The character images shown by quests are entirely independent from the person so there are no easy fixes for that. The only ways to change that are by replacing every sprite key in the quest script with the path of the image you wish to use or adding new functionality to the sprite system to consider the person (and adjusting all input values accordingly).Is there a way to change the unique character portrait in interaction without affecting the side quest ?? Since changing their unique code to null in save file, stopping further side quest (try it for emily).
No, it was never added for the master so the excess points will remain unused.Ah, I see. Thank you for the answer.
One more thing, is there a way to convert master free attribute point into mansion upgrade point ?? I know you can do it for the slave, but I just can't find it for the master.
would require a bit of folder micromanaging but it's possible to have multipleDoes anyone know if I can use all the portrait mod or is it only 1?
which one do you suggest that have the most content, and do you recommend having multiple?would require a bit of folder micromanaging but it's possible to have multiple
(portrait mods are simply folders filled with PNGs that has already been neatly sorted and renamed by the modder according to the game's file naming rules)
personally in my last playthrough i kinda enjoyed the ai-gen pack:which one do you suggest that have the most content, and do you recommend having multiple?
"Having hounds on the property reduces the chance of slaves escaping during the night, and for those so inclined unlocks the bestiality action." The first part is passive during the end of day. The second part is available as part of the sex interaction. Overall, it's not impressive as a feature, though it gets a little better with Aric's Expansion.new to the game, what do i do with the kennel? i bought it but cant find out how to use it. or how to get dogs or if theya re already there
Hey there, what's the portrait mod that you're using here?View attachment 3313243
The button itself is called 'occupation'. Clicking it will open the list of 'jobs'
The game pairs body image to the selected portrait by replacing the path to the portrait folder with the path to the bodies folder and keeping the rest the same. So the relative paths and file names within each folder must be identical for the images to be paired like this:i have a bit of a problem, i have portraits and bodies both in their respectiv folders and also selected the folders in the customization thing, but it only automatically applies the portrait and not the body. does someone know how to fix this
thank you i got it working nowThe game pairs body image to the selected portrait by replacing the path to the portrait folder with the path to the bodies folder and keeping the rest the same. So the relative paths and file names within each folder must be identical for the images to be paired like this:
.../Strive/portraits/Lamia/Lamia - Black Blue Hair - Red Eyes [ofuri].png
.../Strive/bodies/Lamia/Lamia - Black Blue Hair - Red Eyes [ofuri].png
To be honest i cant recall as it was simply some extra folders to the portrait section. I am sure though it was from the mod section on itch.ioHey there, what's the portrait mod that you're using here?
I re-install the mod and the game so many time, and spent the whole evening searching for this "bug",Yes, that is quite normal when someone does not employ a nurse.
Yes, that is quite normal when someone does not employ a nurse.I play on the aric mod, is it normal that the pregnancy factors didnt show anything? it just blank.
I have these mod in my load order:
Strive-1.0d-Bugfix-V6b
AricsExpansion
Constants
Drags&DropSlaves
SlaveSpreadsheet
randomportraits
View attachment 3557606