No, it was never added for the master so the excess points will remain unused.Ah, I see. Thank you for the answer.
One more thing, is there a way to convert master free attribute point into mansion upgrade point ?? I know you can do it for the slave, but I just can't find it for the master.
would require a bit of folder micromanaging but it's possible to have multipleDoes anyone know if I can use all the portrait mod or is it only 1?
which one do you suggest that have the most content, and do you recommend having multiple?would require a bit of folder micromanaging but it's possible to have multiple
(portrait mods are simply folders filled with PNGs that has already been neatly sorted and renamed by the modder according to the game's file naming rules)
personally in my last playthrough i kinda enjoyed the ai-gen pack:which one do you suggest that have the most content, and do you recommend having multiple?
"Having hounds on the property reduces the chance of slaves escaping during the night, and for those so inclined unlocks the bestiality action." The first part is passive during the end of day. The second part is available as part of the sex interaction. Overall, it's not impressive as a feature, though it gets a little better with Aric's Expansion.new to the game, what do i do with the kennel? i bought it but cant find out how to use it. or how to get dogs or if theya re already there
Hey there, what's the portrait mod that you're using here?View attachment 3313243
The button itself is called 'occupation'. Clicking it will open the list of 'jobs'
The game pairs body image to the selected portrait by replacing the path to the portrait folder with the path to the bodies folder and keeping the rest the same. So the relative paths and file names within each folder must be identical for the images to be paired like this:i have a bit of a problem, i have portraits and bodies both in their respectiv folders and also selected the folders in the customization thing, but it only automatically applies the portrait and not the body. does someone know how to fix this
thank you i got it working nowThe game pairs body image to the selected portrait by replacing the path to the portrait folder with the path to the bodies folder and keeping the rest the same. So the relative paths and file names within each folder must be identical for the images to be paired like this:
.../Strive/portraits/Lamia/Lamia - Black Blue Hair - Red Eyes [ofuri].png
.../Strive/bodies/Lamia/Lamia - Black Blue Hair - Red Eyes [ofuri].png
To be honest i cant recall as it was simply some extra folders to the portrait section. I am sure though it was from the mod section on itch.ioHey there, what's the portrait mod that you're using here?
I re-install the mod and the game so many time, and spent the whole evening searching for this "bug",Yes, that is quite normal when someone does not employ a nurse.
Yes, that is quite normal when someone does not employ a nurse.I play on the aric mod, is it normal that the pregnancy factors didnt show anything? it just blank.
I have these mod in my load order:
Strive-1.0d-Bugfix-V6b
AricsExpansion
Constants
Drags&DropSlaves
SlaveSpreadsheet
randomportraits
View attachment 3557606
The player character appears to have been implemented entirely separately from the slaves and as a result has some inconsistencies that weren't resolved, such as not being able to change the hairstyle. Currently the way to access to the player's hairstyle is by editing the save file, which is JSON formatted text. For slaves this option is found in the Customization tab.Is there really no way to do something as basic as changing how the hair looks? I'm pretty sure Free Cities had that option just by examining yourself, plus the portraits are mostly organized by hair color, the style of the hair seems to be an afterthought.
Considering you can straight up change their genetic hair color, the fact you can't change the style feels retarded.