- Nov 9, 2022
- 296
- 437
I didn't bring this up, but I have my doubts. Specifically, I feel like it's doomed to devolve into Mass Effect. By which I mean there's three possible outcomes, and the middle one is boring, so now, the player is basically obligated to choose all the options they think the LI they're trying to woo would be into, something something Ludonarrative Dissonance.Companions have the chance to observe the PC over a long timeframe, so any individual bad roll can be made up for with consistence. Travelling with the PC means many chances to observe both how they act towards them / other companions / make unrelated choices in their presence, showcase their character via flavour/rp choices, etc - all of which can be perceived as attractive / neutral / repulsive by different LIs and - more importantly - weighted differently depending on LIs personality.
(which is one point of feedback re: GDC talk - the vectors should be different sizes to indicate different people value different kinds of 'attractive behaviour/traits' differently)
For me, the takeaway from the talk was less about how many and what sorts of choices the player should be presented with, and more about how to write the characters reacting to those choices. The barbarian shouldn't be 80% more impressed by feats of strength than the Wizard. They should leer and make eye contact and lean in and go "Is that all you got?" when you finally beat them at arm-wrestling.