Deleted member 324588

Engaged Member
Dec 9, 2017
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A game dev a couple pages back, I think his username was 'Zimon' or something similar, had a great suggestion to deal with that - you simply make it choice based, which adds replay value, injects context into the xxx content for the game, allows the player to feel like they're shaping the story, and the captain's personality a bit as well.
So you want them to make a more branching story, which means more dialogue, more script, more VA work, and generally just more time and money. Given that the story, all 22 chapters of it, is already penned and recorded, I just don't see that happening. The choice is already there with Pandora.

I get people wanted the Mass Effect of smut games, but 2 million and 2-3 years of development just isn't enough for that. That's why the sex system is simple, the combat is simple, its their first game.

We've heard from the devs and the VA's that they love how the story builds on the characters relationships, so there's gonna be like context with some of the sex scenes, just not every single one of them. And considering there's gonna be dozens, if not hundreds of Pandora scenes from various categories to choose from between 10 girls, I think that's the best we could have asked for.
 

Razrback16

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Jul 20, 2020
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So you want them to make a more branching story, which means more dialogue, more script, more VA work, and generally just more time and money. Given that the story, all 22 chapters of it, is already penned and recorded, I just don't see that happening. The choice is already there with Pandora.
Pandora is terrible and offers no context within the narrative, so yes - a branching story is what should have been done to begin with.

I get people wanted the Mass Effect of smut games, but 2 million and 2-3 years of development just isn't enough for that. That's why the sex system is simple, the combat is simple, its their first game.

We've heard from the devs and the VA's that they love how the story builds on the characters relationships, so there's gonna be like context with some of the sex scenes, just not every single one of them. And considering there's gonna be dozens, if not hundreds of Pandora scenes from various categories to choose from between 10 girls, I think that's the best we could have asked for.
I disagree, but we'll see where it goes, maybe I will be pleasantly surprised, I just don't have high hopes for that. But the one thing I will do is give them a chance.
 

Krosos

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Dec 1, 2018
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I want to see first if they can bring their bombastic full length animation results they have ready onto the 970

Pretty much better than all their SFM results but running realtime on the 970 1080 @ 30 FPS yes maybe but in their Animation quality target with multiple chars.
 
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Deleted member 324588

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Dec 9, 2017
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Pandora is terrible and offers no context within the narrative, so yes - a branching story is what should have been done to begin with.



I disagree, but we'll see where it goes, maybe I will be pleasantly surprised, I just don't have high hopes for that. But the one thing I will do is give them a chance.
A branching story is just too beyond their scope with the time and budget they have. Again first game ever for these guys. Even Bioware had experience with games like Baldur's Gate and Knights of the Old Republic before they came out with Mass Effect. You're simply just asking for too much there.
 

Razrback16

Well-Known Member
Jul 20, 2020
1,752
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A branching story is just too beyond their scope with the time and budget they have. Again first game ever for these guys. Even Bioware had experience with games like Baldur's Gate and Knights of the Old Republic before they came out with Mass Effect. You're simply just asking for too much there.
We'll just have to disagree on this one.
 

Gwedelino

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Game Developer
Sep 4, 2017
1,030
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A branching story is just too beyond their scope with the time and budget they have. Again first game ever for these guys. Even Bioware had experience with games like Baldur's Gate and Knights of the Old Republic before they came out with Mass Effect. You're simply just asking for too much there.
Yeah I guess 10+ millions dollars budgets was not enough to have sex scene with context.
 
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Deleted member 324588

Engaged Member
Dec 9, 2017
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Might have ta, he seems incapable of find any faults or criticisms with this game and is going to defend it till the end exhausting every excuse in the book.
Lol I've agreed that the Pandora system as it currently is an issue. But the changes some people are asking for is simply unrealistic. Less you're suddenly gonna fork over all of your money to make it happen? But given where we're talking, I doubt that.
 

Krosos

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Dec 1, 2018
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It's done recording is over sure it would make the voice actresses happy if they get recalled unless they didn't push a clause "we can call you anytime we want for re or new recordings without further payment" in the contract.

Unless of course they go real bigo and use ML synthesis ;)
 
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Kernist

Member
Dec 1, 2017
318
364
If making things better would require too much resources then maybe they should look into it earlier and think where they can cut corners? There is a reason why all of these porn games here don't have full voicing - it's too fucking expensive. Instead only sex scenes or important story moments are voiced and money are put for better use. Is it great Subverse is fully voiced? Yeah, ofc, but not at the cost of sex scenes! Surely many people would prefer if only for example sex scenes, devotion quests and boss battles were voiced but have additional writing before and after sex scenes instead.

That way let's make a game which is only 1 hour long and have 3 characters voiced by Johnny Depp, Lady Gaga and Anatoly Karpov. Sure, game is bad in any other aspect but game has epic VA, right? "There was not enough resources to do story branching, budget was too low, do you know how much VA costs?".

There is a level of importance in every aspect of the game. Barely voiced porn game with good story and sex scenes is better than fully voiced porn game with sex scenes without context. Monster Girl Quest is a fucking masterpiece and only few girls were voiced. Fruit of Grisaia was barely voiced but story made this game worth every dollar. Subverse has yet to show it's best side, but if it will be just VA - that's bad.
 
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Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
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If making things better would require too much resources then maybe they should look into it earlier and think where they can cut corners? There is a reason why all of these porn games here don't have full voicing - it's too fucking expensive. Instead only sex scenes or important story moments are voiced and money are put for better use. Is it great Subverse is fully voiced? Yeah, ofc, but not at the cost of sex scenes! Surely many people would prefer if only for example sex scenes, devotion quests and boss battles were voiced but have additional writing before and after sex scenes instead.

That way let's make a game which is only 1 hour long and have 3 characters voiced by Johnny Depp, Lady Gaga and Anatoly Karpov. Sure, game is bad in any other aspect but game has epic VA, right? "There was not enough resources to do story branching, budget was too low, do you know how much VA costs?".

There is a level of importance in every aspect of the game. Barely voiced porn game with good story and sex scenes is better than fully voiced porn game with sex scenes without context. Monster Girl Quest is a fucking masterpiece and only few girls were voiced. Fruit of Grisaia was barely voiced but story made this game worth every dollar. Subverse has yet to show it's best side, but if it will be just VA - that's bad.
Except the backers paid for full VA's, so its expected to be there. And its not 'at the cost of sex scenes'. You've seen like 8-10 scenes from 3 ladies. You really can't say its not good enough when its barely the beginning.

And it just keeps repeating that people want it in the story, they want it in the story....You don't know how much is in the story, we've just seen one scene when they join the crew. For all we know there's 10 more premium scenes for each girl between here and the devotion quest capoff. But we don't know. And all the speculation in the world isn't doing anything but just causing endless debate.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
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Kernist
Play Kalyskah, you'll be surprised

Btw The Subverse Voices in Chaos :D
 
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Kernist

Member
Dec 1, 2017
318
364
Yeah, but we didn't say we expect the best porn game there ever was. Studio FOW themselves said it's first premium porn experience, shortly before launch. And this EA certainly doesn't show it. It would be different if they approached it like "listen guys, our game will be awesome in the end but for now EA will just cover the basics to check if everything is working properly on various rigs, please do not treat it like it's the level final product will have". No, "world's first premium experience, we are launching soon, yay!"...

BS, it was for making better launch sales. If they would be honest many people would decide it's better to wait. That's why i cringed when you said DC was like "someone told me we should add microtransactions, I left the meeting then, everything for you guys!". Yeah...
 
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XSV4353

New Member
Oct 4, 2018
2
1
Hello everyone, i have problem. I try it finish mini game when we try it kill last bandint on chess. But i cant move like frozzen but game is not frozen. I try it exit and open game again but this time on this move i get white screen. I download UPLOADHAVEN full version. Now i try it download torrent version i hope this will work. (Edit) Even this version have same bug.
 
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Gwedelino

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Game Developer
Sep 4, 2017
1,030
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I know that it's a very rough estimation but let's see :

- Around 2 millions dollars from Kickstarter

- An unknow amount from steam (Early Access).

We don't know how much from Steam, but at least we can try to estimate it. There is a way to estimate those sales using the number of review :
20.png

I think I can use this data of 41 sales per review, since as I said before, it's still a rough estimation.
Game has currently 6094 review.
Price of the game is set at 30 $. I don't know if price is the same for each country (I think no) but still, most buyers comes from Europe / USA.

So we can estimate the number of sales at nearly 250 000.
Which give us an income of nearly 7 500 000 $
minus the 30% steam commission : 5 250 000 $

So with Kickstarter + steam sales we have something like : 7 250 000 $

Well, fair enought, it's not 10 millions (I said this because I used anoter "sales per review" ratio, which seems to be outdated, now it's more accurate.)
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,558
A branching story is just too beyond their scope with the time and budget they have. Again first game ever for these guys. Even Bioware had experience with games like Baldur's Gate and Knights of the Old Republic before they came out with Mass Effect. You're simply just asking for too much there.
Well, you see how things can end up when over stretching at to little time. Obsidian got tasked with make the sequel to KOTOR, and was just given 13-16 months to complete the game, and still got cut short on time to release due to the suits at top. I guess its a repeating story with Obsidian, seeing they pushed Fallout New Vegas out in 18 months time, albeit the engine and majority of graphic assets where already there from past games. Fast forward some years and they create their own IP with "The Outer Worlds".. and the difference between be under the heel of someone else and to be your own master, quite noticeable.

Subverse already got story content with multiple wafius. If they had to do several branching paths as well with so many characters, it would just become to big. Branching paths favor games with few characters. If you look at like Quantic Dreams "Heavy Rain, Beyond Two Souls, and Detroit; Become Human" you have games where branching paths, twist and turns, make for a good experience.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,558
I know that it's a very rough estimation but let's see :

- Around 2 millions dollars from Kickstarter

- An unknow amount from steam (Early Access).

We don't know how much from Steam, but at least we can try to estimate it. There is a way to estimate those sales using the number of review :
View attachment 1123973

I think I can use this data of 41 sales per review, since as I said before, it's still a rough estimation.
Game has currently 6094 review.
Price of the game is set at 30 $. I don't know if price is the same for each country (I think no) but still, most buyers comes from Europe / USA.

So we can estimate the number of sales at nearly 250 000.
Which give us an income of nearly 7 500 000 $
minus the 30% steam commission : 5 250 000 $

So with Kickstarter + steam sales we have something like : 7 250 000 $

Well, fair enought, it's not 10 millions (I said this because I used anoter "sales per review" ratio, which seems to be outdated, now it's more accurate.)
You extracted the cost of development yet, or done any actual thought about those numbers? Just curious....


Might be worth checking out....


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