"Release 1.1: The Unclusterfuckening" COMPLETED
Here you Go my Friends,
The Last Update from our Lord and Savior DEV.
As with every Update and for maybe new Users dont forget to put your Extreme Content Mod in the directory where the Stationmaster.exe is ^^ (Only the ExtremeContent.mod file in the same root as the Stationmaster.exe)
Extreme Content (ALL Releases Forever !) - (Link from
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Post)
Extreme Content
And now with this last Update i will Feature the awesome Mod Collection from
grev and
Shurutsue . Try it!
Stationmaster Mod Collection
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This is out through
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, so anyone who has Stationmaster 1.0 should be able to get it from there (if you use the desktop client, it should update automatically).
"Obsidian says: Posted own Mega Links"
Windows 1.1:
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MacOS 1.1:
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Linux 1.1:
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Changelog:
- Fixed a bug that caused NPC's to be naked in the station view.
- Fixed a bug that caused skin textures to fail (particularly on the Speaker) .
- Probably fixed a bug that could cause a softlock when entering the slave market during the tutorial (A kind user provided a log, and I used that to reenforce the code, but I still don't fully understand what was going wrong).
- Training no longer causes obedience and fear to become un-rounded in slave inspection.
- Removed option to kill yourself and rebuild yourself as a doll.
- Fixed a bug that caused several display glitches for the PC in the station view.
- Removed option to "Inspect slaves" after conquest if no slaves were gathered.
- Fixed a bug that completely broke the "RA Exempt" checkbox on the slave list.
- The rules assistant now applies all applicable rules immediately when closed.
- Removed loading screen text that referenced the restaurant.
Not done
Lag when talking to some characters
I was able to replicate this occasionally, but Unity's performance tools no longer work on Stationmaster, and that gives me limited options for finding this. I think the fix for the slave market soft lock might have helped though, because I haven't seen it since I implemented that.
Ball gag stretching
This is part of the mess that is the character engine. I'm going to leave the gags in because they sort of work, but the graphical strangeness is here to stay.
Older Post from DEV for Explanation:
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I've gotten a lot of new bug reports for Stationmaster 1.0, so I'm going to do a 1.1 patch before I get started on Quid Pro Quo 0.2.
Please let me know if you're encountering any bugs that aren't on this list. I'd like to get as many as possible this time, and don't know how long it's going to be before 1.2.
Graphical
- Ball gag animation strangeness.
- No clothes for NPC's on station.
- PC Factory implant behaves unexpectedly.
- PC pink skin.
- Faction leaders offset in their offices.
- Residual graphical issues after training.
- Lag when zooming close to certain characters.
Gameplay
- Intermittent softlock on slave market.
- Loading screen text references restaurant.
- Can't uncheck RA exempt.
- Red box remains without X on certain events.
- Speaker sometimes has human skin.
- Slaves not showing up on inspect after conquer.
- Intermittent Rules Assistant issues.
Can't Fix
- H animation glitches (These are caused by some bad decisions I made early on, and probably aren't fixable without a massive rewrite. Quid Pro Quo will be a lot better once the final animations are in though).
- Clothing Clipping (This would require hundreds of new textures, and I don't even know if it would work after that).
Obsidian says :
Everyone a good Playthrough and more Awesome Gaming ^^
Thanks again to everyone and Please buy the Game if you can afford it.
And Thanks again to DEV for this Awesome Release.
This is my Last Upload for the Next few Months. It was a funtime to Upload this Game for the Awesome F-95 Community. It was rare to see a Game got Completed at F-95 ^^
PS. Im not 100% Sure that this is 1.1. Please someone tell me that you can Confirm that this is 1.1 THX ^^