I agree with you here. There are a lot of promising and ambitious things he's done with this game, and I think that the are worth mention before anyone starts complaining about the state of the game like a petulant child.
However, the amount of devs who abandon a game in the middle of production just because things aren't working out... or because they got bored/distracted/decided to move onto a new game is remarkably high. Especially concerning content on this site. For people accepting money for their product, this isn't exactly a professional way to go about their business.
Now, I'm not saying that all applies here, because it doesn't appear to be the case just yet. But it's easy to understand how many people can get easily set off by what appears to be another dev who is abandoning a project. And it's easy to make this assumption if you're already a little jaded from all the abandonware on this site, and then see a project go from ver 0.29 to ver 1.0 overnight.
I actually got turned onto this game when someone mentioned it in the thread for Training Space Station. It was a passing comment to the effect of "Stationmaster's dev could learn a lot from this guy." So having enjoyed what was happening in the development of TSS, I gave Stationmaster a go. After playing Stationmaster some, I remember thinking that the remark was a bit harsh and that there was a lot of good stuff here. There definitely is a different artistic and design direction, but still solid content with some good unique ideas of its own.
That was a few months ago. Now taking into account what's just happened here, I'm starting to wonder if that remark was more on point than I had thought. Anyway, here's hoping he comes back to it some day.
I find it odd that I got no notification on this reply, oh well, I saw it now. As far as the jump from 0.30 to 1.0, that actually isn't normal, but happens when a game reaches 0.9 and isn't quite ready for 1.0, so devs continue to increment the number indefinitely until they feel it has reached the level they want in a 1.0 release. If there hadn't been so many issues, which are not necessarily the fault of the dev, we probably would have seen the jump from 0.9 instead on this game. I agree that there is an insane amount of projects on here that get abandoned, but those are what the abandoned tag is for. This is not one of them, though that jump from what some could percieve as an extremely early build, which in reality it is not, to a finished game could make it look that way.
So did it jump from v0.30 to v1.0 cos the dev wanna stop? OR The dev REALLY completed it without uploading all the version between v0.30 and v1.0?
It jumped because all he wanted to implement was done, 0.30 is actually way passed the usual point where a dev jumps to 1.0, which is the usual number indicating a content complete game, even though it doesn't look like it. The usual jump, assuming every step from start to finish goes smoothly and no major bugs require a dedicated fix release, is actually 0.9 to 1.0. In this case, there were some issues that needed a fix release, so the number got incremented.
fuckdoll to my understanding is you killing and taxidermy them into a sex doll (as in a blow up doll with human skin). fuckdoll stand is available in brothel.
Worker's isn't really shown, but the factory is on the middle of the map, use the mouse wheel to scroll down assuming you have built a factory. might wanna run through tutorial if you missed it.
Not necessarily, that can also refer to a slave whose job it is to just lay there and let you fuck them any time you desire, as is the case in Free Cities and this game.
This textures looks bad to me e.e have a nude uncensor?
They are supposed to be low quality, those are the low poly models. If they weren't low quality, you would be getting some fairly major performance issues.