You created this meaningless circle by bringing this "but they must pay their VA argument".
My opinion is quite clear, and I will say it again : it's about how they spend their money, not how much they have.
I already said in my previous post that I wouldn't mind having way less sex scenes in the game in order to favorise quality other quantity. In this situation, you don't spend more, you just make a different choice of how you spend your money.
Same for giving context to the sex scenes and same for the VA. We would probably have a different adventure and different dialogues if they decided to give sex scenes fully implemented into the story, but it would have been better for my point of view.
Thats really the crux of it, overwhelming mismanagement and poor game design.
Even the pandora interface could have been done right, they just half assed it. What they wanted to do with it was give people the ability to chain scenes together into custom interactive events. Then they realized at some point this is hard, that context became hard, and decided to remove context (or never had it to begin with) from the equation. Rendering a system invented for customizablilty entirely sterile. Even that could be reading too much into it because this is the first time they've ever had to deal with 'contextualizing' anything. Their videos are self contextualizing, Worgen X _____, but in a videogame every sex scene needs to be narratively supported or... subverse happens.
How you'd fix this from the current state is a product of several new elements.
1. In narrative sex scene unlocks with a narrative intro and outtro (The fucking duh one)
2. the pandora system as an interface is girl specific and opens when you click a "sex menu" button when interacting with her
3. They add something new, radiant intro and outtro.
5-7+ randomized "So Captain what are we going to do on the bed" "I haven't been fucked like that since gradeschool" Visual novel segments that bookend the 1-3 sex scenes you've chosen.
I can even foster a simple lore/mechanics fix for why mantics aren't cuckshit
>They're piloted by you
Why you aren't a field unit, you are. Just not as you.
Lily cloned the current batch of Mantics from your DNA and you're piloting/directing them in combat. When you aren't in direct control, they're just order driven beasts. Why this is a desired military technology, easy bake
becoming a hive faction. Why people are chasing Lily.
To the proposed "you get to the gallery through the girl menu" change, then how do you get to mantic content? The current interface, on the bed. For mantic scenes only. Separated from general content.
Lily didn't start fucking dogs, the player (having agency) being a le edgy pervert gets the bright idea to patch in to a mantic and mount her in the lab. She doesn't complain much and doesn't force the issue that she knows you know you piloted it the 97 times she's been fucked by her experiments this week.
With any, let alone meaningful choice, being absent from Subverse's game design these are the kind of mostly simple mechanic/structure side changes that would give some much needed actual gameplay to their game. Because as it sits, the combat isn't gameplay. It's reduced in role to a minigame due to the lack of gameloop surrounding it.