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pdpdpd

Member
Apr 14, 2019
118
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Also suggestion: can you make non-human guests, alien monsters and tentacles (could be optional, like woman-man ratio in settings)?
 
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ogalara666

Member
Jun 24, 2019
108
67
98
I have good news for the casino/stripper crowd. That's going to be the focus of the next patch. I need something simple after all of this IK bullshit, and that's the only option that doesn't have to touch the spaghetti at the core of the game.
Ayy fun question. Will we be able to partake in gambling agains't AI or is it gonna be like what we already have with brothels & stuff?
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
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I have good news for the casino/stripper crowd. That's going to be the focus of the next patch. I need something simple after all of this IK bullshit, and that's the only option that doesn't have to touch the spaghetti at the core of the game.
Sounds good to me, maybe that will give me something else to put in the empty spots that are left once I've placed every facility currently in instead of duplicating. I currently have 3 bars, 2 brothels and I don't need that much. It's seriously overcrowding specific sections of my station and dragging the frame rate down big time whenever I go to those sections because of how many individual tourist and citizen NPCs are in those specific locations plus I still have nothing to place on the end of the southern arm. That said, the frame drop is probably mostly my weak system that is the current PC I run while my main system is being reinstalled from scratch over a long period due to limited available time to work on it.
 

Fate3D

Newbie
Mar 18, 2019
53
10
192
I don't know, if it was mentioned before.
Owned planets are only shown on the 1st page of the planets-screen. Following pages are empty.:unsure:
At least in the Linux-version of the game...:oops:
 

pdpdpd

Member
Apr 14, 2019
118
65
79
I have a suggestion. How about when the station is done you can play as slave or client? :)
 

WKard

New Member
Sep 23, 2019
4
0
36
I've tryed a new games and i encountered 2 recurrent bugs each time:
- When i research for more level in the pillar structure, the new ones tend to disappear when loading a save (with strange result, last time i made my stock in the last ones my count said worder 600/50, bioreactore 600/50)
- I don't know what cause this one but it's the more problematic as it break the game and appear randomly when loading a save. Sometime at loading my economy go crazy, automatic -30+ billions and losing almost 1 billion/30sec. If i try to load a save which i know was working before (like one i loaded 10 min prior and worked) sometime the same thing happens on this save to. Not sure what can cause that as each time it happened, i was doing something different on the save (buiding, conquering, modify slaves...).
 

Daulas

Member
Sep 5, 2018
153
54
203
Hello, WKard's mention of the pillar structure made me realise something: I have nothing in the Upgrade section of the Station Management window, which is where, I suppose, we are able to buy those additional levels we research (to be honest, I researched this part of the research trees never interested me and I only researched every part of it after doing the others, without bothering to read their effets).

I am playing with version 0.24 now, but I don't think I ever got the upgrade options available. Is it normal? If so, where am I supposed to buy those new pillar levels?
 

WKard

New Member
Sep 23, 2019
4
0
36
to have bought them, when you complete this research, you can access them in the pillar, you can go under the 4th original floor... unless as i am, you reloaded your save before buying them, there i think the "new" ones dissappear as i said.
 

Daulas

Member
Sep 5, 2018
153
54
203
to have bought them, when you complete this research, you can access them in the pillar, you can go under the 4th original floor... unless as i am, you reloaded your save before buying them, there i think the "new" ones dissappear as i said.
The problem is that I never bought them. I researched them (all research are complete, so), but I never saw any entry in the Station Upgrade box, in the Station management window to buy any level. But since I did not read the descriptions correctly, if the option appeared only once if one stopped playing then reloaded, yeah, I definitely lost them. A long time ago... (not that I really need them, I'm already at full capacity for tourists, it's just I'd like to have everything... :) )

And if, by pillar, you mean the transparent section in the middle of the station, then clicking on it only offers me options to "build" using the hall furniture.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
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The problem is that I never bought them. I researched them (all research are complete, so), but I never saw any entry in the Station Upgrade box, in the Station management window to buy any level. But since I did not read the descriptions correctly, if the option appeared only once if one stopped playing then reloaded, yeah, I definitely lost them. A long time ago... (not that I really need them, I'm already at full capacity for tourists, it's just I'd like to have everything... :) )

And if, by pillar, you mean the transparent section in the middle of the station, then clicking on it only offers me options to "build" using the hall furniture.
From what I can tell, research doesn't get added to the station upgrades list, only the special traits of faction leaders do, like Raza gives a boost to monetary jobs and Tyrant gives a boost to military. These are earned through an event specific to faction leader slaves. You use the scroll wheel to get into the pillar and click the blue wrench icon to build each facility. The second set of pillar structures you get through research is automatic.
 
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Daulas

Member
Sep 5, 2018
153
54
203
From what I can tell, research doesn't get added to the station upgrades list, only the special traits of faction leaders do, like Raza gives a boost to monetary jobs and Tyrant gives a boost to military. These are earned through an event specific to faction leader slaves. You use the scroll wheel to get into the pillar and click the blue wrench icon to build each facility. The second set of pillar structures you get through research is automatic.
Okay... Now, I got it. Thank you. Not sure what they bring exactly, but, well, at least, now, everything is fully developed. ;)
 
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IffyTastes

New Member
Oct 9, 2019
3
2
13
Hey all, I'm trying my hand at modding in some custom events (I'm sicker even than StationmasterDev, so I'm adding a few even more brutal ones for the arena now). As such I had a few questions:
  1. Is there a list of tags and conditions anywhere? I found several mentioned here and there, but no comprehensive list. For instance,
  2. Is there a way to force an event to trigger? I'd like to test them to make sure they work? If I temporarily delete all the base ones, will that force the new one's to fire more often (assuming the conditions are met)? Or does each event fire with independent frequency? I can't find where to set event frequencies anywhere.
  3. This is probably more basic Unity, but is there a way to drag a second character into the the context of a previous slave's event. I want an event to rig a match, so I can fire the event on {assignment Arena}, but can I use SelectSlaveBy or something to find a second arena fighter?
 
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