khumak

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Oct 2, 2017
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The balance definitely feels a bit different in this latest version compared to the previous one. I can still complete the main quest before the end of week 2 but with a bunch of the skills blocked inside of the guild shops it slows progress down a bit with some key skills making the medium dungeons a lot more challenging than before. The bandit fort for example I can still clear out before week 2, but I'm almost guaranteed to have the assassins knock out one or two of my slaves in the process.

With this new version I find that a more reasonable progression is to burn through a bunch of bandit dens (not forts) first, then burn through some groves for the magic wood and iron wood. Doing that was enough to get me all of the level 1 buildings in my base completed before the end of week 2 except for the farms as well as a level 2 tailor shop to make magic cloth with.

Then in week 3 I can buy some of those guild skill upgrades and move on to the medium dungeons. The quests I ended up with in week 2 did require me to clear out 1 bandit fort which I was able to do but the assassins took out 1 of my slaves in the process.

I'm not clear on what you need to do with Daisy to fully unlock her abilities but I may just need to wait for additional events for her. In my game it's not possible to date or have sex with her yet but it's only day 13.
 

AWolfe

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Daisy unlocks if you are kind to her on both of her events (the first when she drops something, the second when she professes her love for you). The first event happens around day 6-8, the second a week later.

As for the latest version slowing things down, that was very deliberate by the dev. The Knight class makes things too easy in the early game because it gives fighters a row AoE attack plus allows them to wear heavy armor. You shouldn't be able to wear heavy armor until day 14+ (unless you start with a dragonkin fighter, in which case it's possible to unlock Dragon Knight before you unlock the regular Knight). Those two factors make conquering medium dungeons a lot easier. It's still doable even now, without heavy armor, you're just going to take hits (and lots of them). Using 3 mages that have AoE attacks is a must. Better still if they also have the Druid class in addition to having Caster and Scholar. Overgrowth is a powerful AoE attack, and Mass Lesser Heal is a must. You can get Druid much earlier than when you can unlock Healer.

Gating some of the social skills in the guild shop slows down the many players who use social MC builds to accelerate their team XP gain.
 
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khumak

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Daisy unlocks if you are kind to her on both of her events (the first when she drops something, the second when she professes her love for you). The first event happens around day 6-8, the second a week later.

As for the latest version slowing things down, that was very deliberate by the dev. The Knight class makes things too easy in the early game because it gives fighters a row AoE attack plus allows them to wear heavy armor. You shouldn't be able to wear heavy armor until day 14+ (unless you start with a dragonkin fighter, in which case it's possible to unlock Dragon Knight before you unlock the regular Knight). Those two factors make conquering medium dungeons a lot easier. It's still doable even now, without heavy armor, you're just going to take hits (and lots of them). Using 3 mages that have AoE attacks is a must. Better still if they also have the Druid class in addition to having Caster and Scholar. Overgrowth is a powerful AoE attack, and Mass Lesser Heal is a must. You can get Druid much earlier than when you can unlock Healer.

Gating some of the social skills in the guild shop slows down the many players who use social MC builds to accelerate their team XP gain.
I find armor less of an issue personally but maybe that's because I tended to favor builds that focus on AOE plus speed so that I can wipe out each group of enemies before they get to act. With the current version it's tough to get enough speed to guarantee that against the assassins but pretty much everything else never gets a turn before I kill it. I would agree that overall Druid is probably the single strongest early game upgrade since it gives you both an AOE and a full party heal without being locked behind any sort of guild shop. Caster is nice as well, especially for the secondary effects (slow and stun).

I tried a quick run on the new version with both my main and my initial slave as a Dragonkin and then another run with both as Fairies and the Fairies were far easier still, although the Dragonkin ramped up to being able to guarantee survival against the assassins sooner since they can get enough health to actually survive a hit where as the fairies pretty much can't.

I like to do sort of a "big three" start initially with my main, my first slave, and Daisy getting all of the combat xp and all of the other slaves just following along behind them gathering resources from the dungeons and upgrading my base.

Edit: After playing around a bit more 58 speed seems to be enough to guarantee that you go before the assassins and that's doable without any of the skills locked behind the guild shops. So I am able to kill the bandit forts risk free in week 1 still after boosting speed to that level. I find that to be safe you want 3 casters with 58 speed, either druid or caster (or both) for the AOEs, and ideally both a fire spell and a mind spell to deal with the ballistas and the guardians. I just started a game a little while ago where I was able to clear out a bandit fort every day starting on day 3 with 3 people without any of the enemies ever getting a turn. You could still get really unlucky and have all 3 of them miss an assassin but that's unlikely.

The heavily caster oriented races generally have low enough health that they need to guarantee that they go first. Races like the Dragonkin with health boosts can survive a hit from the big guys so speed isn't as important for them (although why get hit if you don't have to?)
 
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Phoexist

Member
Mar 11, 2020
447
487
Does this have more features compared with the first one? Which one should i play?
If you haven't played the first one, then I would honestly recommend that one first. It is a complete game playable with a lot more options and content at this time. I think this sequel will ultimately surpass it when it reaches completion, but it is currently still basically in the demo building stage. Still working out game mechanics and has little more than an introduction as far as the story line content goes. This is one is probably a good couple years away from being complete.
 

Saraf

Active Member
Mar 16, 2018
864
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Woho,Alpha is right.
First trip to a settlement and not just does the shopping window bug out and refuse to go away but reloading an autosave also tossed my entire slave stable into the void(and the window still refuses to gtfo,hah).

So if I see that right Race differences have been further cut down?
Thats...rather disappointing.
Was actually one of my bigger gripes with the first title(whats the point of collecting that monster girl harem if they are all the same bar max stats and a single,often worthless,trait?and the current incarnation doesnt even really have that).
Hope there is more in store for that once the ground framework is up and running.
 

sandsea_urchin

Active Member
May 7, 2019
800
900
the shopping window bug out and refuse to go away
[...]
whats the point of collecting that monster girl harem if they are all the same
I have to agree here. For the stoopid window, you need to go to Aliron and click on the shop there (Elven capital also works).

Races have different appetites and tastes, a handful have just 1 special class, and 2 of them have a racial ability (Dryad & Fairy)... That's not a lot; it would make sense to give races much different sta caps/factors.
Then again, this was something that crippled Strive 1, but no one seemed/seems to mind that much.

Honestly not sure how [Daisy] turns out if you play her harsh. Never tried it.
Nice:+1 tame. Later:+1 growth, +1 wits, unlock sex
Jerkwad:just unlock sex. Period. (OK some obedience but who cares?)
Also, I'm fairly sure she needs to be at the mansion for the event to trigger.
 

khumak

Engaged Member
Oct 2, 2017
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So speed plus AOE is definitely still overpowered. This is a fairy start with my main and my first slave (also a fairy) just clearing bandit forts nonstop, forgetting the location, and moving directly to the next bandit fort without clearing the resources. The only enemies that ever get a turn are the ballistas and the bandit bosses but they don't do enough damage to matter. This is only day 3...

Day 1 and 2 I started off doing the Goblin cave and then clearing bandit dens repeatedly in the same manner until my speed was high enough. So the majority of the xp you see here is from day 3 alone. You get enough resources from the fort to sell that you can buy up all of the food, all of the wood, and a few other resources sold in the shop each day as well.

1604430111301.png
 
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sp1ker

Newbie
Apr 29, 2017
96
69
So speed plus AOE is definitely still overpowered. This is a fairy start with my main and my first slave (also a fairy) just clearing bandit forts nonstop, forgetting the location, and moving directly to the next bandit fort without clearing the resources. The only enemies that ever get a turn are the ballistas and the bandit bosses but they don't do enough damage to matter. This is only day 3...

Day 1 and 2 I started off doing the Goblin cave and then clearing bandit dens repeatedly in the same manner until my speed was high enough. So the majority of the xp you see here is from day 3 alone. You get enough resources from the fort to sell that you can buy up all of the food, all of the wood, and a few other resources sold in the shop each day as well.

View attachment 884751
I'm in love with the fact that you're RP'ing a dude who is appropriately wearing a mask to prevent the spread of COVID! Thank you for your consideration for your slaves :) :)
 

AWolfe

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Jan 21, 2018
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Changelog:
  • Many minor GUI fixes
  • Fixed Xari quest not updating correctly
  • Optimized some framework performance
 

Saraf

Active Member
Mar 16, 2018
864
1,224
Races have different appetites and tastes, a handful have just 1 special class, and 2 of them have a racial ability (Dryad & Fairy)... That's not a lot; it would make sense to give races much different sta caps/factors.
Then again, this was something that crippled Strive 1, but no one seemed/seems to mind that much.
Well from what I remember they were a bit of an afterthought so it was somewhat understandable but with the second iteration I expect a bit more.
There are some minor steps towards that(like the the already named special classes and racial abilities)but at the moment thats still pretty dour.
Different stat caps/growth factors are the bare minimum as well as incredibly intangible and unsatisfying.
It would be rather easy to give the combat a much needed additional layer by adding in more racial abilities as well as allowing some race unique social job opportunities outside of it.
Thats nothing to say of the sexual interactions(though while I havent actually checked Strive 2´s iteration yet,I dont really expect much...the first game made it rather clear its far from the creators focus and while I would love for the syntaxes to take the unique anatomies into consideration I will already be rather surprised if we dont get another talking dog situation).

I guess we will see what happens once the ground framework has been ironed out.
 

X3h0n

Newbie
Jun 18, 2020
24
17
Well from what I remember they were a bit of an afterthought so it was somewhat understandable but with the second iteration I expect a bit more.
There are some minor steps towards that(like the the already named special classes and racial abilities)but at the moment thats still pretty dour.
Different stat caps/growth factors are the bare minimum as well as incredibly intangible and unsatisfying.
It would be rather easy to give the combat a much needed additional layer by adding in more racial abilities as well as allowing some race unique social job opportunities outside of it.
Thats nothing to say of the sexual interactions(though while I havent actually checked Strive 2´s iteration yet,I dont really expect much...the first game made it rather clear its far from the creators focus and while I would love for the syntaxes to take the unique anatomies into consideration I will already be rather surprised if we dont get another talking dog situation).

I guess we will see what happens once the ground framework has been ironed out.
Actually, races do have different ranges for starting potentials. So an Orc, for example, can get generate with higher physical potential than a fairy. That said, I do agree that I would like to see far greater differentiation between the races. Even something like crossbreeding ala Aric's mod in Strive 1 would be much welcomed. But currently the game is still in very early days. We don't really know even how the game would will shape out to be. My hope is that we'll see more different communities of different races within the game as we're supposed to get a more elaborate reputation system with the settlements within the game and ability to interact with them more.
 

khumak

Engaged Member
Oct 2, 2017
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Actually, races do have different ranges for starting potentials. So an Orc, for example, can get generate with higher physical potential than a fairy. That said, I do agree that I would like to see far greater differentiation between the races. Even something like crossbreeding ala Aric's mod in Strive 1 would be much welcomed. But currently the game is still in very early days. We don't really know even how the game would will shape out to be. My hope is that we'll see more different communities of different races within the game as we're supposed to get a more elaborate reputation system with the settlements within the game and ability to interact with them more.
Yeah the main difference for certain races is access to some race specific classes that are unavailable if you pick a different race. Druid for caster oriented races, DragonKnight for Dragonkin, etc. There are some other bonuses but those tend to be fairly minor.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,505
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Yeah the main difference for certain races is access to some race specific classes that are unavailable if you pick a different race. Druid for caster oriented races, DragonKnight for Dragonkin, etc. There are some other bonuses but those tend to be fairly minor.
Previously Druid was limited to all Elf races, Fairies and finally Dryads... have not played the latest Version yet, but did that change?
Seraph, Demon and Dwarf had also their own classes
 

AWolfe

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Previously Druid was limited to all Elf races, Fairies and finally Dryads... have not played the latest Version yet, but did that change?
Seraph, Demon and Dwarf had also their own classes
None of that has changed.
 

khumak

Engaged Member
Oct 2, 2017
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From a base building standpoint I think some of the building costs and some of the worker related guild shop skills could use some tweaking as well. For instance the forge tools building that increases upgrade speed for building things in your base seems like the sort of thing you might want to build early, but it's really expensive from a resource standpoint. The engineer class also seems like the sort of thing you'd want to give to some of your slaves to speed up building but it's locked behind one of the guild shops.

I wound up making steel forge hammers and axes for my upgraders and magic wood cutters to speed things up a bit since base building and magic wood seem like the biggest bottleneck to progress early on.

Also authority and obedience are a lot harder to manage in the new version so I find myself giving every slave a leather or steel collar to avoid having them run off on me.
 

Riviar

Newbie
Mar 20, 2018
96
236
Are there any plans to expand/rework the sex system? It is pretty much the same as in Strive1 and it gets old crazy fast. I mean, sure, the game offers more than that, but it is still a porn game. One of the major features of such is sex and here it is simply boring and me myself, I end up clicking through the encounter without looking at or reading it anymore, just be done with it and continue doing other stuff.

Some thoughts about stuff that could be improved:
  • More engaging texts/descriptions. This doesn't mean wall-of-text. Nobody wants that. This means more scenarios, maybe some controls (choices?) that would change the course of action. They way you switch between the actions currently, or continue, feels very strange, inconsistent and erratic. Not to say, there is barely any difference in the description, no matter how many times you do to whom, etc.
  • Some pictures / animations or placeholders for players to provide with their character. Preferably allowing variations for the same scenes, picking at random and/or based on some tags for characters or stuff. This is a low-cost, extremely-high-value change. This would keep people entertained, even if the text will still.. leave something to be desired. You can see it in basically every other management game and you can see people flocking to otherwise shitty games thanks to it.
  • More control over what you are doing. Think lilith's throne direction.
  • Some sex-related traits, parameters? The kind that would actually matter, be considered during scenes and change them.
  • A touch of "realism". I mean, there is no difference whether partners are two humans, or a centaur and a fairy. Like, what the heck. It would be great to consider body types, incompatibilities and size differences, tag those, and have it have some impact. Perhaps enable some unusual scenes just for such combos. Something is flying, something is light, something is too small / too large for most stuff and shit
  • Maybe some scripted scenes for specific characters? This makes the most sense for unique NPCs, but maybe there is something possible here, as well
 
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AWolfe

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Also authority and obedience are a lot harder to manage in the new version so I find myself giving every slave a leather or steel collar to avoid having them run off on me.
Authority and obedience are trivial issues if you create your MC with a social focus. But even for a fighter MC it's not a big deal. I had no problems so long as my MC starts with CHA 5.
 

khumak

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Oct 2, 2017
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Authority and obedience are trivial issues if you create your MC with a social focus. But even for a fighter MC it's not a big deal. I had no problems so long as my MC starts with CHA 5.
Oh it's definitely manageable even if you don't focus on authority related skills for your MC but it's a lot more of an issue than it was in the previous version. I actually start with both charisma and sex at 1 usually because for my build I want to be able to max out physical, wits, and magic early on. I boost cha and sex to 2 on day 1 but it generally takes me til about day 6 or so to get a group of slaves on magic wood chopping duty so I can boost them further.

A combat focus gives me basically unlimited iron wood from the bandit forts so by the end of week 1 I can have all of MC's stats at good, great, or excellent. Takes a bit longer to boost my first couple of slaves though. I try to have both MC and my initial slave's stats boosted to where nothing is below great by the end of week 2 so I can start breeding with her and guarantee offspring with good stats.

I like to manage authority and obedience by giving my slaves sex related skills so they can boost each other's authority by just fucking each other which also gives them xp. I also tend to give most of my other slaves the worker class for wood chopping and mining duty.

I focus exclusively on combat related skills for MC, my first slave, and Daisy though initially. A lot of the good social skills are locked behind the guild shops now anyway so I find myself sitting on thousands of unspent xp waiting to build enough influence with the guilds to unlock the skills I want.
 

AWolfe

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Quest rewards are tied to MC CHA. At CHA 5 you get +30% to all rewards, and it makes breaking in your slaves a lot easier (even without a social MC). That matters. More than you may realize. You're screwing yourself over the long run for stats you don't really need. Your MC should not be a jack-of-all-trades. Both a fighter and a mage. Focus on one or the other, not both. Then you'll have the points for CHA. Trust me on this, when I first started playing the sequel I did what you're doing. It doesn't work as well as focusing on one thing and doing that superbly. The most effective easy-to-play combo is a fighter MC and a mage first hire (as you get a free staff that is very good). Arguably the most effective combo of all is a social MC + mage 1st hire, but that requires knowing quite a few tricks of how the game works that are not obvious at first glance.

For a fighter a dragonkin is your best bet. For mages the best are fairies (if you don't mind squishy characters) or dark elves.
 
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