- Dec 13, 2018
- 49
- 19
As Ronin said to Black Widow: "Don't do this to me... Don't give me hope..." Man, my fingers are already itching to play SM2 =*-*=Figured out what walls are going to look like.
View attachment 1375884
As Ronin said to Black Widow: "Don't do this to me... Don't give me hope..." Man, my fingers are already itching to play SM2 =*-*=Figured out what walls are going to look like.
View attachment 1375884
Sometimes when I play awhile they go all bald and they have no nipples, just everything is smooth. A simple restart of the game works for me.been playing this and its decent to say the least. Just when I view my slaves, they are all bald? How do I rectify this?
Can I request more simplified or abstract war / conquest stuff?Update on this: I put it to a vote among my patrons, and it's overwhelmingly looking like I will be wrapping up Exalted here soon and starting work on Stationmaster 2.
Given that this is probably the most active community for this game, it seems important to ask here. What do you all think the biggest opportunities for improvement are? The code will be mostly new, so this is the time to make big decisions about how it works. As always, I really appreciate your input. It helps me focus on the right things during development.
So far, the big core design changes I'm planning are:
Things I think should stay the same are:
- Scrap the old character engine and use the one from Exalted. This is slightly less flexible, but the models and animations are much better. This should resolve a ton of issues, though clothes probably won't be in 0.1.
- Decouple animations from macro. This should save a lot on performance and allow stuff like multiple floors (think Startopia).
- Time controls.
- More detailed army management. Make armies have positions around planets, and handle opposing factions' armies as armies, not events.
- For the nerds: Ditch that piece of shit ASCII save system in favor of SQLite (or maybe JSON).
- The tone of the game, the main character, and the universe it is set in (but not the exact main plot).
- The station building UI. Although it will be gaining floors (and losing the pillar), the moment-to-moment gameplay should look about the same.
- The core gameplay loops around station building and conquest.
- Random events and furniture items (with some content edits for things I've learned about writing since then), though I plan to write new faction leaders and "main quest" events.
no.Can I request more simplified or abstract war / conquest stuff?
Play this game for the up close and personal domination factor, I don't want to have to click on fleets and then click on identical looking planets to conquer them. Just have a button that takes over planets for me would be nice.
I do not and have not had a Dairy yet. No big deal was just curious.The crawling girl probably got the "true cow" event for working at the dairy. That causes that.
I'm still redesigning the conquest system, but for now you can click on stars instead of planets and save a few actions.
As for the bugs, I'm probably not going to do another bugfix update, but SM2 is basically rewritten from the ground-up, so they should be replaced by entirely new bugs soon.
think you need sthe storage building firstBuy them
Ah, Thank Youthink you need sthe storage building first
Not possible until a public playable demo is available, but can be opened in Programming, Development & Art forum.May be worthwhile to make a seperate thread for SM2 instead of continuing this one