alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
Wait why is the dev done for now? Did I miss things? I have been following for a very very long time.
So he can move on to focusing on his next game. He added all planned features, so all that is left are some bugs, which don't require full time development.

No that is absolutely fucking horse shit dude this game is made on Unity do you know how many high profile games are on Unity without the clipping issues and absolute GARBAGE animations where the models fold into pretzels and look like something deformed and made of 100% nightmare fuel like this game has.. No what the dev needed was a animator/poser/modeler to do that shit while he focused on the coding.

This dev could have cut HALF his work load had he just decided to either just put some kinda art work or limited the sexual encounters ect to text only but he tried to go all out can't fault him for that but he knew he didn't have the means to fix the issues with his models and animation he needed help but for the dev to sit there and say it's the engines fault... Ya bull fucking shit dude

This game isn't done it's a beta at best that still needs a LOT of work.... BUT this game is one of the better management games that will allow you to be a evil space overlord but it still needs work.
It is indeed a quirk of the engine, I've seen multiple games with the issue, in fact, I have yet to see one using these assets without the issue. The animations are a different issue altogether and are, as he did admit, his lack of skill. It is done, Beta means it isn't feature complete and is definitely buggy, this game, while buggy as some final form games are, is feature complete. To get the complete tag, he needed to implement everything planned, bugs do not disqualify it from that. There are quite a few games that were added in the last two months alone with the complete tag from the start that have catastrophic bugs, by which I mean the game outright terminates due to a fatal bug, but they are feature complete and the devs of said games have finished development and moved on.
 

Infamy

Engaged Member
Sep 25, 2016
2,286
1,405
441
So he can move on to focusing on his next game. He added all planned features, so all that is left are some bugs, which don't require full time development.


It is indeed a quirk of the engine, I've seen multiple games with the issue, in fact, I have yet to see one using these assets without the issue. The animations are a different issue altogether and are, as he did admit, his lack of skill. It is done, Beta means it isn't feature complete and is definitely buggy, this game, while buggy as some final form games are, is feature complete. To get the complete tag, he needed to implement everything planned, bugs do not disqualify it from that. There are quite a few games that were added in the last two months alone with the complete tag from the start that have catastrophic bugs, by which I mean the game outright terminates due to a fatal bug, but they are feature complete and the devs of said games have finished development and moved on.
What game has ever had clipping issues with clothes ect like this game has? Because I can't think of any.... Unity is what Escape From Tarkov is made on.... So it is a VERY POWERFUL ENGINE yes that game has what I would call SOFT clipping issues which is in every game on every engine where hair will clip into or through clothes or weapons will clip into armor or very bulky armors will have bits of the helmet clip into it ect. this game not so much the clipping was so bad that the clothes where melding into the models body so the rigging was FUCKED out right on them..

As far as this guy saying his lack of skill on the animations ya no one wouldn't have guessed that one their chief he needed help on that front clearly and he didn't take the steps to do it...

Me personally I would love to see him do something what Whoremaster did when the OG dev decided he just didn't want to work on it anymore he released the source code and other people made different mods and versions of it and people still work on it to this day I would love to see other people come in fix the animations and bugs and maybe even expand the game further beyond.
 
  • Angry
Reactions: ForgottenMan1

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
i need a 4-5k pc to keep this thing from crashing lag is still horrible and thats just the building phase
Same. Some have been recommending putting the game on a solid state, but I'm not sure that by itself will fix the jerky frame rate. I feel like I'm playing Cities Skylines with mod bloat.
Mine isn't that expensive, maybe $1,500 with upgrades, and I run the game just fine.

What game has ever had clipping issues with clothes ect like this game has? Because I can't think of any.... Unity is what Escape From Tarkov is made on.... So it is a VERY POWERFUL ENGINE yes that game has what I would call SOFT clipping issues which is in every game on every engine where hair will clip into or through clothes or weapons will clip into armor or very bulky armors will have bits of the helmet clip into it ect. this game not so much the clipping was so bad that the clothes where melding into the models body so the rigging was FUCKED out right on them..

As far as this guy saying his lack of skill on the animations ya no one wouldn't have guessed that one their chief he needed help on that front clearly and he didn't take the steps to do it...

Me personally I would love to see him do something what Whoremaster did when the OG dev decided he just didn't want to work on it anymore he released the source code and other people made different mods and versions of it and people still work on it to this day I would love to see other people come in fix the animations and bugs and maybe even expand the game further beyond.
Every single one that uses these assets. The clothing assets aren't unique to this game. I'm not arguing how powerful Unity is, I've seen what it is capable of given the right assets and programming. The issue with his lack of skill was he was trying to do things the engine cannot do out of the box, probably requiring some add on that he doesn't have. Help would not make a difference if he doesn't have the capabilities added to the engine that allow him to do what he tried. The animations were customized against what the Unity engine already had available, which it didn't take well at all, hence the animations we got. If he had more skill, there is a chance he could have more successfully brute forced the animations to cooperate.
 
Last edited:

Daxter250

Forum Fanatic
Sep 17, 2017
4,720
13,777
960
well thanks ForgottenMan1 for spamming the facepalm down my throat. next time at least have the balls to write as to why you dislike my comments that much. thank you very much.
 
  • Haha
Reactions: wacek

Fate3D

Newbie
Mar 18, 2019
53
10
192
While sex-training my disobedient slaves I remarked, that they become stronger!!!
Is it normal???
 

Infamy

Engaged Member
Sep 25, 2016
2,286
1,405
441
Every single one that uses these assets. The clothing assets aren't unique to this game. I'm not arguing how powerful Unity is, I've seen what it is capable of given the right assets and programming. The issue with his lack of skill was he was trying to do things the engine cannot do out of the box, probably requiring some add on that he doesn't have. Help would not make a difference if he doesn't have the capabilities added to the engine that allow him to do what he tried. The animations were customized against what the Unity engine already had available, which it didn't take well at all, hence the animations we got. If he had more skill, there is a chance he could have more successfully brute forced the animations to cooperate.

Ok I see what you are saying now but still my point still stands that if he didn't have what he needed or the skill he needed he could have cut his work load in half by adding just a static picture or just straight text and focused more on the events and the management... I also still believe if he is done with this game he should release the source code like whoremaster did and let the community fix any flaws and add new and engaging content


well thanks ForgottenMan1 for spamming the facepalm down my throat. next time at least have the balls to write as to why you dislike my comments that much. thank you very much.
Pretty much this

ForgottenMan1 Grow a pair and use your words kid.
 
Last edited:

StationmasterDev

Member
Game Developer
Jan 14, 2018
458
1,155
205
Thanks as always for the feedback. I was expecting a slightly... different reaction to 1.0, to be honest, but what's life without surprises. The bugs that are showing up here (with the exception of clothing clipping and the animation engine, which I'm writing off as un-fixable for this project) are going onto my list for 1.1.

My plan is to start work on that pretty soon after Quid Pro Quo version 0.1 is out (hopefully in a few weeks). I hadn't planned on opening this project again for at least another few months, but there are a lot of new-to-me bugs that have been reported here.

This game is probably too big for one person (certainly me) to polish in a reasonable amount of time though, so I probably won't be able to fix everything. If it's any consolation, I've learned a lot, and Quid Pro Quo will be much more reasonable in scope.
 

Infamy

Engaged Member
Sep 25, 2016
2,286
1,405
441
Thanks as always for the feedback. I was expecting a slightly... different reaction to 1.0, to be honest, but what's life without surprises. The bugs that are showing up here (with the exception of clothing clipping and the animation engine, which I'm writing off as un-fixable for this project) are going onto my list for 1.1.

My plan is to start work on that pretty soon after Quid Pro Quo version 0.1 is out (hopefully in a few weeks). I hadn't planned on opening this project again for at least another few months, but there are a lot of new-to-me bugs that have been reported here.

This game is probably too big for one person (certainly me) to polish in a reasonable amount of time though, so I probably won't be able to fix everything. If it's any consolation, I've learned a lot, and Quid Pro Quo will be much more reasonable in scope.

Any chance you will go the Whoremaster route and release the source code so that other people can mod and bug fix and further advance content of this game and or make their own unique spins?
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
Ok I see what you are saying now but still my point still stands that if he didn't have what he needed or the skill he needed he could have cut his work load in half by adding just a static picture or just straight text and focused more on the events and the management... I also still believe if he is done with this game he should release the source code like whoremaster did and let the community fix any flaws and add new and engaging content




Pretty much this

ForgottenMan1 Grow a pair and use your words kid.
I don't disagree with releasing the source, then we might see the game double or even triple its current capability. Just look at what happened once the 8ch boys took over the development of Free Cities, it's really coming along nicely. The static picutre thing really wouldn't work very well in a game like this, though. Too much of a 3D Game type game, I mean the tag when I say 3D Game, for 3DCG, again referring to the tag, to come in.
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,720
13,777
960
Any chance you will go the Whoremaster route and release the source code so that other people can mod and bug fix and further advance content of this game and or make their own unique spins?
totally agree here. this would help the game so much. maybe it could grow to a smiliar size as free cities (as alex mentioned). with the actual engine you can redo a lot of faulty animations if you know what you are doing. and that will cost much less time than doing 3d pc renderings for games such as HTML based ones.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
totally agree here. this would help the game so much. maybe it could grow to a smiliar size as free cities (as alex mentioned). with the actual engine you can redo a lot of faulty animations if you know what you are doing. and that will cost much less time than doing 3d pc renderings for games such as HTML based ones.
Indeed, those still renders take A LOT of time to produce, I've done it and it is seriously time consuming. I would definitely continue trying to work with what we already have given the opportunity.
 

Mitsuna

Active Member
Jun 21, 2019
549
729
278
It seems cryo pods event is completely broken (in fact cryo podded slaves are broken, since it's impossible to summon them - it's the first time I encounter this bug). This thing such a glitchy mess it's unbelievable, and I have numerous errors in log… And this UI is awful. Maybe dev should opensource it, that would help. Probably. xD

I'd consider the current state an early alpha, honestly.

BTW I see black textures after "training", and that's most definitely a bug. Actually I found multiple bugs related to training (also it doesn't work properly at all).
 
Last edited:

pac1234

Newbie
Dec 12, 2018
29
4
13
I am sure if it's a bad install or new/old bugs

Speaker lost her mettalic skin and chubby it cleared up after playing 3 days

Rules exempt still doesn't work

All the leader events were 3 feet below where they would normally sit/stands

At first after conquering/raid when you try to inspect your spoils, it dumps you back to the station. This happens more often than not.

My human slaves sometimes have fae features like ears. PS any way to fix this?
 

Infamy

Engaged Member
Sep 25, 2016
2,286
1,405
441
I don't disagree with releasing the source, then we might see the game double or even triple its current capability. Just look at what happened once the 8ch boys took over the development of Free Cities, it's really coming along nicely. The static picutre thing really wouldn't work very well in a game like this, though. Too much of a 3D Game type game, I mean the tag when I say 3D Game, for 3DCG, again referring to the tag, to come in.
totally agree here. this would help the game so much. maybe it could grow to a smiliar size as free cities (as alex mentioned). with the actual engine you can redo a lot of faulty animations if you know what you are doing. and that will cost much less time than doing 3d pc renderings for games such as HTML based ones.

Hey I might be an asshole when it comes to voicing my opinion but I mean I do usually make some valid points and good ideas/criticisms I just tend to say so what people think are aggressive I am just passionate is all xD
 

Daxter250

Forum Fanatic
Sep 17, 2017
4,720
13,777
960
Hey I might be an asshole when it comes to voicing my opinion but I mean I do usually make some valid points and good ideas/criticisms I just tend to say so what people think are aggressive I am just passionate is all xD
no need to tell me. im the one getting all the facepalms lately.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
It seems cryo pods event is completely broken (in fact cryo podded slaves are broken, since it's impossible to summon them - it's the first time I encounter this bug). This thing such a glitchy mess it's unbelievable, and I have numerous errors in log… And this UI is awful. Maybe dev should opensource it, that would help. Probably. xD

I'd consider the current state an early alpha, honestly.

BTW I see black textures after "training", and that's most definitely a bug. Actually I found multiple bugs related to training (also it doesn't work properly at all).
Early alpha has barely any of the features that are planned, this has all of them.
 

Mitsuna

Active Member
Jun 21, 2019
549
729
278
Early alpha has barely any of the features that are planned, this has all of them.
It has some content, but everything is either completely broken or unimplemented. So maybe about 30% done. This is not how you develop your games: first you plan properly (things such as proper ui and good controls included), then you code, after everything is ready and work properly as intended you finalize content and then you're done with alpha. I'm not sure if 1 person can do it all, but that 1 person should be able to do at least something properly (you're either a programmer, an animation artist, or whatever). Perhaps it would be better if there was an option to disable h-animations as well as mini games completely and errors were fixed first -- to call it a release is a tad bit of an exaggeration. And basically anyone should be able to see poor UI and obnoxious controls.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
It has some content, but everything is either completely broken or unimplemented. So maybe about 30% done. This is not how you develop your games: first you plan properly (things such as proper ui and good controls included), then you code, after everything is ready and work properly as intended you finalize content and then you're done with alpha. I'm not sure if 1 person can do it all, but that 1 person should be able to do at least something properly (you're either a programmer, an animation artist, or whatever). Perhaps it would be better if there was an option to disable h-animations as well as mini games completely and errors were fixed first -- to call it a release is a tad bit of an exaggeration. And basically anyone should be able to see poor UI and obnoxious controls.
That's the way an early Alpha is, little content, many bugs. No, finalizing content is NEVER done in Alpha, it is done in late Beta at the earliest. This has all planned content with a few persistent bugs that just decided they won't die without a fight. Yes, one person could do it, but they need the proper tools and assets, which this dev did not have. It sounds like he used the base version of Unity, meaning no extras added, since he specifically said that the animations issue was because he was trying to use custom animations Unity isn't fully capable of doing out of the box, those last four words being the hint to me that this used the base engine with no add-ons. The UI takes a little getting used to, but it really isn't that bad now that the issue from 0.29, some of the stats running out of view when other stats got too big, is gone. Not sure what you mean by mini games, but the H animations are an integral part that differentiates this as a 3D Game from a 3DCG game, which is NOT what he was going for, so it would not work out in his plan to not have the animations. No, anything put out to players is a release even if it isn't complete or is buggy, perfection is nearly impossible, especially when literally every change in code can break something or even everything. Example, the game Lilith's Throne is going through a delay yet again because its dev broke literally everything while reworking one aspect.
 

Mitsuna

Active Member
Jun 21, 2019
549
729
278
No, finalizing content is NEVER done in Alpha, it is done in late Beta at the earliest.
The BETA stage is when everything is ready and fully playable, but some aspects are unpolished/unfinished and bugs (destructive too) are expected. Not when everything is completely broken and nonexistent. As of now it only has "simple to implement" content, so, it is alpha IMO.

Completely broken animations with bad models (don't forget clipping) and annoying minigames (which were not explained properly - poor game design) make it much worse, static models (properly aligned) would make it better. It's all there is, I don't really care if it's animated or not.

I didn't complain about alpha and I can give it some slack, but it's too often that we see games going straight from half-baked alpha to rushed early release only because devs grew bored with it. Pathetic.
 
Last edited:

alex2011

Conversation Conqueror
Feb 28, 2017
7,729
4,485
508
The BETA stage is when everything is ready and fully playable, but some aspects are unpolished/unfinished and bugs (destructive too) are expected. Not when everything is completely broken and nonexistent. As of now it only has "simple to implement" content, so, it is alpha IMO.

Completely broken animations with bad models (don't forget clipping) and annoying minigames (which were not explained properly - poor game design) make it much worse, static models (properly aligned) would make it better. It's all there is, I don't really care if it's animated or not.

I didn't complain about alpha and I can give it some slack, but it's too often that we see games going straight from half-baked alpha to rushed early release only because devs grew bored with it. Pathetic.
No, the Beta stage is when a lot of the content is playable and the player can start to get an idea of what the final game will be like, not all of it has to be finished to be Beta. There is nothing that is 'nonexistent' in this game except that which was not intended to exist in the first place. As I said, bugs can happen any time code is altered, so even the final version is not safe from getting them. None of the content was simple to implement, not when he was literally fighting against the engine for half of it, and simple to make content only does NOT mean that a game is in Alpha. A game can be made with ONLY simple to make content and not be considered Alpha when it is in its final release. The animations are broken because he tried to use custom animations the base engine was not fully able to render and the models are DAZ, so there's not much that can be done about them being bad, that's just DAZ for you. Still have no idea what mini games you mean because there really aren't any, just events that you read through and then make a decision that alters a stat and sometimes begins a sex scene. No, static models would NOT make it better because this is a real time 3D Game, not a 3DCG game. It would be no better than Free Cities, the game it definitely takes inspiration from, with static 3DCG.
 
3.60 star(s) 57 Votes