I enjoy the new update. I have a question though. Do you plan to give frequent update at a cost of length, or the opposite, which is more time between updates but each update is longer/has more content?
Well technically this release was a patreon only release that seems to have been leaked. I was aware this was gonna happen eventually regardless of what I do, so I figure I might as well just treat everyone as players. Since this was an early access update, it won't have as much content as a public release which will be several of these rolled into one at a point where the story has been progressed to a new part, so to speak.
(Currently as of this update, we're in "Part 1: New beginnings" which I realised I forgot to actually write anywhere in the game, so I'll be fixing that in the next update.)
That said, at the moment the reason for the releases being shorter is that I have a full time job on top of this and so can only spend a couple of hours a day on it at best. If I was wanting to release each update as a full length few hours of content, it would probably be several months between releases, and I don't want people thinking I've stopped working on it. It's a fine line I think. Of course I do update people on patreon, but I figure actions speak louder than words.
If this ends up being successful enough that I can afford to work full time on it , then lengthier updates can be expected.
(Fingers crossed ;D It's so much more fun than my actual job, but I think I'm quite a way away from that at the moment.)
minor request:
You might swap the order of changelogs to newest on top like in other threads? The further the game progresses, the more senseless scrolling will happen otherwise, as normally no one is interested in older changelogs
This makes sense, I hadn't really thought about it. I will do this.
Very fun game so far. Big fan already. Lovely girls and interesting plot. Looking forward to more.
edit
added to my signature
Thanks man, I'm glad you liked it. It's cool to see it in someone's signature
On a side note, has anyone had any bugs in this version that weren't present in the first version? I haven't heard of any, but I like to try to iron those out as soon as I can.