joe316

Member
Dec 3, 2016
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The sex animations are still broken and useless. Shame...
Yeah he never bothered fixed those. He was making too much money off the idiots that were paying him for adding extras to the game.

Hope Quid Pro Quo is a massive failure. This Dev cheating his supporters out a completed game doesn't deserve any more money.
 
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jwalk3r134

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Mar 17, 2019
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is anyone else have the this problem, when you start a new game and cant get throw the loading screen but you can still hear the game running in the background
 
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alex2011

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Feb 28, 2017
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Completed? So It's finally not a buggy mess? Somehow that's hard to believe...
Complete and not buggy are two very different things regardless of the game in question.

The fact that the dev called this nearly-unoptimized, messy piece of code "finished" is really laughable. Most of the biggest problems (clothes alignment, posing, lack of optimization) are still here - he just renamed v0.30 to v1.00 and called it a day.
Not all games get to their finished state in pristine condition, this applies to both indie and AAA games.

When people are walking around on the station they look terribly glitchy, have empty eyes and a low res body....
Sounds like a bug slipped through, it happens.

we need a new tag for "completed" games. if a game is called completed yet still has a fucktons of glitches, bugs it should be called a "ubisoft release" :cautious:

really not a fan of halfbaked games being called finished.
what a shame, the game had potential but needed at least one or two more years. let's hope it will get some updates in the future.
Ubisoft is nowhere near the first to launch a game with bugs remaining nor will they be the last. It is always possible, such is the nature of game development. Some bugs get squashed, some slip through the cracks, and some become zombie bugs revived by a bug fix after the one that killed them.

Yeah the game is terrible due to the bug problems that break it.
It isn't broken since you can still play, breaking would be all functions outright stopped working or the game crashing.

Yeah he never bothered fixed those. He was making too much money off the idiots that were paying him for adding extras to the game.

Hope Quid Pro Quo is a massive failure. This Dev cheating his supporters out a completed game doesn't deserve any more money.
He didn't because he couldn't.

Then why did someone make the mistake of adding the completed tag and claiming the game has gone from 0.30 to 1.0.
Because it is "The End (For Now)." The tag is just as easily removed and the key words here are for now. That implies he will be back at some unspecified point. What that will entail, only he knows.

Shame it isn't completed.
Again "The End (For now)." That is justification for a completed tag even if he does return. Notice that the version number is still 1.0 and not "Final" instead. That is how you know a game is truly listed as completed. You see it all the time if you pay attention, really.
 

Daxter250

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Sep 17, 2017
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Ubisoft is nowhere near the first to launch a game with bugs remaining nor will they be the last. It is always possible, such is the nature of game development. Some bugs get squashed, some slip through the cracks, and some become zombie bugs revived by a bug fix after the one that killed them.
...and who the heck might you be? :unsure:
 

alex2011

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Feb 28, 2017
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...and who the heck might you be? :unsure:
Someone who has been around the gaming scene for a long time on both the development and player sides. Since the days of Windows 95 to be more precise. Bugs aren't always avoidable, especially with a big scope project. The more parts to a machine, the easier it is to break. The same principle applies to coding, the more code as a whole and the more individual systems a game has, the more places there are for bugs. Stationmaster is a prime example as you have multiple systems running in tandem, all of which can and have broken at one point or another, some possibly catastrophically.
 

Daxter250

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Sep 17, 2017
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Someone who has been around the gaming scene for a long time on both the development and player sides. Since the days of Windows 95 to be more precise. Bugs aren't always avoidable, especially with a big scope project. The more parts to a machine, the easier it is to break. The same principle applies to coding, the more code as a whole and the more individual systems a game has, the more places there are for bugs. Stationmaster is a prime example as you have multiple systems running in tandem, all of which can and have broken at one point or another, some possibly catastrophically.
that's nice and all. but first, why are you explaining this to me? i have over 20 years of gaming experience. i don't need a lecture in bugs, what they are and what chain reaction they can lead to. second: the game is unfinished, end of story. if the dev still classifies his game as finished, despite the obvious bugs, i will call it a ubsioft release. as simple as as that.
 

alex2011

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Feb 28, 2017
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that's nice and all. but first, why are you explaining this to me? i have over 20 years of gaming experience. i don't need a lecture in bugs, what they are and what chain reaction they can lead to. second: the game is unfinished, end of story. if the dev still classifies his game as finished, despite the obvious bugs, i will call it a ubsioft release. as simple as as that.
Except the dev outright said it actually is finished for the time being, "The End (for now)." His return is only planned, a plan that could very easily change with all this negativity. I've seen multiple devs just quit for that very reason. Bugs do sometimes get into the finished product, who the developer is doesn't matter. Even the Bungie Halo games have their fair share of bugs that remain, some of which 343i fixed in the MCC versions.
 
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hecter1

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Aug 7, 2018
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The "stationmaster-windows.zip" file is broken for me, I get a CRC validation error when trying to extract the "resources.assets.resS". This in turn leaves me with a launching game that has a multitude of issues.

I have tried both the mega upload as provided here as well as the nopy link in the original post. The internal zip file seems to be broken in both cases.
 

wacek

Member
Aug 6, 2017
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it doesn't feel like 1.0 in any way

i'm following this project since it aired and 0.3-1.0 step feels like it should get [Abandoned] tag
so much potential turned into a FAS child

it's all IMO and i'm just disappointed
 
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alex2011

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it doesn't feel like 1.0 in any way

i'm following this project since it aired and 0.3-1.0 step feels like it should get [Abandoned] tag
so much potential turned into a FAS child

it's all IMO and i'm just disappointed
No, he did what he planned, so it gets the complete tag. Abandoned is for when a dev drops a project before he completes all active goals for it or when the dev goes silent for several months, I think I've seen mods say 3 months have to pass with no communication by the dev to consider it abandoned, but that number might be a bit off.
 

Exoplast

Engaged Member
Nov 2, 2017
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The "stationmaster-windows.zip" file is broken for me, I get a CRC validation error when trying to extract the "resources.assets.resS". This in turn leaves me with a launching game that has a multitude of issues.

I have tried both the mega upload as provided here as well as the nopy link in the original post. The internal zip file seems to be broken in both cases.
I have tried both download and they are working perfectly fine (no crc errors). Please check your hardware . Wrong Ram-timing , overheated CPU, broken Satacable and faulty HDD can cause this error. Check Ram with Memtest+ (overnight), use HWinfo for monitoring your Hardware Temps , check with Prime 95 if your pc is stable and read out the Smart info of your HDD.

Bonus: In small amount of cases a wrong mtu value in windows can cause download issue. But this is really a rarly cause.

I had the same issue 4 years ago, in my cases the mainboard ( Asrock 970 Extreme v2) was not capability to work together with the FX9590, so i had to buy an better board (Asus Crosshair V Formula Z) which was made for overclocking and then i had no more issue . This little story shows you that such error can have simple reason.
 

depechedNode

Well-Known Member
Oct 10, 2017
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Some of you should realize that this is not a VN, this is a management game with very complex structure, management mechanics, real time 3D mechanics and visuals. So it's much much harder to develop and dev is not actually earning shit ton of money to hire a team to help him. But he still managed to complete it to a degree on his own. It even surpass some of team effort regular indie games with similar style.

Of course it can be polished even more, can get much much better. But this is all for now, we'll see at least one more bugfix patch.
 

Mitsuna

Active Member
Jun 21, 2019
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And it still has some major clipping issues, yes? Like, you can't wear clothes properly. Also for some reason every tourist is naked. Is there any fix for that?
 

Exoplast

Engaged Member
Nov 2, 2017
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Yeah he never bothered fixed those. He was making too much money off the idiots that were paying him for adding extras to the game.

Hope Quid Pro Quo is a massive failure. This Dev cheating his supporters out a completed game doesn't deserve any more money.
The moment when you downloaded a game for FREE and have no clue what it means to develop a game . Instead you called all supporter of the games idiots, but these poeple make it possible that you little dumb ass can play the game. I have an easy solution for you : Delete the game if you don't like the bugs, so you have no bugs . Isn't that smart?

The dev have never said that this will be the final bugfixed version, he have only finished the work on that game, so that he can make a new game. Perhaps a bugfixed version will be made or perhaps not. And if a fixed version is released i hope that it will not be shared here, so that people like you can't access to it without paying.
 

katmandomo

Active Member
Feb 10, 2018
856
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I feel like this is still a game where the dev got overly ambitious and scoped a larger game than was wise. I have to admire his gumption for getting all of the features in place, but it seems that his codebase got away from him in the end. I'm hoping the lessons he learned on this project will allow him to better organize and scope his next project so it doesn't become overwhelming. He put a lot more work into this game than 10 sisterfucker Ren'Py games together. There is real potential for the next project.
 
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