To my suggestion, it's also a return to form of the initial scope of the game.
As Fow thought it up, the game was supposed to be about raping women with monsters to breed more monsters for your monster army.
Now thats at home here, and what all the comics are about, but that initial idea doesn't exactly get past the censors and doesn't sit well in this "climate" of political correctness and other such pearl clutching at power fantasy escapism.
"You are the mantics" fixes all that.
And makes you an actual faction with a chance at actually taking down the "empire." Playing right into the "empire" main race maintaining their psyonic powers through sexual purity and all the rest of the lore fluff for why you are fighting for Truth and justice and SEX accross the galaxy.
Typically a "macguffin" is the reason here for why game. You should have done something wacky as a space adventurer in the intro that made you the progentor of the mantics. Easy one, You stole it from the space pirates, who stole it from fortune, who stole it from the empire, who made it as a god weapon to subjugate their own species who's powers come from abstaining from sex.
When cornered you use it on yourself and now Fortune and this whole plan to overthrow the empire falls on your shoulders.
Then as the roguishly handsome and handsomely roguish (under the panties) captain, you get to be the humanizing mouth piece of this hive faction and convince the ladies of the galaxy they want to fuck you for the cause.
Your army grows with more units, made slowly by Lily or the old fashioned way through monster rape, and thats why the first faction you go after is the fuckbots
They aren't people, have no agency, and it isn't rape. You capture a fuckload of them and they clone you a bigboy army of mantics.
Sidebar: Imagine Demi as the niave and sweet AI queen at the heart of the sexbot menace and absorbing their faction as a first galaxy arc. Setting a pattern of earning your "waifus" through the core combat mechanics.
Ideally then comes VN relationsim mechanics of convincing your crew and captured enemies to bear your mantic children, sending videos of it out across the internet to proselytize the benefits of mantic sex, but sticking to the limited mechanical scope of subverse you can make this all happen as part of the linear narrative through cutscene.
Bottom line as the overarching meta plot, the empire falls into shambles over the course of the game because of the threat and pornagraphic propaganda of your sex positive, giant dick having, swarm faction that directly neutralizes the core imperial races psyonics. All because their ground forces want to fuck the mantics they're fighting.
There you have wrapped up with a nice little bow the game they actually wanted to make, but with their ducks in a row about
1. Global framing of sex content being the player with the female characters
2. Narratively suported core mechanic of the Mantic on X they wanted to animate
3. all sex is consensual
And if it sounds like this, or any, or the released version of Subverse would make hell of a lot more sense as an RTS instead of xcom-bullethell, it's because it does.
They always wanted to make an "Overlord" style game. Instead we got subverse due to the constraints of normies and their inability to write or game design around them.
As Fow thought it up, the game was supposed to be about raping women with monsters to breed more monsters for your monster army.
Now thats at home here, and what all the comics are about, but that initial idea doesn't exactly get past the censors and doesn't sit well in this "climate" of political correctness and other such pearl clutching at power fantasy escapism.
"You are the mantics" fixes all that.
And makes you an actual faction with a chance at actually taking down the "empire." Playing right into the "empire" main race maintaining their psyonic powers through sexual purity and all the rest of the lore fluff for why you are fighting for Truth and justice and SEX accross the galaxy.
Typically a "macguffin" is the reason here for why game. You should have done something wacky as a space adventurer in the intro that made you the progentor of the mantics. Easy one, You stole it from the space pirates, who stole it from fortune, who stole it from the empire, who made it as a god weapon to subjugate their own species who's powers come from abstaining from sex.
When cornered you use it on yourself and now Fortune and this whole plan to overthrow the empire falls on your shoulders.
Then as the roguishly handsome and handsomely roguish (under the panties) captain, you get to be the humanizing mouth piece of this hive faction and convince the ladies of the galaxy they want to fuck you for the cause.
Your army grows with more units, made slowly by Lily or the old fashioned way through monster rape, and thats why the first faction you go after is the fuckbots
They aren't people, have no agency, and it isn't rape. You capture a fuckload of them and they clone you a bigboy army of mantics.
Sidebar: Imagine Demi as the niave and sweet AI queen at the heart of the sexbot menace and absorbing their faction as a first galaxy arc. Setting a pattern of earning your "waifus" through the core combat mechanics.
Ideally then comes VN relationsim mechanics of convincing your crew and captured enemies to bear your mantic children, sending videos of it out across the internet to proselytize the benefits of mantic sex, but sticking to the limited mechanical scope of subverse you can make this all happen as part of the linear narrative through cutscene.
Bottom line as the overarching meta plot, the empire falls into shambles over the course of the game because of the threat and pornagraphic propaganda of your sex positive, giant dick having, swarm faction that directly neutralizes the core imperial races psyonics. All because their ground forces want to fuck the mantics they're fighting.
There you have wrapped up with a nice little bow the game they actually wanted to make, but with their ducks in a row about
1. Global framing of sex content being the player with the female characters
2. Narratively suported core mechanic of the Mantic on X they wanted to animate
3. all sex is consensual
And if it sounds like this, or any, or the released version of Subverse would make hell of a lot more sense as an RTS instead of xcom-bullethell, it's because it does.
They always wanted to make an "Overlord" style game. Instead we got subverse due to the constraints of normies and their inability to write or game design around them.
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