more words
100% agree with "too vague" description. If we sacrifice someone and look at "relatives" screen (if the target had relative, ofc), we will see "sold2stats". And the thing, that these procedures have the cost, based on recipient slave/peon value, not donor, makes me think, that we give away soul for free + some pay for mumbo-jumbo
magic SORCERY. Kind feels like we trading with demons... or that chtonic thing from the end of first Strive's last dungeon. After all this time, that forgotten one now sell his tricks on streets.
Terrifying.
About racial bonuses:
These are present, but... they are too weak?? I mean, on the first levels of initial traits (like [magic] or [growth potential] etcq) these do mean something, but after max upgrading??
Like I feel difference between 10 and 15, but between 100 and 105?? That mechanic needs some scaling, imho.
Dragon-girl can't be just "slightly stronger" than wolf-girl... or even goblin/kobold-girl.
My guess is that devs not really sure how to handle slaves value on slave market, so they not risk with crazy stat escalations (like strg/intel caps are at 80 and for charm is 300 for bunny-girls). I mean: what is more profitable now?? Spend over9000 turns to max out stats and sell slave for.. 2,5k gold?? or just assign one on "fish" duty and print money endlessly???
Also rare/exotic girls needs these crazy stat cups. It would make exotic slave trader REALLY needed.
Also2 to balance crazy-stat girls, they can have some REAL obedience problem (-50 obedience drain per day? Why not???), so there also a chance, that slave can run away if she feels negleted even after her training is complete. High risk for high profit I say.
Also slave-market needs some kind of "in-need-today" mechanic. Like this week
strong slaves are in need, so every... 25str will do +50% to their value, and slaves, who have less than half of their current maximum str will also get -70% to their price.
Or elves.
Or redheads with green eyes.
Or [put class here].
Yougotitdontyou.
Could be nice, I guess.