Yep, if this is your first playthrough then this is a bug, but this whole thing is being removed in the next update (Since most players will have save files which are unaffected by the thing this fixes) so it's kinda fine. Thanks for letting me know though. I wasn't aware it was possible for this to appear this early in the game. It's not supposed to.
Also, regarding peeking on Riley, if you're interested in what that does...
It basically just changes some dialogue in a scene you may or may not get later. At the time I was making my 0.1 version I basically had no idea what I was doing and put that in there as an option because like, all porn games let you peek on the girl, right? That's pretty much it. I didn't want something I put in without really thinking to have a long lasting effect. Riley will bring it up under select circumstances, but no positive or negativeeffect here. This game features a lot of content you may or may not get, but it's not a case of get the girl or don't. You can get the girl in multiple ways. Honestly, the only way you're not gonna get the girl is by outright trying to have nothing to do with them. It's very much a multiple playthrough kinda game (Or will be when it's done) so feel free to make many saves and explore what different choices get you. There's also a gallery unlocker at the end of the game so if you get bored of that and just wanna see all the scenes, play through once, and unlock it all at the end.
Also if the guy a few comments above who made the french translation is reading, I did see that, and thank you very much. I'll respond properly tomorrow since this next update does a bunch regarding translation, and we should probably talk
Yep, if this is your first playthrough then this is a bug, but this whole thing is being removed in the next update (Since most players will have save files which are unaffected by the thing this fixes) so it's kinda fine. Thanks for letting me know though. I wasn't aware it was possible for this to appear this early in the game. It's not supposed to.
Also, regarding peeking on Riley, if you're interested in what that does...
It basically just changes some dialogue in a scene you may or may not get later. At the time I was making my 0.1 version I basically had no idea what I was doing and put that in there as an option because like, all porn games let you peek on the girl, right? That's pretty much it. I didn't want something I put in without really thinking to have a long lasting effect. Riley will bring it up under select circumstances, but no positive or negativeeffect here. This game features a lot of content you may or may not get, but it's not a case of get the girl or don't. You can get the girl in multiple ways. Honestly, the only way you're not gonna get the girl is by outright trying to have nothing to do with them. It's very much a multiple playthrough kinda game (Or will be when it's done) so feel free to make many saves and explore what different choices get you. There's also a gallery unlocker at the end of the game so if you get bored of that and just wanna see all the scenes, play through once, and unlock it all at the end.
Also if the guy a few comments above who made the french translation is reading, I did see that, and thank you very much. I'll respond properly tomorrow since this next update does a bunch regarding translation, and we should probably talk
I think what surprised me the most was that, if she doesn't catch you, she says "That's what you get for not talking ..." but if she does, she DOESN'T say "That's what you get for peeking on naked girls" ... it would have come off the same way in the same cheeky tone the way it was presented, and with everything that follows would work as a light-hearted dig and not imply any lasting effect.
There actually are separate channels there for: spoilers, suggestions, and bugs. I can see you in the server with no roles, so you need to confirm you've read the rules with the onion emoji like the rules say, so you can see the rest of the server.
Also, Sasha specifically has semi-broken English on purpose, even when thinking. Atem carefully vets all her dialogue for it.
There actually are separate channels there for: spoilers, suggestions, and bugs. I can see you in the server with no roles, so you need to confirm you've read the rules with the onion emoji like the rules say, so you can see the rest of the server.
Also, Sasha specifically has semi-broken English on purpose, even when thinking. Atem carefully vets all her dialogue for it.
Actually, that's what I was thinking at first ... but no, that's the only broken-English line she thinks in that scene ... and I don't remember anything Hikari thinking standing out.
And I still couldn't see the other channels, so I probably have to be there a particular amount of time without breaking the rules or something ...
But anyway, the point I was attempting to make before I realized my point was WRONG, is that they SHOULDN'T think in broken English, 'cause they shouldn't be thinking in English. That thing he did when Akami and Hikari were talking was very cool, and would be a good way to show them thinking -- and that conversation also translated to proper English.
But, by just having them think directly in proper English, it's still implying they're thinking naturally, which is a subtle (EDIT and intentional!) nod that they're thinking in their native language, and since we're seeing their thoughts, we're "hearing" them in "our" native language.
Which is as it should be.
EDIT: And I guess all that subtext was WHY the moment of broken English stood out to me so much.
It's really good. the technical presentation is impressive. animations everywhere with great storytelling. lewd scenes are very intense too. the animation quality and detail is in its own category. i'm guessing HS1 is used here, so there is a limit to what can be achieved, but it's very promising for the dev's next game if there ever is one with a better rendering engine this game already pushes renpy 7.5, I wonder what could be achieved with renpy 8.
dialogs are well written though a bit lacking compared to other leading AVNs. the light comedy and storytelling makes up for it.
but I might have come to play too early, there is a ton of content for a 0.23 but the story has barely started. might have to wait 2+ years before there is enough to make sense of the whole picture with MC's military past and how it will be integrated to the daily life in school.
there might be a pacing issue though. relationships seem to progress quite quickly, maybe too quickly for some, while the overall story is barely advancing at all. how everything will tie together might be tough to manage.
also, the complex pathing is mind blowing. But I worry that Atemsiel might be overwhelmed with that level of detail because it could create too many consequences to manage in the relationships. already, the collars and the three different types of routes create a big load on the coding of the game.
there seems to be unnecessary duplicate scenes, is there a plan to make them drastically different later ? for example 3 scenes for the library blowjob from Sasha even though there are only a few lines of text that change, same for spending the night with Hikari, romance and sub paths are almost identical except for a few lines yet they are two separate scenes. those can be easily manage in a single scene with if-else statements, and it would help to better control continuity
I think what surprised me the most was that, if she doesn't catch you, she says "That's what you get for not talking ..." but if she does, she DOESN'T say "That's what you get for peeking on naked girls" ... it would have come off the same way in the same cheeky tone the way it was presented, and with everything that follows would work as a light-hearted dig and not imply any lasting effect.
I actually don't remember this. I'm fairly sure the only things it affects is whether or not MC thinks to himself "I think I got away in time" or something, and then again on the morning of day 11, Riley thinks about it briefly when she's contemplating whether or not MC would want to see her naked.
Actually, that room was totally empty. This was just a super basic kitchen store I threw together with a few props. I was a bit low on time so didn't really flesh it out too much. (Also, the most stuff I spawn, the more likely the studio is to crash. Back then I was already getting it crashing roughly every 15 minutes, so I had to kinda work within my means.)
Yep, this is a bug. She's meant to appear in the contact list when you get her number. The reason I don't do this for all characters though is to avoid cluttering the contact list with characters who will never end up actually sending you a text or whatever.
Yep, this is a typo. Characters are meant to think in native level English simply because I figured having them think in their native language was unnecessary (And meant I'd have to do a lot more translation stuff) and it wouldn't make any sense for them to actually think in broken English. I don't think all that many people this in totally complete sentences, they kinda just think about the idea, so the thoughts are more just so the reader knows what the character is thinking about rather than the specific wording being important.
It's really good. the technical presentation is impressive. animations everywhere with great storytelling. lewd scenes are very intense too. the animation quality and detail is in its own category. i'm guessing HS1 is used here, so there is a limit to what can be achieved, but it's very promising for the dev's next game if there ever is one with a better rendering engine this game already pushes renpy 7.5, I wonder what could be achieved with renpy 8.
dialogs are well written though a bit lacking compared to other leading AVNs. the light comedy and storytelling makes up for it.
but I might have come to play too early, there is a ton of content for a 0.23 but the story has barely started. might have to wait 2+ years before there is enough to make sense of the whole picture with MC's military past and how it will be integrated to the daily life in school.
there might be a pacing issue though. relationships seem to progress quite quickly, maybe too quickly for some, while the overall story is barely advancing at all. how everything will tie together might be tough to manage.
also, the complex pathing is mind blowing. But I worry that Atemsiel might be overwhelmed with that level of detail because it could create too many consequences to manage in the relationships. already, the collars and the three different types of routes create a big load on the coding of the game.
there seems to be unnecessary duplicate scenes, is there a plan to make them drastically different later ? for example 3 scenes for the library blowjob from Sasha even though there are only a few lines of text that change, same for spending the night with Hikari, romance and sub paths are almost identical except for a few lines yet they are two separate scenes. those can be easily manage in a single scene with if-else statements, and it would help to better control continuity
Heh, this is actually HS2. I just don't put a massive amount of effort into the renders since visual fidelity isn't really my focus. My focus is all the branching and stuff, and doing all that while also trying to make eternum level renders would be unmanageable. I do get this a lot though, but usually it's from people who seem to think that things like Eternum and other games that look like it are the average for HS2, when really they're basically the top end of what can actually be achieved within it. I'm yet to see one on that level in HS2 that does all that much in terms of branching, though I also don't really play AVNs, so it's possible there are some.
The main reason the relationships progress quickly is that this game isn't one about getting the girl. That's not the end goal, that's the beginning of the mid game. It's essentially a fuckfest game where the story comes second to all the porn stuff (Think like waifu academy). This approach isn't going to be for everyone, but I think generally the people who play my game are doing it to get to the content, so I try to make sure they don't have to play hours and hours before they start getting that. I will say though that for most characters, the romance routes progress slower than the other two, though still a lot faster than they would in real life, a fact that the girls reference occasionally.
The trick with managing consequences in the branching is that not every single choice needs to have some sort of long lasting effect, and adding in points where choices converge (To act as reset points) can also help. I don't personally find it too taxing, but "runaway scope" worries is definitely one of the more frequent things that gets brought up by people. Though they of course don't have the full picture with regard to my plans, and seem to think that I'm going to end up having to manage like 100 different versions of the same storyline at some point, which isn't the case. The actual story branching isn't planned to really start until the main plot takes over from the school stuff later down the line (Not for a while), and until then most of the branching is more about character relationship dynamics.
The duplicate scenes are done for a reason actually. Typically I'll write one of them, and if I need a version of that scene where maybe some dialouge is a bit more sub route or something, I find it a lot quicker to just copy the whole scene into a new label, then change the lines as needed rather than making seperate if statements for each line that needs changing. Just saves time really. I try to save time where I can since I know the updates aren't all that frequent, and choose to do it for stuff like this rather than making simpler animations or slacking on other aspects. It's possible it has a minor effect on the time it takes for the game to actually launch, but I think this is primarily down to how many seperate files it needs to load. (Which I do for my own sanity. I have no idea at all how devs who just do everything in one file wrap their heads around it.) I'd die immediately if I had to deal with a file with like 200k lines in it.
It's possible it has a minor effect on the time it takes for the game to actually launch, but I think this is primarily down to how many seperate files it needs to load.
Technically loading the lines take nanoseconds (so not worth noting) and opening multiple files do take some time for IO operation (so only relevant if you're using an HDD) and really still measured in milliseconds so not worth worrying about, not in Python at least. Having them compressed as RPA files would have more impact as it would need to deflate the files, and even that is barely worth notice.
The actual minor effect is that Ren'Py might count duplicate lines as distinct, so if your strategy is "make a run, then make a second one while skipping already seen scenes or dialogues to only see the changes" this might not work.
(Using if statements means that playing in skip mode will stop often but allow you to see what was effectively different, whereas duplicating the label might not allow "skip read text" to work on these scenes)
While having multiple files is much more orderly, some editors allow you to follow the control statements with a few clicks (so you could e.g. right click on "jump day2" and it would jump your cursor to where day2 is declared), although for Ren'Py you might need syntax highlight additions. So you should not immediately die. Now, two weeks later when you try to find what is giving a weird error and no longer remember what you wrote? That's a different story; no smart-ass editor will help you if you made it all in a single massive file.
Normally you end up with massive files when you're e.g. writing the story in Twine and
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to Ren'Py.
If you're working with Ren'Py files directly, then definitely keep them split up, which
at this point, Jade seems much more interesting than Olivia as a character. Emilie and Beth too. Olivia is just one dimensional with zero character development