Ok, here's the save. Basically my choices were: accept to go to the party with Riley -> after getting there, check on her by knocking on the bathroom window -> used the plan to cut out eletricity, can't remember if that was A or B -> Riley sleeps with MC on his room, confession happens the morning of the following day, MC rejects Riley confession.
Fixed for 0.23.1 Thanks. Turns out it was because there are two seperate if statements which determine whether or not Cassie rejects your proposal, one for working out whether Riley is in a relationship with MC, and another for working out whether Cassie is aware of it or not. (One is an or, the other is an and. I couldn't get them to work properly in one statement, unfortunately.)
I had only actually set the Cassie event to run if the first condition is not met. I hadn't accounted for if the first condition is met, but the second one isn't, which is what was happening in your save. As a result, just nothing happened. Many thanks.
If you're saying Cassie is the mega slut I guess your word is law on this.
I call her a slut because it's probably the easiest way to really describe her without getting too wordy, but as you noticed, it isn't totally accurate. She's more just promiscuous, but also that's not quite right because she lacks experience. She's simple, but somewhat complicated to describe so I just find it easier to describe her as a slut. I'm sure she won't mind.
Damn this game could be an all-timer Atemsiel. A+++.
Models are good and fairly unique. Some of the faces and little touches are top notch. Like Olivia's eye twitching, or when Riley is confessing (the next morning after party path) she drops a side comment about taking her V card and has a hilarious face for 1 frame when MC does a double take.
Story-wise, the current content is a great mix of interesting/hot/funny already, with so many future possibilities that it's actually worrying. All the 2nd year students come in, that's a ton of characters to need content, and all the paths make the permutations insane.
Something like this would be an amazing possibility:
But man, I don't envy trying to consider all the linkages and story implications over 16 characters.
A tiny nitpick: some of the early sections use the phone a lot, and it's already getting old to need 3 clicks to get in to a text message and 3 more clicks to get out. Being able to close out the phone with 1 button would be great.
Heh, glad you like it. I put quite a lot of effort into the facial expressions, since for me the focus is very much the characters, rather than the story as a whole. They're where the majority of the effort goes, and I like it that way. The number of potential branches for me to consider is quite large, but not as crazy as it sounds. The second year girls don't get the 3 route treatment, and it isn't currently guaranteed that they'll all have content. They're mostly there to fill backgrounds and roles which are needed for story reasons, but can't be filled by one of the main girls. Aside from that, I just like making dumb scenes sometimes which have little baring on the story itself, and would potentially cheapen the main girls if I were to give them those scenes instead. This is why they're in the profile screen as side girls instead of main girls, because they're treated differently from a content point of view.
With 3 routes and 16 characters plus sub branches in each route managing all possible permutations would be impossible, but if the dev keeps characters in "groups" it should be manageable. For example, Cassie's and Riley's routes would inevitably be related, but what happens in their routes should make no difference to what's going on in Sasha's route. Sasha's route meanwhile might interact with the silly ghost plotline of the 2 dumb second years but not have any effects on other characters besides that. Olivia, Hikari and Akemi would be another obvious group where the routes of each of the 3 affects the others, but whether you spank Hikari hard or not should have no effect on whatever the dev has planned for Talyia, and so on.
What I said above, but also yes, this is basically the plan until the full harem is created. It puts a limit on how many considerations I need to take for different branches. I still intend to have the different groups cross over at times, before a final merging once all the route selection stuff is complete.
Actually this game has something that attracts me, which is being able to avoid punishments. Maybe I'm strange, but there are things that I like to exist in games so that I can decide every time not to do them, and punishments are one of them. And this game has a lot of that, which I like.
This is basically the plan with the majority the routes. Sub and slave players can of course punish the girls, but you're still protecting them from something which is implied to be a worse fate. On the romance routes, you help them with their problems, and protect them from harm. Not everything that you have to help the girls with or protect them from is sinister, but a lot of it is. Wholesome moments abound, but also times where MC has to actually take action to protect the girls, be that from things like the trent brothers, or from things less tangible. There's a lot of protector/provider fantasy here.