First question: Whom did you quote in my name? I don't remember ever writing that text.
ename144, apparently. I had to search the forums for a chunk of the quote just to find it again. My apologies.
I overcooked the copypasta.
On this general topic, I would consider platonic scenes as part of adding depth to the story. For instance, if there is a mystery to be solved, a platonic friend might be able to advance the story, the solving, without having to spread her legs for the MC. I can also see a game mechanic where how the MC treats Ace and disinterested characters will have a significant influence on success (sexually and overall goals).
Since we're talking about Story-First games, part of that is that sometimes the narrative takes precedence over sex scenes.
Sure, but part of delivering on fantasy of
any sort is selective deviation from reality. Since it's gradually sinking into my thick head that you guys are talking about different writing goals, not just better execution or polish, I tried to think of a way to solve for both
systemically on my end.
The normal solution, giving the player the option to skip the sex scenes, or providing a youtube-friendly "Streamer Mode" that automatically skips the sex scenes, doesn't work because it's unsatisfying for the player. It causes these sudden gaps in the story where it fades to black. I had to fill those gaps with
something, or else it's not well-written. Why not add platonic hangouts or arguments or other shenanigans? The sorts of interactions you'd
expect to play out in this moment between these characters in this place if they weren't that into each other.
It almost sounds like you're asking for a "surprise me" button at the start, where the game selects a subset of LIs, randomly or otherwise, and they're on the table, while the rest aren't that into you. Just so platonic relationships in the game can exist, but not be something that the player is forced to opt into.
Or... since I'd probably write a "critical path" around a canonical "best" LI for the first pass before adding in all the choices, maybe I should just toggle on sex for that character and platonic hangouts for everybody else?
The reason it's described as extra story, character and setting information in the game's UI is to give you guys an incentive to click on it, since
those are the reasons you usually opt into avoidable sex scenes you allegedly didn't want to see in the first place. You can pick at the start, or pick per-sex-scene, but you can't have both at once, because they're fundamentally opposed writing goals.
I'm trying
really, really hard to view this problem through a lens that doesn't reduce the scope of possible solutions down to "write for us, not them."