- Jan 7, 2022
- 5,040
- 16,107
I need to ask you a very stupid question. Yes, I know, if I know it is stupid, why do you need to ask it... well, because I can't figure out the answer by myself, and believe me, I've tried.I actually did want to elaborate on this just a little bit more.
If you ask the majority of players, or run polls, or anything like that - you will never get this answer. Overwhelmingly the responses you will get are "Story is most important to me" - you will see this time and time again every time you ask players - and it's incredibly misleading.
Completely ignoring my games for a moment and pretending they don't exist - I have seen some extremely well written games get ignored time and time again despite being praised over and over for the quality of the writing and story - because they either have low visual quality, or none (text-based). I've even seen a couple get recently abandoned despite being really well done - because the support just did not exist.
At the same time, games with absolutely mediocre at best stories are topping the charts left and right - and it's because of how good the visuals in those games are.
If you look at the games that get talked about the most? (outside of this thread) They're almost always the best looking ones - because those are the ones being played the most.
The sad truth is, to the majority of players (the VAST majority) story doesn't matter. The only time it matters is if you're looking at 2 games of equal visual quality - and then sure, players will prefer the one with better story. But 99 times out of 100, the better looking game will get a LOT more supported (as in orders of magnitude more) - despite the mediocre or sometimes poor quality of the writing.
This isn't to say that all good looking games are poorly written - some (very few, but some) manage the best of both worlds. They manage to combine stunning visuals, with good writing. And there are plenty of great looking games that are written... not great, but well enough.
All of this is to say, most people will tell you that to them, story is the most important element - but aside from a small minority, they're lying to themselves. It's not an outright lie, because they actually believe it when they say it - but when it comes to supporting games, actions speak louder than words.
I played Alive. Couldn't fall in love with it, but, didn't dislike it either.
I almost started to play No Such Luck, but, Sandbox really is NOT for me.
My stupid question is: As a storyteller, why choose Sandbox?
To my eyes, a Sandbox game is the same as dismantling a book, removing the page numbers and then, after throwing the whole thing up in the air a few times, give random pages to the reader and tell them to read it however they want. As in, the whole story may be there, but there's no structure, no order, no persistence, no sequence. How can this be called anything but a Mess?
I may have no right to ask this, so if that's the case, just ignore me.
Peace