Might be worth understanding, performance isn't much of an issue if there is no game yet. Let's wait until 0.1.This probably has more to do with the bad optimization in SM1, but I don't think SM2 will require anywhere near as much power. I don't have a good way of testing that though. All I can say for sure is that it runs better on my machine (I can run the game alongside a bitcoin miner at a reasonable framerate on an RTX 2080, for whatever that's worth).
If I had to guess, I would say that any reasonable CPU with at least a GTX 1050 (or similar) should be enough (especially if you build your station up instead of out). I can't commit to anything just yet though.
this oneThere is no native cheat option. What cheat option are you trying to do?
Based on the files,this one
Don't you get the option to inspect the slaves?is there a way to apply rule assistant on un-assigned?
When slaves are purchased on bulk or mass tribute is demanded, it justs put them all un-assigned and makes rule assistant blind to them.
Thx
50 slaves multiple times one by one?Don't you get the option to inspect the slaves?
No... Why the fuck should I suggest that for?!50 slaves multiple times one by one?
It's an excellent point. With a smaller amount of slaves, the interface works well. But when you start to scale, it becomes a little more cumbersome. I'm hoping Stationmasterdev is looking into this for the next version. I have a few suggestions that could help.50 slaves multiple times one by one?
if you use the mega app the limit doesn't matters, it will stop when you reach the limit but will continue where it left off after 4hours or so (works even if you shut down/ rest your pc)anyone have a torrent? my internet sucks and mega has that limit