0.5.14c is out, and I *think* this one will be fully stable - all the bugs I noted in the discussion are mentioned in the changelog. Downloading them now to share with everyone, will edit into this post.
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Changelog:
0.5.14c
- Engine/executables updated to 3.0.4
- Frail trait now reduces endurance by 2 (as in item effect)
- Barrier effect scaling improved from 2 to 3
- Scarred trait reduces charm instead of confidence
- Physical stats formulas readjusted (should fix some weird calculations)
- Enemy characters have 20% chance to keep attribute point unspent
- Master is immune to lust debuff now
- Orgasm reduces lust more
- Fixed attribute points/levels number to always follow game's formula (market slaves and enemies should always have same amount of spent+unpsent points)
- Fixed some other trait effects not working
- Fixed children relatives showing wrong characters
- Fixed health going over max health in combat
- Fixed harder enemies not scaling properly with area level
- Fixed combat abilities ignoring requirements and cooldowns in certain cases
- Fixed some invalid quest requirements
- Some other bug fixes
0.5.14b
- Upscaled non-character enemy damage
- Base character damage increased to 5 from 1
- Added option to make combat animations quicker
- Fixed propose intimacy bug
0.5.14a
- Fixed relationship proposal bug
- Fixed autoattack not properly working
- Fixed female enemies using male portraits
- Fixed Mindblast skill
0.5.14
- Redone relatives screen
- Added new tooltip for slaves and items
- Added option to show/hide full body imags in slave tab
- Added buttons to transfer all items from loot to backpack and from backpack to mansion
- Hade's sprite reworked
- Base skillpoints per level reduced to 2 from 3
- Replaced grade icon with a new one
- Rebalanced and animated combat
- Every 2 levels increase character damage by 1 and health by 5
- Game now stores separate autosaves for last 3 days
- Magic affinity damage modifier increased from 2.5 to 4
- Fixed some rescue encounters crashing
- Fixed decimals showing during combat
- Fixed the issue causing additional clicks during game start to get more starting slaves
- Fixed deterrent potion not curing sex-crazed effect
- Fixed some repeatable quest descriptions
- Fixed provision and teleport stone purchase for backpacks
- Fixed some tooltips sticking after combat
- Fixed purchased slaves sometimes not being assigned to communal room
- Fixed enemies not properly using some effects of their gear and some residual stats from it