue? Any idea? :/
 

danial74

Member
Jun 11, 2018
181
109
Not broken, but definitely buggy. The naked thing is a bug that we thought was dead and has been brought back, the lack of interactivity in the market is also a reutrning bug, not so much on that....thing it displays.


It was, one of the changes between .30 and 1.0 must have brought it back. Unfortunately, that is a risk that developers take by changing the code at all.


It will be fixed in 1.1 most likely, but that is going to be a while.
goooooood some fixes really needed
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
goooooood some fixes really needed
That is assuming he decides to come back to this, which looks like he will so far, but you never know, especially if he starts getting bombarded by negativity as I have seen multiple times before.
 
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