StationmasterDev

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Code-wise, SM2 has very little in common with SM1 (I'm pretty much re-writing it from scratch). I suspect there will be lots of new bugs, but not many old ones.
 

jk42

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Nov 3, 2017
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Code-wise, SM2 has very little in common with SM1 (I'm pretty much re-writing it from scratch). I suspect there will be lots of new bugs, but not many old ones.
As much entertainment as SM1 is, the degradation/leak was significant if you interacted with slaves too often. Which is a shame.
 

jk42

Newbie
Nov 3, 2017
43
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Code-wise, SM2 has very little in common with SM1 (I'm pretty much re-writing it from scratch). I suspect there will be lots of new bugs, but not many old ones.
I also more than expect bugs in the beginning. Nothing tests your code like other people's hands.
 

DrLizardman

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Apr 28, 2021
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are you more inclined to release a tech demo, and start a new thread for it, or just release like the first version which is basically playable?
 

StationmasterDev

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Jan 14, 2018
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I don't think I'm going to release any playable version of SM2 before 0.1. Getting that stable is hard enough without having to do the regression testing again after a tech demo.

I'm pretty sure the big leak in SM1 was the character engine, which I couldn't edit because it was a compiled library I licensed. That's totally gone now in favor of a custom solution, so it should be considerably improved.

There is stuff in SM1 that's unlocked by research. I think that's under the station management screen.
 
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jk42

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Nov 3, 2017
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I don't think I'm going to release any playable version of SM2 before 0.1. Getting that stable is hard enough without having to do the regression testing again after a tech demo.

I'm pretty sure the big leak in SM1 was the character engine, which I couldn't edit because it was a compiled library I licensed. That's totally gone now in favor of a custom solution, so it should be considerably improved.

There is stuff in SM1 that's unlocked by research. I think that's under the station management screen.
Character library was licensed? Interesting. Blackboxes can be problematic.
 

StationmasterDev

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Yeah. It was definitely the best-looking one on the asset store, but it didn't scale very well (and had some pretty crazy bugs). This custom one is a lot more suitable for this kind of game.
 

StationmasterDev

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MCS. I wouldn't say it was terrible, but it had some flaws. It's no longer available since the company decided to go a different direction with it.
 

pac1234

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Dec 12, 2018
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What do you think the tech specs will be?I looking to get a newer laptop, but I don;t want to break the bank
 

StationmasterDev

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This probably has more to do with the bad optimization in SM1, but I don't think SM2 will require anywhere near as much power. I don't have a good way of testing that though. All I can say for sure is that it runs better on my machine (I can run the game alongside a bitcoin miner at a reasonable framerate on an RTX 2080, for whatever that's worth).

If I had to guess, I would say that any reasonable CPU with at least a GTX 1050 (or similar) should be enough (especially if you build your station up instead of out). I can't commit to anything just yet though.
 
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jk42

Newbie
Nov 3, 2017
43
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This probably has more to do with the bad optimization in SM1, but I don't think SM2 will require anywhere near as much power. I don't have a good way of testing that though. All I can say for sure is that it runs better on my machine (I can run the game alongside a bitcoin miner at a reasonable framerate on an RTX 2080, for whatever that's worth).

If I had to guess, I would say that any reasonable CPU with at least a GTX 1050 (or similar) should be enough (especially if you build your station up instead of out). I can't commit to anything just yet though.
Might be worth understanding, performance isn't much of an issue if there is no game yet. Let's wait until 0.1.
 
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