At home. Backpack highlighted, trying the Move button or the Discard.
Capacity right now 190 of 194. Every possible item.
Not sure if this is your problem or not, but for me it is only a graphics update problem. What I mean is, if I am looking at the backpack and move something into or out of the bag by any means (sell, buy, discard, swap, etc) the graphic will continue to show the same weight as before the change. It does not refresh to the correct new value. If you simply switch tabs to looking at the home inventory, then the graphic will refresh and match reality. So just click the home inventory tab and then click right back to the bag inventory tab.
I am talking about the slave, when I choose portrait it deletes the body image, and when I choose body it removes the portrait
When you go to 'Customization' tab -> 'Portrait' or 'Full Body Image', there's a check-box in the bottom right corner that says '[ ] Assign Both'. You just have to uncheck that.
Annoying problem, but that's all it was.
The game used to treat portrait and body as completely unrelated entities. In one of the more recent updates the game was changed so that portrait and body images are "linked". That way the game doesn't end up assigning faces and full bodies that look absolutely nothing alike. With the new change the game's default is to assume face and body pictures use the same name.
In other words, if you customize and select a portrait with the name "Betty.jpg" from the face folder, then the game will automatically set the body picture to a file called "Betty.jpg" within the body folder. If no "Betty.jpg" exists in the body folder then you see no body image. If you then select a body image titled "Veronica.jpg", the game then changes the portrait setting to use "Veronica.jpg" from the face folder. So yes, if your images do not have paired names, then it appears as if you can only have an image in one place or the other.