Jun 27, 2018
108
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It would be nice if when you created a room, you were given the option of naming it. Later, when assigning slaves to locations, you could specify regions by the names you have given them. Notably, I would like to be able to create a spa or slave quarters for my personal slaves versus those that serve at the pleasure of guests.

You could then restrict slaves, and perhaps guests, to existing in various boroughs, named sets of regions, and they would refuse to leave them, excepting those slaves or guests that might one day rebel, who could then be dragged screaming by the station drones into the arenas, cells or private pleasure rooms as the player might prescribe. You could have various named classes of slaves, and guests might be able to purchase or be granted passes to various more extravagant boroughs, desiring the passes based on what set of services are available in them, being variously attracted to or disgusted by what is available.
 

HeroOfNought

Newbie
Jul 2, 2018
21
11
164
It would be nice if when you created a room, you were given the option of naming it. Later, when assigning slaves to locations, you could specify regions by the names you have given them. Notably, I would like to be able to create a spa or slave quarters for my personal slaves versus those that serve at the pleasure of guests.

You could then restrict slaves, and perhaps guests, to existing in various boroughs, named sets of regions, and they would refuse to leave them, excepting those slaves or guests that might one day rebel, who could then be dragged screaming by the station drones into the arenas, cells or private pleasure rooms as the player might prescribe. You could have various named classes of slaves, and guests might be able to purchase or be granted passes to various more extravagant boroughs, desiring the passes based on what set of services are available in them, being variously attracted to or disgusted by what is available.
Would also allow for the bed assignments to make some sort of sense. As it is, I've had slaves walk from one end of a large station to the other when there was a bed right next to where they started.
 
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green_vortex

Newbie
Jun 30, 2018
61
26
180
how about:
- some economic rooms like shops /casino ?
- strip clubs, porn cinemas?
- non lethal XENO show for some top tier perver..tourists..or smth

IMHO surgery center is too cheaty - may be some genetic breeding procedures will be an alternative for overgrow some of slave parts &/or some quests to breed /train special slave?
 

green_vortex

Newbie
Jun 30, 2018
61
26
180
Also maybe deseases mecanics in future? medical facilities ? evil medics, big pharma - plenty source of humor and of course pro/anti vaccines :LOL:
 
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crash.7ds

Active Member
Nov 18, 2018
959
830
290
I especially like the idea of non-lethal Xeno fights. My poor Defiler never gets a chance to satiate the other of his two primal needs...fucking something. He only gets to kill shit, which is only half as fun!
 

green_vortex

Newbie
Jun 30, 2018
61
26
180
I especially like the idea of non-lethal Xeno fights. My poor Defiler never gets a chance to satiate the other of his two primal needs...fucking something. He only gets to kill shit, which is only half as fun!
this.. activity can be key to the unique mutations/perks DNA-lines, massacres & drug productions
 

green_vortex

Newbie
Jun 30, 2018
61
26
180
may be in future, special DLC with steretypic evil scientists banned from other worlds ? fullfiling whoms freaky needs grant acees to more perv options of mass control or selling eyephones?

may be jobs 4 slaves in barracks to increase morale and firepower?

pirate / hackers attacks events & security forces ?
 

crash.7ds

Active Member
Nov 18, 2018
959
830
290
Noticed an issue I had not seen before in .20 Stable. When your recruiter brings in a recruit, pressing "Sell immediately" does nothing and instead brings up the inspection screen for the same slave as if you had elected to keep her. Not sure if you still get money for it either, so that might lead to an unintended exploit if it turns out it does.
 

Obsidian01

Member
Modder
Jan 5, 2018
122
427
93
"Release 0.20: OwO"

Here you Go my Friends,

A Quality Update from our Lord and Savior DEV.

As with every Update and for maybe new Users dont forget to put your Extreme Content Mod in the directory where the Stationmaster .exe is ^^ (Only the ExtremeContent.mod file in the same root as the Stationmaster.exe)

Extreme Content (ALL Releases Forever !) - (Link from Post)







Hey all!

Life stuff is resolved, and I'm back to work. This version mostly focuses on bugfixes, but has some new content.


Windows 0.20:




MacOS 0.20:




Linux 0.20:




Changelog:
New Implants

You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.

New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)

New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs

New Events
Slaves will now occasionally request serum, if they meet certain conditions.

Misc Changes
  • Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
  • You can now tailor rules to match only specific species.
  • The Rules Assistant can now apply serums
  • The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
  • Added new nicknames for exos
  • Added tabs to the surgery center for different classes of implants
  • Removing the blindness implant now restores a slave's sight
  • Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
  • Slave stats can now only go over 100 if their species gives them a bonus.
  • Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
  • Fixed a bug that caused bulk pricing estimates in the exo market to be too low
  • Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
  • Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
  • Fixed a bug that caused slave feet to be white


Obsidian says :

Everyone a good Playthrough and Testing to made this game more Awesome ^^

Thanks again to everyone and Please Pledge if you can afford it.

And Thanks again to DEV for this Awesome Release.
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
Glad that different races have different stats now. Does this mean that stat modifiers for job income are on the way?

Also, because I've always got at least one suggestion:

Let us the chronosphere (or whatever it's called) to slow, accelerate or even freeze pregnancy. If we can really play with time, that thing should be able to encompass other functions (such as child growth speed) just by itself, right?

Also, could you add more DL links besides Mega? Their daily limit blows. How about Mediafire?
 
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green_vortex

Newbie
Jun 30, 2018
61
26
180
Glad that different races have different stats now. Does this mean that stat modifiers for job income are on the way?

Also, because I've always got at least one suggestion:

Let us the chronosphere (or whatever it's called) to slow, accelerate or even freeze pregnancy. If we can really play with time, that thing should be able to encompass other functions (such as child growth speed) just by itself, right?

Also, could you add more DL links besides Mega? Their daily limit blows. How about Mediafire?
may be turn husks or extreme diobidient personell into breeding pods or just furniture smth non rversable just for fun
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,677
224
Speaking of makeup... how about a "Zoom to Head" button for the slave tweaking menu like the Sims uses? It would really make face sculpting a heck of a lot easier.

Also, sex still needs a freecam mode. After that maybe add a "POV mode" as well?
 

bella001

New Member
Sep 3, 2017
6
17
168
@StationmasterDev can you fix grafic? I found various graphical problems related to the GPU for example low GPU usage and low FPS, i test this game with GTX970, GTX1060, GTX1080ti same problems, infact increase CPU usage

in the screen you can see the problem
Pc spec used --> CPU:i7 4970k, GPU GTX970, RAM:16Gb, Game on SSD:Crucial MX500

First screen i do 10 fps on second 8 FPS

sm.jpg
sm1.jpg
 

tysssart

Member
Aug 17, 2017
149
149
217
Someone made a mod a while ago that made training/changing slaves 1000000000 times easier, does it still work with the .20 version?
 

crash.7ds

Active Member
Nov 18, 2018
959
830
290
Same, which is why I never allow more than the starting max amounts of citizens and tourists. Once I hit 50/50 on those, I get a stutter-spastic 30-40 fps when looking at locations where a lot of people are on screen, like the arena, brothel, and bar. It's get's better and even returns to smooth 60 once I look away where hardly anyone shows on screen.

I think it's likely to be a fundamental engine issue the dev may have little control over. Unity games tend to do that in my experience. Sometimes they're okay, but often the performance is generally less than acceptable and frame rate goes to shit once the scene complexity gets moderately thicker than at the start. Cities Skylines also does that once I see a backwater town of barely a couple thousand gets bigger, despite GPU and CPU use being fairly low. Even turning settings off or lowest barely changes much, although it does seem to keep the frame rate steady for a bit longer before it eventually starts dumping.
 
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3.60 star(s) 57 Votes