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cklaubur

Active Member
Apr 2, 2018
689
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without a file extension i can't either execute it or run it in a terminal.
The file isn't stationmaster.sh or something like that, it's just stationmaster.
File extensions aren't really required on Linux. Whether a file is executable or not is determined through a file attribute modified by the chmod command.
 
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Legion0047

New Member
Jun 24, 2018
5
0
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File extensions aren't really required on Linux. Whether a file is executable or not is determined through a file attribute modified by the chmod command.
Thanks.
It didn't throw a missing permission error, so i was confused what was going on.
 

bshippers

Newbie
Mar 14, 2018
34
37
28
Thanks.
It didn't throw a missing permission error, so i was confused what was going on.
If you `cat` the file does it have a shebang at the top? i.e. #/bin/bash or something like that? If it's not executable you might be able to run it without making it executable
Bash:
bash ./stationmaster
 

BortBit

New Member
Aug 25, 2018
14
3
61
FYI: Sex scenes with your slaves seems to break if you set your PC avatar to female with a penis. The slave's positioning seems normal, but the female body for the PC gets twisted and frozen.
 

ogalara666

Member
Jun 24, 2019
108
67
98
FYI: Sex scenes with your slaves seems to break if you set your PC avatar to female with a penis. The slave's positioning seems normal, but the female body for the PC gets twisted and frozen.
Maybe that is what causes my saves to burnout. I always set mine to female with female body with dick, balls, ovaries, & vagina.
 

BortBit

New Member
Aug 25, 2018
14
3
61
From the looks of things, Slaves can pass along certain attributes, such as strength and such, to their children. The player character, however, doesn't seem to have those attributes, meaning any player offspring cannot pass along those same trained attributes.

Is the above a correct understanding all around? If so, is there a way to add those attributes to the player character?
 

depechedNode

Well-Known Member
Oct 10, 2017
1,810
3,784
445
A bug warning, don't build Neon Sculptures (decoration), because it can't be removed once installed, other decorations can be removed, at least the ones I tried.
 
Feb 6, 2018
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StationmasterDev I've been away from this game for a while and just finished a playthrough. I know you always get problems and criticisms so I thought I'd highlight some of my impressions on the changes you've made over the past year.

  • The game, overall, is much more stable than a year ago. Even with 600 slaves, 500 tourists, and a very large 'station' my computer was pretty much able to keep up. I did notice minor stuttering, likely to do with auto-saves or something i/o intensive like that.
  • Related to this, path-finding seems to be much improved. In my last playthough I had to eliminate all walking locations so slaves/tourists had to "teleport" from place to place. 600 slaves and 500 tourists walking around would have been impossible but now, especially with the 'icon' representations at higher zooms, it's much easier!
  • Slave models are 1000x more attractive. I know this is subjective, and never finished, but kudos on good work
  • Building is sooooooooo much easier! No more carpal tunnel from a gazillion clicks. Being able to click, hold, and drag out 20 hotel rooms or spa pools is a dream.
  • Ctrl-Shift clicking on ship selection in the galaxy dream is also a huge savings on carpal tunnel!
  • All of the arena events work now! I can actually watch the race, fights, and xeno deaths. Wow!
  • I was initially annoyed with having to research stuff, but it's an excellent improvement in game-play! It really highlights the benefit of training slaves with intelligence.
  • The UI, especially icons, layout, etc has seen much improvement. I seems much simpler to navigate than old (i.e. 0.19) builds.
  • Diplomacy is actually functional! No more 'stealing' a foreign leader in the first 10 minutes of gameplay. Now I can actually interact with them.
  • Decorations are a nice touch. Adds some flavour to the game and makes the hallways and rooms less sterile!
So kudos on a lot of really good work over the past year. The game is much more playable and enjoyable!

Given the improvement in carpal tunnel, I did have some suggestions, when time permits:
  • As has been mentioned elsewhere, the ability to modify slaves beyond just the 'job' on the slave screen would be helpful. I did encounter the old bug with needing to click 'previous' and the back to 'next' to keep the screen from freezing up when moving between slaves.
  • Please add the ability to move between planets on the management screen without having to exit to the main list every time. When I'm managing governance of a planet (especially after taking over a system and having many to manage at once) it'd be nice to be able to click 'next' after finishing one to set everything up on the next one. This is especially true when I'm trying to set up proxies and whatnot.
  • It seemed like many of the events I'd seen in the past weren't available. Perhaps this is a temporary glitch but I wasn't able to sneak out and capture people in distress or camping or whatever was available before. How is a psychopathic sociopath slave owner supposed to get his kicks if he can't sneak away from time to time and reconnect with nature?
  • I don't know if it's possible given the table you're using in unity, but I wonder if there's a way to set up one column in the slave and planet tables with shaded pixels or single letters/symbols representing specific choices (i.e. clothing, drugs, etc for slaves, policies/improvements for planets). Put a legend down below and at a glance I can see which planet or slave needs attention. I'm sure I'm not explaining it correctly, but if I open my savegame in excel I can easily see all of the data and sort it by what I'm looking for.
    • An alternative might be a button for an 'expanded' management screen that I could scroll horizontally left and right that had all of the slave or planet's options contained in it.
Anyway, this has gotten too long. But thanks again for all your work. It's really showing and the game is much more fun!
Good to know, answers to everything I was worried about, Ill try it again im hoping its not fucked up like it was last year
 
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bshippers

Newbie
Mar 14, 2018
34
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28
Good to know, answers to everything I was worried about, Ill try it again im hoping its not fucked up like it was last year
Well it does seem that once you get past 500 slaves or so the game does start slowing down over time. But then when I restart it's quick as can be again, so it's almost like cruft is building up in memory and not getting garbage collected. Anyway, by the time I've gotten that large I've usually exhausted everything you can do anyway, so it's pretty much a moot point.

EDIT: last night I was experimenting with up to 900 slaves, and the game on my system just couldn't handle it. It actually seemed to start throttling the number of tourists to compensate, like it's got a max number of 'people' allowed on the station at any one time. When I had 500 slaves I had 500 tourists, but when I hit 900 I only got around 80.

But, again, it's a moot point because managing 900 slaves is a huge pain in the butt and not a lot of fun when the game is entering slide-show mode. I also only briefly experimented with rules and they seemed to work, but I didn't get nearly as complex with them as I did when I played last year.
 
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bshippers

Newbie
Mar 14, 2018
34
37
28
What is your definition of 'slowing down' in terms of FPS?
Well this laptop is getting pretty old now, with an i7-4770K and a GTX980 card but by the time I hit 800 slaves with the game open for half an hour it was something like 5 fps. It was much more reasonable around 500 slaves but I didn't do a proper FPS test. I'll delete a bunch of slaves tonight and see if the situation improves and if I can measure the FPS.
 

Fate3D

Newbie
Mar 18, 2019
53
10
192
without a file extension i can't either execute it or run it in a terminal.
The file isn't stationmaster.sh or something like that, it's just stationmaster.
Right-click on file 'stationmaster'
Second Tab
set 'execute: as program'
Then it should work!
If you don't understand, what I said, I'll send you a screenshot
 

Cmann

Active Member
Donor
Feb 7, 2019
517
768
124
Well this laptop is getting pretty old now, with an i7-4770K and a GTX980 card but by the time I hit 800 slaves with the game open for half an hour it was something like 5 fps. It was much more reasonable around 500 slaves but I didn't do a proper FPS test. I'll delete a bunch of slaves tonight and see if the situation improves and if I can measure the FPS.
Would appreciate that, need something to compare against.
If you're on Windows then is an option to display FPS.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
Well it does seem that once you get past 500 slaves or so the game does start slowing down over time. But then when I restart it's quick as can be again, so it's almost like cruft is building up in memory and not getting garbage collected. Anyway, by the time I've gotten that large I've usually exhausted everything you can do anyway, so it's pretty much a moot point.

EDIT: last night I was experimenting with up to 900 slaves, and the game on my system just couldn't handle it. It actually seemed to start throttling the number of tourists to compensate, like it's got a max number of 'people' allowed on the station at any one time. When I had 500 slaves I had 500 tourists, but when I hit 900 I only got around 80.

But, again, it's a moot point because managing 900 slaves is a huge pain in the butt and not a lot of fun when the game is entering slide-show mode. I also only briefly experimented with rules and they seemed to work, but I didn't get nearly as complex with them as I did when I played last year.
Could be a memory leak in the game code, that was an issue in .24 except that it slowed regardless of slave count.
 

bshippers

Newbie
Mar 14, 2018
34
37
28
Could be a memory leak in the game code, that was an issue in .24 except that it slowed regardless of slave count.
That definitely is what it feels like, a memory leak that gets worse over time. I don't remember .24, I'm not sure I've played much since .20.
 

ogalara666

Member
Jun 24, 2019
108
67
98
So the windows version seems to work properly albiet laggy as hell when running on wine or steam proton. I'm not sure if it's something to do with my system or there is a bug somewhere in the linux build causing stuff to not work right like selecting genitals or breaking my saves & resetting my station, deleting all my slaves yet keeping my money.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
That definitely is what it feels like, a memory leak that gets worse over time. I don't remember .24, I'm not sure I've played much since .20.
Yeah, .24 had something similar, granted I was on a backup system at the time that absolutely sucks in the first place for these game types. The way you describe this one sounds exactly like what I encountered in .24. do the NPC models eventually do a kind of choppy 180 degree turn in place? They stop, flip between facing one direction and the opposite for several seconds like drawings in a flipbook, then move a bit further in the direction they were going before and repeat.
 

depechedNode

Well-Known Member
Oct 10, 2017
1,810
3,784
445
Is that fps drop also related to factory and workers count? I thought it maybe, in my previous play couple months ago, I didn't open any storage or factory and my fps was better, now opening them and adding workers 20 fps drop in the center of the map.
 
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