Thanks for the clarification.
I'm confused now since normally you can't be clicking around looking for hidden items because clicking involves advancing in the conversation or to the next render. I'm assuming that those secrets must be hidden in the few scenes where you have to ring the doorbell, click on mom's lugagge, etc.
EDIT: OK, I started again and skipped the conversations. I found 2 secrets: the 1st...ehem... interesting picture which I'm not exactly sure how I did it, and then the 3rd one which was quite obvious.
As for the 2nd and 4th, I have no idea where they are. Hope someone will be sharing with us.
Anyway, I just wanted to say that this game looks like a little gem. The story promises to be interesting, art is wonderful, and everything from the menus and textbox to the scene transitions has been carefully devised. Let's wait to see how the free-roaming part turns out but so far this is one of the best games of the last months in my opinion.
I only have two personal complaints:
- Those parents look far too young for a child the MC's age. Especially her, she barely looks 30.
- Some of the music is also used in BaDIK. I'm not implying that those tracks have been stolen or anything, of course anyone is free to use them, but it's just that I think the music used in a game should be part of its hallmark and a game as beautiful and carefully developed as this one should pay attention to those details too. Now, if I close my eyes while playing this game and listen to a certain song I'll believe that I'm playing Bella or Jill's path in BaDik.