Thanks for the feedback and taking the time to play my game. I appreciate it, since there's so many other options out there you could be choosing. Those two rescuers don't show up again in my game development plan, but who knows? If enough people are interested, I could make that story branch go longer. The game engine is super-simple to edit.Hey gamedev-san, just wanted to tell you that I really liked the game (the initial release).
The art is weird at first, but after playing all the routes I like it a lot now
I also wanted to say that the parasite route was the best, with the commander lady, that was awesome xD
There was one ending that kinda sucked cos it didnt have a followup: the stranded ending with the 2 girls coming to rescue you...
I wish you good luck and sucess in finishing your game
Why does the Daz artwork look like you pictures of it with a camera with the lens smeared with butter?
Personally, the part I found disappointing wasn't that we didn't get to do anything with those rescuers, but that there was no plot on that planet altogether. Like, we end up stranded on a planet that seems to be relevant in some way, the game continues for a little bit with more choices to make, and then... Nothing happens? Each of the branches just ends without any further developments. I guess I thought there would be an actual storyline there instead of just a drawn out ending that could split two ways. Like maybe we find out what happened to the civilization on that planet and turn it to our own ends, or something like that.Those two rescuers don't show up again in my game development plan, but who knows? If enough people are interested, I could make that story branch go longer. The game engine is super-simple to edit for a game like mine.
Let's put that one down on the "To Do" list.Personally, the part I found disappointing wasn't that we didn't get to do anything with those rescuers, but that there was no plot on that planet altogether. Like, we end up stranded on a planet that seems to be relevant in some way, the game continues for a little bit with more choices to make, and then... Nothing happens? Each of the branches just ends without any further developments. I guess I thought there would be an actual storyline there instead of just a drawn out ending that could split two ways. Like maybe we find out what happened to the civilization on that planet and turn it to our own ends, or something like that.
Any chance for a walkthrough to navigate our choices sir?Let's put that one down on the "To Do" list.
By Version 1.0.0, I think everyone will have a clearer idea on what they would like to see expanded from my original story layout.
Free walkthroughs are available on my Patreon page.Any chance for a walkthrough to navigate our choices sir?
So I got thrown off by this one. You have to choose Tenebra, not Syndicate. That's where Zizi is.Neural Inhibitor > Exploit his weakness > Go to Syndicate > Zizi
Thanks for taking the time to say this. You're the kind of player for my game that I am looking for!Liked game very much. Very much like many choices that necessarily lead to completely different variations of events. Even more liked the mind control events. I understand complaints about graphics, but do not support it - its acceptable for me.
Thanks for the pick-up. I've changed Syndicate to Tenebra for Zizi in the Changelog, as you are 100% correct.So I got thrown off by this one. You have to choose Tenebra, not Syndicate. That's where Zizi is.
Also, the changelog doesn't mention anything about the most pathetic ending in the entire game. I'm not sure whether it's new to this version or the last one, but it's not mentioned in either of them.