Create and Fuck your AI Cum Slut –70% OFF
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katmandomo

Active Member
Feb 10, 2018
856
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Game was first released 1/May/2018, and I didn't get the full chance to see where all that time has been spent.
I'm just extremely disappointed that the game's description gets a potential player's hopes up, to only then fail to deliver in the actual gameplay.
Ugh.. funny.. there's been times I've given a game's description a low score to only then find the actual game itself is a real gem and still play them often (again and again) to this day.
I will delete this game file to make hard drive space for the next elusive gem :D
Given the scope of the game it's actually a bit amazing that it works as well as it does after only a year and a half. I'm won't disagree that the game is probably overly ambitious for a one man studio, but whats there is quite impressive. Unfortunately the rule in software dev is the first 80% of the project takes 80% of the time, and the last 20% takes the other 80% of the time.
 

mecha_froggy

Active Member
Oct 17, 2018
913
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Problem is the "dev team" is one guy. That's an all too common problem in the business.

Now I can understand it with this game, because he's not making that much cash on it. But you've all seen the other stuff on F95 where they're pulling in $50K a month and still refuse to hire anyone to help. Their greed is mind boggling and ultimately a disservice to their customers, because it drags development out longer than it needs to be (to make more money, of course) and results in an inferior product overall.

Hopefully his Patreon intake will become high enough to hire some help (and he'll actually hire some help).
 

LPPlayer

Newbie
Oct 26, 2019
18
24
3
I like the game:

But some suggestions:

I would like to see that obedient slaves use all things they can. So if space in brothel they work there. If school room is empty they go there. If Spa is empty - they go there alone. Disobedient slaves should be carried to the destinations and not walk there alone.
This would help for building stuff. The more things I build I know the slaves use it. So for every room there should be an option for auto use.

Also I would like to have an option to let my obedient slaves use the clothes they want to.
The Visitors should search for sex partners - example someone seraching a male and don´t go to females. So for some Visitors you don´t have the things they want :)

The nicknames of slaves should be written behind the name - so it doesn´t break the sort feature.
Instead of "whore - Arin" it should be Arin - the whore. Even better would be if there is another entry you can sort by like name surname nickname.
 

Q Who

Well-Known Member
Donor
May 16, 2017
1,720
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I like the game:

But some suggestions:

I would like to see that obedient slaves use all things they can. So if space in brothel they work there. If school room is empty they go there. If Spa is empty - they go there alone. Disobedient slaves should be carried to the destinations and not walk there alone.
This would help for building stuff. The more things I build I know the slaves use it. So for every room there should be an option for auto use.

Also I would like to have an option to let my obedient slaves use the clothes they want to.
The Visitors should search for sex partners - example someone seraching a male and don´t go to females. So for some Visitors you don´t have the things they want :)

The nicknames of slaves should be written behind the name - so it doesn´t break the sort feature.
Instead of "whore - Arin" it should be Arin - the whore. Even better would be if there is another entry you can sort by like name surname nickname.
Good luck with that. Even the developer seems at the end of his rope with this game. I gave up on it because I read here of one disaster after another. Each update seems to make things worse instead of improving the game.
 

Q Who

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May 16, 2017
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Yes it is.
I supported the game for about 9 months. But the problems got worse and worse. I also did not care for the direction since I am only interested in human slaves. The developer would have been better off fixing the code before advancing and adding more events(things to do and that happen). I wish him well because he is a good guy but this has turned into a shit show.
 

Keros

Member
Jun 2, 2017
311
369
288
I supported the game for about 9 months. But the problems got worse and worse. I also did not care for the direction since I am only interested in human slaves. The developer would have been better off fixing the code before advancing and adding more events(things to do and that happen). I wish him well because he is a good guy but this has turned into a shit show.
Well I can tell you 0.25 is vastly more stable than 0.24. The animations are still janky but they are functional and he's adding more stuff all the time. 0.26 is looking to be cosmetics for your station. I'm hopeful he'll track down some of the bugs and fix them or send it to a coder and have them do it for a chunk of change.
 

mazqaz

Well-Known Member
Feb 19, 2018
1,318
2,255
193
Problem is the "dev team" is one guy. That's an all too common problem in the business.

Now I can understand it with this game, because he's not making that much cash on it. But you've all seen the other stuff on F95 where they're pulling in $50K a month and still refuse to hire anyone to help.
Cause then you'll end up like breeding season where important members of your team leaves and you end up with a failed project and the half that left making their own redesign of the game without you.
 

Q Who

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May 16, 2017
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Well I can tell you 0.25 is vastly more stable than 0.24. The animations are still janky but they are functional and he's adding more stuff all the time. 0.26 is looking to be cosmetics for your station. I'm hopeful he'll track down some of the bugs and fix them or send it to a coder and have them do it for a chunk of change.
LOL the animation, I forgot about that. They are so so so bad. I had asked if it was possible to use my own stills for sex because the dismembered penis is just terrible. I have .25 but it is so bad I never play it. If I remember correctly when you get a blow job you are fucking the slave's forehead. I am glad you like it but he keeps on focusing on the wrong things. This game would be so much better with stills in place of animations(not the station view, the view of the individual slaves). I mean you have 50 slaves but you can't have a 3some or 4some? I feel bad writing this and being so critical because I really do like the developer. He answers questions and is very helpful. But the game is a complete disaster for me at this point.
 

Keros

Member
Jun 2, 2017
311
369
288
Cause then you'll end up like breeding season where important members of your team leaves and you end up with a failed project and the half that left making their own redesign of the game without you.
That's why you just outsource whatever needs you have, you don't bring people on. But Breeding Season I guess the guy kept changing his vision and kept updating the art and changing everything. The others got sick of him and left.
 

Q Who

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May 16, 2017
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That's why you just outsource whatever needs you have, you don't bring people on. But Breeding Season I guess the guy kept changing his vision and kept updating the art and changing everything. The others got sick of him and left.
From what I remember before 8chan got nuked. He interected there and would post the latest update. He said he did outsource the animations. There were a bunch of programmers who said that the code is a complete cluster fuck. The entire foundation of the game is fucked. He needs to fix that before he does a single addition to the game.
 

mecha_froggy

Active Member
Oct 17, 2018
913
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I supported the game for about 9 months. But the problems got worse and worse. I also did not care for the direction since I am only interested in human slaves. The developer would have been better off fixing the code before advancing and adding more events(things to do and that happen).
That seems like a rational argument at first glance, but here's the thing: While bugfixing is always welcome, it only lasts until the next thing gets added. It's hard to explain but I'll try.

Option A
Week 1: Bugfix
Week 2: Add new thing
Week 3: Bugfix
Week 4: Add new thing
Week 5: Bugfix
Week 6: Add new thing
Week 7: Bugfix
Week 8: Add new thing
Week 9: Bugfix

Option B
Week 1: Add new thing
Week 2: Add new thing
Week 3: Add new thing
Week 4: Add new thing
Week 5: Bugfix

See what I mean? Both add four new things, but one takes almost twice as long to reach the end as the other. And yes, the first option may be more satisfying for impatient customers, the second option is more efficient overall (and gets the final product done faster).
 

mecha_froggy

Active Member
Oct 17, 2018
913
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Cause then you'll end up like breeding season where important members of your team leaves and you end up with a failed project and the half that left making their own redesign of the game without you.
On one hand, that's a good example of a worst case scenario that really did happen once.

On the other hand, that argument has been made so many times for frikkin' every game out there that it's become spread too thin to believe, anymore.

I'm not saying Breeding Season wasn't a disaster of legendary proportions. I am saying that using it as an excuse for everyone else to never try again is lame. How many rockets blew up on the launch pad before we reached the moon? The failure of Breeding Season should be used as a cautionary tale, not a marker for a forbidden zone that none dare even so much as look at ever again.

The lesson people take from it should not be "never hire more help," rather it should be "don't hire any and every asshat who comes to you wanting a slice of the pie and promising the moon." A little bit of vetting and early purging of dead weight could have probably saved Breeding Season before it died in a fiery shitstorm.

Breeding Season didn't implode because it hired people. It imploded because they hired the wrong people.
 
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Q Who

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Donor
May 16, 2017
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That seems like a rational argument at first glance, but here's the thing: While bugfixing is always welcome, it only lasts until the next thing gets added. It's hard to explain but I'll try.

Option A
Week 1: Bugfix
Week 2: Add new thing
Week 3: Bugfix
Week 4: Add new thing
Week 5: Bugfix
Week 6: Add new thing
Week 7: Bugfix
Week 8: Add new thing
Week 9: Bugfix

Option B
Week 1: Add new thing
Week 2: Add new thing
Week 3: Add new thing
Week 4: Add new thing
Week 5: Bugfix

See what I mean? Both add four new things, but one takes almost twice as long to reach the end as the other. And yes, the first option may be more satisfying for impatient customers, the second option is more efficient overall (and gets the final product done faster).
Well, I can't program for crap. I was only going by the discussion on 8Chan. It was obvious that these were real programmers. They talked about the coding which had nothing to do with added features bring the problem.

What you are talking about, is the equivalent of adding dormers to the top floor of a home as an improvement.

What they were talking about, was that the entire foundation of the whole home was rotten. Basically, the building should be condemned and rebuilt from scratch.

See what I mean?
 

taler

Well-Known Member
Oct 5, 2017
1,758
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Well, I can't program for crap. I was only going by the discussion on 8Chan. It was obvious that these were real programmers. They talked about the coding which had nothing to do with added features bring the problem.

What you are talking about, is the equivalent of adding dormers to the top floor of a home as an improvement.

What they were talking about, was that the entire foundation of the whole home was rotten. Basically, the building should be condemned and rebuilt from scratch.

See what I mean?
I'm also a programmer and I agree with mecha_froggy with the developer's abilities in consideration. Though the main problem is the lack of high level programming skills like doing unit tests and regression tests. A lot of the UI problems is also just an overall lack of game design know-how. He doesn't know how to empathize with the user and think outside of his personal perspective, leading to bad presentation decisions all the time. He really could use some help as it's a pretty ambitious project.

The decisions that he's making in terms of prioritizing features over polish is correct for a solo push to finish the project, but a more polished half-way version might make the game more successful in the interim and lead to him being able to take on partners or more cash to outsource.
 
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Q Who

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May 16, 2017
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I'm also a programmer and I agree with mecha_froggy with the developer's abilities in consideration. Though the main problem is the lack of high level programming skills like doing unit tests and regression tests. A lot of the UI problems is also just an overall lack of game design know-how. He doesn't know how to empathize with the user and think outside of his personal perspective, leading to bad presentation decisions all the time. He really could use some help as it's a pretty ambitious project.

The decisions that he's making in terms of prioritizing features over polish is correct for a solo push to finish the project, but a more polished half-way version might make the game more successful in the interim and lead to him being able to take on partners or more cash to outsource.
Then why are the FPS so low and the CPU\GPU usage so high? Isn't that a result of bad coding? There are a lot of toasters out there that have a lot of trouble with this game. Isn't that an issue as well? This game has been out a long time and only has 138 pages of comments. That is not a coincidence. Look I supported him for 9 months and this was my favorite game. But read the comments here and remember Patreon's model. There are games with far less complexity and depth that are generating far more income. You can say what you want but the girls are still butt fugly and the hair and clothes are all over the place. There is a minimum level that needs to be met to be successful. And the girls look 1000% better than it did in the beginning but they still look like crap. The station looks great but pregnancy didn't work. Saves didn't work. The animated sex is terrible. The arena didn't work. The hair is either floating or at the chin level. Sjin is popping out through the clothing. That is not "polish" that is basic, and not acceptable. So yeah it needs to get fixed first period. Before MORE game breaking features are added.
 

taler

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Oct 5, 2017
1,758
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Because bug fixes are boring. If you personally feel like an aspect of the game is fine, or it's working okay for you, then you lose motivation to improve it. It's more fun to add new stuff that will make the game more fun for you. Fuck everyone else (this is how most solo developers think). That's why people need managers.
 

Mack Truck

Member
Jul 22, 2017
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StationmasterDev

What Stat or Stats does the Head Girl Station use? You have a tooltip in the Recruiter, Receptionist using Charisma. Brothel Madam using Charisma &/or Prestige. So are we to assume that the Head Girl who gives increases in training is to use Charisma, also?

Edit: I found your IIRC answer . Posting here to help anyone else
As for the question: IIRC, head girls are improved by both intelligence and charisma, and will train all stats. They get a bonus to obedience training if they have the domination fetish, and both obedience and fear if they have the sadism fetish.
 
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