- Jul 9, 2017
- 594
- 1,171
It's all a matter of choice, IK could do some interesting stuff. But it's mostly used for things like feet placement on rough ground.While it's true that this would fix the alignment of both characters for the animation, another big problem would be if the height differences are too big. For example, if the one giving oral would be way taller than the one receiving it and NOT in a lying position, the one giving oral might grab right behind the person receiving it, grabbing the air and/or be half stuck in the floor, things like that.
But then again, there'd be no more spasms that's true as well, but wouldn't be nice either in the end.
Another way to achieve height differences which a few people took would be "steps" in the height, which provides the "variety" that people might like, instead of it being a min/max, meaning there'd be like 5 different heights available, with all the available animations "fixed" (which is alot simpler to achieve, but still requires quite alot of time if one's not used to working with animations)
In the end, I like the approach the dev took, but obviously it requires a lot more time and work than he expected and maybe in the future there'll be a time he comes back to this and fixes it.
(But it's true that it's probably easier on the eyes and more enjoyable to just have it aligned right instead of the spasms)
What Stationmasterdev was trying to do was very ambitious, It could actualy be amazing. But the work involved isnt something I would go near. And Ive been programing for 40 years.
Still don't see why the cloth shaders arnt being used, unless that was the memory leak problem!