Gwedelino

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According to this, it has a max of 20k owners, with a peak player count of 1.7k.
If it was 250k owners like you say, concurrent players would be at least 10k.
Do you have any study / data that back your claim ?
 

Deepsea

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Apr 20, 2017
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Do you have any study / data that back your claim ?

It's a scraper API that looks at steam data to determine how many have been sold or bought. Back in 2018 Steam hid the exact numbers of games sold however so it's more of a guesstimate at this stage but I'd take this 20k sold over your 250k sold simply due to how many current people are playing the game, which is 1,700 people. Since it only came out last week and if it did sell more than 200k copies, there would be more than 1,700 people playing. You don't see a 99% drop off in players inside of a week, especially for a game as highly publicized as this.
Judging by how many steam reviews there are is a false metric since it can be easily wrong. Take Greedfall for example, Steamspy says it sold 500k to 1M copies. Your estimate of 41 copies sold per review at 10k reviews put total sold at 420k.
Link to article saying the company sold over a million copies.


What you're essentially doing is what Harold Camping did for his end of the world predictions and pulling numbers out of nowhere with figures that makes no sense to the actual value that is way off of what it should be.

As for Subverse itself, 2 million raised in kickstarter, be generous and say 20k bought through steam which means about 700k raised though that. Total budget be generous again and say $3 mil. Certainly more reasonable than your 7 mil budget don't you think? There is no way this project has generated that much of a budget, simply for the fact if it did they would have hired actual fuging devs to work on the game, not make it some space shot em up that a grad student could make for finals.
 

Joshua Tree

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Jul 10, 2017
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It's a scraper API that looks at steam data to determine how many have been sold or bought. Back in 2018 Steam hid the exact numbers of games sold however so it's more of a guesstimate at this stage but I'd take this 20k sold over your 250k sold simply due to how many current people are playing the game, which is 1,700 people. Since it only came out last week and if it did sell more than 200k copies, there would be more than 1,700 people playing. You don't see a 99% drop off in players inside of a week, especially for a game as highly publicized as this.
Judging by how many steam reviews there are is a false metric since it can be easily wrong. Take Greedfall for example, Steamspy says it sold 500k to 1M copies. Your estimate of 41 copies sold per review at 10k reviews put total sold at 420k.
Link to article saying the company sold over a million copies.


What you're essentially doing is what Harold Camping did for his end of the world predictions and pulling numbers out of nowhere with figures that makes no sense to the actual value that is way off of what it should be.

As for Subverse itself, 2 million raised in kickstarter, be generous and say 20k bought through steam which means about 700k raised though that. Total budget be generous again and say $3 mil. Certainly more reasonable than your 7 mil budget don't you think? There is no way this project has generated that much of a budget, simply for the fact if it did they would have hired actual fuging devs to work on the game, not make it some space shot em up that a grad student could make for finals.
A bit wrong there....

All time peak was 25k at release day. 24h peak 1765... just now 1045....

The early access release had content 4-8 hours worth. The replayability is not really there.. Those that bought and played it at release majority of have already "used up" the content released and waiting for updates.

If you wanted to compare with other games, you would had to look for another early access game that had about same level of content.

Steamdb estimate between 110k and 230k sold copies based on playtracker....




As for "highly publicized ", they said they spent ZERO on marketing though...
 
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Deepsea

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Steamdb estimate between 110k and 230k sold copies based on playtracker....

Huh, playtracker is a neat little site, bookmarking that one.
So, revise then. 200k sold at 30 is indeed 6mil. They've made money then. Too bad the game is in bad a condition as it is.
 

Quintilus

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Aug 8, 2020
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You don't see a 99% drop off in players inside of a week, especially for a game as highly publicized as this.
DUM EXTERNAL have approximately same player drop over course of a first week. I can even say that its true almost for all nowadays game.
Unless its some kind of forknife or similar game.
 

stenctrum

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May 16, 2020
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Adding more and more scenes into Pandora will not fix the issue. It will probably make it even worse. They simply can't fix it without getting rid of Pandora completely. Let's just be honest here, it's very clear case of bad design choice. Xeno stuff and all other questionable things should be optional and avoidable but with Pandora everything is optional and avoidable. And for a porn game thats just bad design. I honestly don't care who they are, what they done before or how much money they got on Kickstarter. Poor DAZ Renpy developers don't make that bad design choices. It looks like Studio FOW never actually played any kind of porn game. Those Devotion Quests or something sounds promising but it will be not enough.
 
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Razrback16

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Adding more and more scenes into Pandora will not fix the issue. It will probably make it even worse. They simply can't fix it without getting rid of Pandora completely. Let's just be honest here, it's very clear case of bad design choice. Xeno stuff and everything should be optional and avoidable but with Pandora everything is optional and avoidable. And for a porn game thats just bad design. I honestly don't care who they are, what they done before or how much money they got on Kickstarter. Poor DAZ Renpy developers don't make that bad design choices. It looks like Studio FOW never actually played any kind of porn game. Those Devotion Quests or something sounds promising but it will be not enough.
Ya I think Pandora could work if it was just a replay interface for replaying sets of scenes you've already unlocked via choices in the narrative. But if it's going to be like this throughout without more of a narrative-based tie-in, I think that will devalue the game in the long-run.

I saw a suggestion on the Steam forums this morning where someone had the idea of, when using Pandora, there was also a narrative cutscene showing the Captain maybe calling whichever girl the scene is for, and they have an exchange, whether it's over the intercom, or whatever, and have her show up, etc. to get the scene going. That would help. It just causes things to be really disjointed when the scene starts mid-way through and is just a loop. And don't get me wrong loops are okay in certain areas that you want to see repeated, like the thrusting sections, but there is so much more to a proper scene. The setup matters. Lead in and lead out matter a great deal as well.

We'll see what they come up with. I'm concerned the end-result is not going to be favorable, but I want to give them a chance before I write any finalized reviews anywhere.
 

Gwedelino

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Sep 4, 2017
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Huh, playtracker is a neat little site, bookmarking that one.
So, revise then. 200k sold at 30 is indeed 6mil. They've made money then. Too bad the game is in bad a condition as it is.
To be honest, If you have supported the project with Kickstarter or if you're a pirate, this early access thing is a god thing since it's just more money put into the project. Money is not everything, I know, but it's still a good news since it cost you nothing.

Moreover, we know that a lot of content has not been put into the game yet, and that they wanted to deliver a rather stable but barebone version of the game. We can easily check this since we already saw a lot of content in the multiple cinematics they put online that is not present in the early access version of the game. Plus I know that a lot of early access games are a bugfest, and it didn't look like it was the case for subverse, so I have no reason to doubt it was indeed a "stable but barebone" version of the game.

However I still have a huge problem with what 1 thing they said until now : " All the VA work has been done".

This kind of sentence is quite worrying since it doesn't let enough space for improvment.
 

Razrback16

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Jul 20, 2020
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However I still have a huge problem with what 1 thing they said until now : " All the VA work has been done".

This kind of sentence is quite worrying since it doesn't let enough space for improvment.
Agreed. Definitely makes me think it's unlikely they will have any 'touch-up' scenes created to help fix the lack of narrative with Pandora, etc. Would love to be wrong, though.
 

Joshua Tree

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Jul 10, 2017
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Agreed. Definitely makes me think it's unlikely they will have any 'touch-up' scenes created to help fix the lack of narrative with Pandora, etc. Would love to be wrong, though.
Where did they say they would fix any narrative with Pandora? They already responded to all this, so why expect more that what been said?
 

Razrback16

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Jul 20, 2020
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Where did they say they would fix any narrative with Pandora?

They already responded to all this, so why expect more that what been said?
I am referencing the sex scenes - so far they've all been in Pandora. If they make changes that makes things happen outside of Pandora, I am fine with that, too, as long as it gets fixed, but as I stated, I am concerned the common concerns people have with this will not be resolved.

Here's what they said on the topic just for reference -

SEX WITH THE STORY
I also noticed a lot of complaints about the sex not being integrated with the story, and for those that were not aware of the Kickstarter diaries... the Devotion Quests are coming, and they should greatly alleviate the concerns regarding this. In addition to the dialogue options, in my opinion the Devotion Quests (unlocked when devotion reaches a high enough level) are the marquee content of the game, blending thrills, romance and sex into one satisfying package that is capped off with a 3+ minute StudioFOW cinematic movie. Imagine the loyalty quests in Mass Effect 2 but finished off by an amazing sex scene. That is exactly what the devotion quests will deliver and I'm so proud of the actors' performances during these segments. I can't wait until these are integrated into the game, they make our movies look amateurish by comparison.
 

Joshua Tree

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Jul 10, 2017
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I am referencing the sex scenes - so far they've all been in Pandora. If they make changes that makes things happen outside of Pandora, I am fine with that, too, as long as it gets fixed, but as I stated, I am concerned the common concerns people have with this will not be resolved.
The devotion/loyality chain with the waifus been planned all along. So there wouldn't be any need to touch up the narrative/scenes in Pandora. Those take place outside Pandora...
 

Razrback16

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Jul 20, 2020
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The devotion/loyality chain with the waifus been planned all along. So there wouldn't be any need to touch up the narrative/scenes in Pandora. Those take place outside Pandora...
I'm not talking about those. The most common complaint with the xxx scenes in general is the lack of context / narrative. That's what we are talking about. The devotion scenes will likely be fine as they should have context, but that is one section of a much larger amount of xxx content in the game. It's the other content that I was talking about.
 

ddcheatme

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Apr 23, 2020
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FOWcoins, heh totally not shady and totally trustworthy new blockchain bitcoins people, just so you know, the founder of FOW is already pretty well endowed in his pockets with this stuff, make of that what you will
 

Joshua Tree

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Jul 10, 2017
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FOWcoins, heh totally not shady and totally trustworthy new blockchain bitcoins people, just so you know, the founder of FOW is already pretty well endowed in his pockets with this stuff, make of that what you will
People in Germany, whaaa whaaa whaaa. We can't buy the game.....

FOWcoins? whaaaa whaaaa whaaaa....

Yeah imagine someone come up with a way where people can pay for adult entertainment (games, whatever), that isn't allowed in their respective countries....
 

Kernist

Member
Dec 1, 2017
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People in Germany, whaaa whaaa whaaa. We can't buy the game.....

FOWcoins? whaaaa whaaaa whaaaa....

Yeah imagine someone come up with a way where people can pay for adult entertainment (games, whatever), that isn't allowed in their respective countries....
Yeah, because there is surely no other option for german people to pay for porn than cryptocurrency.
 
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