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StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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That might just be a symptom of another problem: There are way too many possible events.

In this patch, I'm planning on setting up two queues, one for story-relevant events, and one for the random one-off ones. That will let me balance them a bit better so you don't have to sit through a dozen "hey, would you like to fuck this tourist" prompts before you get to the important stuff.
 

alex2011

Conversation Conqueror
Feb 28, 2017
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That might just be a symptom of another problem: There are way too many possible events.

In this patch, I'm planning on setting up two queues, one for story-relevant events, and one for the random one-off ones. That will let me balance them a bit better so you don't have to sit through a dozen "hey, would you like to fuck this tourist" prompts before you get to the important stuff.
Sounds good, I think I'll put my game off until then just so it doesn't frustrate me that I'm just getting a very specific handful of events and not the rest. I mean, I could conquer the rest of the factions again and at least get my territory back up to what it was when the ghost fleet bug hit me, which, by the way, is confirmed as something to do with the new planet buying feature as I conquered exclusively this time and haven't had any faction remain even with no held systems.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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For everyone not watching the Patreon, I've made some progress on the new animation system. I have grown to hate it, but it's finally doing approximately what I want it to, which is a nice change of pace. Next up is more calibration for the rest of the animations and getting the new mocap animations in (for the alpha, I'm planning on just doing a couple cowgirl and blowjob variations. The rest will be later, because it's been AGES since I've released a patch and I'm getting itchy).

Unity2019-09-2913-59-26-89.gif
 

alex2011

Conversation Conqueror
Feb 28, 2017
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For everyone not watching the Patreon, I've made some progress on the new animation system. I have grown to hate it, but it's finally doing approximately what I want it to, which is a nice change of pace. Next up is more calibration for the rest of the animations and getting the new mocap animations in (for the alpha, I'm planning on just doing a couple cowgirl and blowjob variations. The rest will be later, because it's been AGES since I've released a patch and I'm getting itchy).

View attachment 415086
Looks really good, can't wait to play with those animations in.
 

ogalara666

Member
Jun 24, 2019
108
67
98
For everyone not watching the Patreon, I've made some progress on the new animation system. I have grown to hate it, but it's finally doing approximately what I want it to, which is a nice change of pace. Next up is more calibration for the rest of the animations and getting the new mocap animations in (for the alpha, I'm planning on just doing a couple cowgirl and blowjob variations. The rest will be later, because it's been AGES since I've released a patch and I'm getting itchy).

View attachment 415086
I do have a question if you don't mind my asking. Will futa stationmasters use this same animation system? Also about letting slaves fuck the station master? I ask because I noticed you can use the perpetual cloning surgery on your character & it does work.
 

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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I'll be setting that up for the final version, but not the alpha. I don't want to treat futas or female PC's like second-class citizens, but getting this to work at all is a huge chore, and adding them in now would likely delay this patch at least another week.
 

ogalara666

Member
Jun 24, 2019
108
67
98
I'll be setting that up for the final version, but not the alpha. I don't want to treat futas or female PC's like second-class citizens, but getting this to work at all is a huge chore, and adding them in now would likely delay this patch at least another week.
Understandable. Was just curious if it was even planned at all. Thank you for answering.
 

alex2011

Conversation Conqueror
Feb 28, 2017
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Could we possibly get a way to go through massive amounts of slave inspections more quickly? For example, I just massacred at least ten planets in a full faction blitzkrieg and the slaves I got from that reach into the mid 200s. Clicking sell and then yes 237 times takes forever, especially on my current PC, which has issues with Unity games for some reason and has decided I get to play at an under 30 frame rate.
 

Jerzy

Newbie
May 18, 2017
62
40
251
Could we possibly get a way to go through massive amounts of slave inspections more quickly? For example, I just massacred at least ten planets in a full faction blitzkrieg and the slaves I got from that reach into the mid 200s. Clicking sell and then yes 237 times takes forever, especially on my current PC, which has issues with Unity games for some reason and has decided I get to play at an under 30 frame rate.
Well i just assigned all to xeno arena or leathal arena and if i got too many there just use slave list, sort the list and then just hold shift and start hitting sell
 

Daulas

Member
Sep 5, 2018
153
54
203
Could we possibly get a way to go through massive amounts of slave inspections more quickly? For example, I just massacred at least ten planets in a full faction blitzkrieg and the slaves I got from that reach into the mid 200s. Clicking sell and then yes 237 times takes forever, especially on my current PC, which has issues with Unity games for some reason and has decided I get to play at an under 30 frame rate.
I used the Manager Rules. Since I never assign anyone to the Xeno Pit (or the Lethal Pit, for that matter), I created a rule to automatically sell any slave assigned there. Then, when I invaded a lot of planets and did not want to deal with them individually (I have enough slaves, thank you), I assigned the first one to the Xeno Pit, then clicked and Assign All. Tadam, they all vanished, and I got paid for it.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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I used the Manager Rules. Since I never assign anyone to the Xeno Pit (or the Lethal Pit, for that matter), I created a rule to automatically sell any slave assigned there. Then, when I invaded a lot of planets and did not want to deal with them individually (I have enough slaves, thank you), I assigned the first one to the Xeno Pit, then clicked and Assign All. Tadam, they all vanished, and I got paid for it.
Manager isn't refined enough to not get rid of the slaves I do want, the faction leaders, if they happen to meet the requirements I set for sale or whatever fate I program it to send them to. I've noticed it also only takes effect AFTER the post battle slave inspections, which makes it useless for what I'm asking about. What I'm asking about is a mass sale option that would probably go somewhere in the empty space on the bottom of the spoils of battle screen, maybe a group sell option by like 5s or 10s like the markets, so that battles we know won't have slaves we want don't mean going through a literal real world hour of just clicking and hoping the enemy doesn't retake a system. In the time it took me to get through all 237 slaves, Tyrant retook every system I took from her and I had to start at square one because the spoils of battle screen comes immediately after returning to the station, leaving every world I just took defenseless because I hadn't had a chance to set up defenses there yet. EDIT: Also StationmasterDev, graphical bug in Pari's third date event and the abolitionist event, she has a floating dick. I reported these specifically because, unlike most occurrences of the floating dick bug, these two pretty much always occur. I was waiting to report it until I confirmed the frequency of the bug, so sorry if it's already known and I'm wasting time.
 
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StationmasterDev

Member
Game Developer
Jan 14, 2018
458
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Thanks for the suggestions and reports!

I'm planning on nerfing the number of slaves you get from conquest, which should help with some of that. I'm also going to add the "sell all" button back into the post-conquest review screen one of these patches (not sure where it went, but I know there was one at some point).

As for the faction leaders, there's actually a thing on the slave list for that. If you click next to their name in the "RA Exempt" column to set a star, they won't get processed by the rules assistant, so you can make the rule sell slaves you don't want without having to worry about losing your faction leaders.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
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Thanks for the suggestions and reports!

I'm planning on nerfing the number of slaves you get from conquest, which should help with some of that. I'm also going to add the "sell all" button back into the post-conquest review screen one of these patches (not sure where it went, but I know there was one at some point).

As for the faction leaders, there's actually a thing on the slave list for that. If you click next to their name in the "RA Exempt" column to set a star, they won't get processed by the rules assistant, so you can make the rule sell slaves you don't want without having to worry about losing your faction leaders.
I completely forgot about that option since I've only ever used it once, a few builds ago while working out what value and what true/false does what in the save data. EDIT: I've been reading through the files to check on an event I just got. I had no idea there was more to entropy than getting the eye and the sword, which technically comes from an unrelated event. I've just started the aegis line and I noticed there is no way to activate it without destroying the Harmony minor faction. Will that eventually be a thing? Like, since the player was already analyzing the aegis, will it eventually be possible to activate it without setting the trap? It would obviously still mean unleashing the forgotten and pissing off entropy, but it would save Harmony. Maybe they could become an asset because the forgotten were released. Having asked that, I am in no way opposed to wiping out Harmony or anyone else. I've already wiped out two of the major factions, though I did only wipe them out after they automatically declared war on me.
 
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Deleted member 229118

Active Member
Oct 3, 2017
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Stationmaster seem to have the portenial to surpass free cities.
Any news if the dev has plans for culture, none sex jobs for slave's, a bit more veriation in the story department?
The ability to free slave's that served you well, Male slaves(he i am an equal opertunity slaver, you sexist pig!!!!), family tree's etc.

I like the game but it feels lifeless most of the time.
Like something is missing something but i cant play my finger on it.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
Stationmaster seem to have the portenial to surpass free cities.
Any news if the dev has plans for culture, none sex jobs for slave's, a bit more veriation in the story department?
The ability to free slave's that served you well, Male slaves(he i am an equal opertunity slaver, you sexist pig!!!!), family tree's etc.

I like the game but it feels lifeless most of the time.
Like something is missing something but i cant play my finger on it.
I'm not sure about the tree part, but you can have family with your slaves. You can also already free them in the slave inspection screen, just go to the second option and it will give you a list of ways to remove her, one of which is to free her.
 

Jimbobber

New Member
Oct 9, 2018
3
0
70
Thanks for the suggestions and reports!

I'm planning on nerfing the number of slaves you get from conquest, which should help with some of that. I'm also going to add the "sell all" button back into the post-conquest review screen one of these patches (not sure where it went, but I know there was one at some point).

As for the faction leaders, there's actually a thing on the slave list for that. If you click next to their name in the "RA Exempt" column to set a star, they won't get processed by the rules assistant, so you can make the rule sell slaves you don't want without having to worry about losing your faction leaders.
Hi! Just thought I should let you know the Mac version doesn't let you click the save button on the menu? (well on mine anyway) tried all the different download links but to no avail

Great game by the way keep it up!
 
3.60 star(s) 57 Votes