Jap games.I wonder at the end how much would it cost to complete this kind of project.
Do someone know a completed game on F95 which started with great ambition and had a lot of financial ressources ?
Jap games.I wonder at the end how much would it cost to complete this kind of project.
Do someone know a completed game on F95 which started with great ambition and had a lot of financial ressources ?
I like how you didn't address the point in question, and actually just kinda straw maned what I actually said.Well, since only sense that my monitor stimulates is vision, thats all I need. Subverse animations look worse.
Majority of the games on this site, included the high earner ones march to the tune of a one man band...I wonder at the end how much would it cost to complete this kind of project.
Do someone know a completed game on F95 which started with great ambition and had a lot of financial ressources ?
Ok. The problem is - not much dynamics to show in 5sec loop of ordinary not "premium" scene.I like how you didn't address the point in question, and actually just kinda straw maned what I actually said.
Blender animations are only better in terms of lighting, and skin texturing. FOW's animations look better as dyanmic animations, which is what one should be aiming for when making a sex game with animation in it.
Correct me if I'm wrong, by the way:Except the loops from those people aren't good, they look good, but the animation itself is mediocre.
Take this recent HydrafX animation for example
You must be registered to see the links
The animation has very nice lighting, and texture rendering, due to the use of Blender, but outside of that
And you can see these same issues in FPSBlyck, Yeero, and Lvl3, animations as well
- Her body is oriented in such a way that there only has to be minimal movement on the boobs.
- Her hands, arms, and face, are almost static outside of some slight back and forth movement on the arms.
- Shes not actually impacting the guy's body so there doesn't have to be any real ass jiggle.
- The first half of the animation is just the same basic in-out movement repeated for 12 seconds, and the last 5 seconds are that same movement from a different angle.
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Now compare this to something like the animation of Lily getting fucked by the dildo machine in Subverse. In that animation
The lighting and skin texturing looks worse then Blender animations due to the use of Unreal, but there is significantly more actual animation here.
- Lily's body is constantly leaning forward, and arching back, due to the pleasure she is feeling.
- Her face is making various different expressions, with eye, mouth, and eyebrow, movement being common.
- There is a notable stomach budge from the machine pushing into her, and said bulge gets more intense as the machine goes faster.
- During the climax scene she leans forward heavily due to the intensity of the machine, and her legs falls off the side of the couch.
- As the speed of the machine speed goes up, and Lily starts moving around more, there is more movement in the boobs and ass.
HydraFX, Yeero, FPSBlyck, and other Blender animations have better lighting and skin texture rendering due to it being Blender, but when it comes to the actual animation itself its bare bones basic stuff you can see people like Noname55 do in SFM. Its not even particularly good vanilla porn because even most vanilla porn tends to have more intensity. This is a common problem with Blender animations because Blender is known to pretty much shit itself once you try going harder, and is in many ways less able to do physics based movement compared to something like SFM, or Unreal, which have, you know, actual physics engines.
Its also why you don't really see many Blender animators making longer movies. Its incredibly difficult as Blender doesn't do intensity, or jiggly well. You can see this problem crop up in something like NYL's longer blender videos.
You must be registered to see the links
He has these girls with massive futa dicks, but they are barely fucking each other. Its the slowest blowjobs, the slowest handjobs, the slowest sex, possible because Blender can't do intensity real well. Compare that to something like the Kunoichi movies by FOW, or even most of the loops in Subverse, and you can see the night and day difference.
Ok I will be more straightforward then...Majority of the games on this site, included the high earner ones march to the tune of a one man band...
You can't compare that with a medium sized game studio (whatever)...
Basically.Correct me if I'm wrong, by the way:
So, in short:
Blender does magic when it comes to lighting and texture, but still barebones in terms of "intensity" of the scene where SFM and Unreal do their magic to make a scene "feels alive" but the lighting and texture aren't as good as Blender.
In between these three engines, they're just the opposite version of each other, then?
That's not how it works. There are no mission fails or wrong clicks that lead to NTR.Oof i rather watch the H clips without context than playing the game knowing that any mission fails or wrong click could lead me to watch "so-called avoidable" ntr scenes
This is dumb lol. No matter how much you textwall and do pseudo-analysis of porn, fpsblyck and people of his caliber will always shit on studiofow.Except the loops from those people aren't good, they look good, but the animation itself is mediocre.
Take this recent HydrafX animation for example
You must be registered to see the links
The animation has very nice lighting, and texture rendering, due to the use of Blender, but outside of that
And you can see these same issues in FPSBlyck, Yeero, and Lvl3, animations as well
- Her body is oriented in such a way that there only has to be minimal movement on the boobs.
- Her hands, arms, and face, are almost static outside of some slight back and forth movement on the arms.
- Shes not actually impacting the guy's body so there doesn't have to be any real ass jiggle.
- The first half of the animation is just the same basic in-out movement repeated for 12 seconds, and the last 5 seconds are that same movement from a different angle.
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Now compare this to something like the animation of Lily getting fucked by the dildo machine in Subverse. In that animation
The lighting and skin texturing looks worse then Blender animations due to the use of Unreal, but there is significantly more actual animation here.
- Lily's body is constantly leaning forward, and arching back, due to the pleasure she is feeling.
- Her face is making various different expressions, with eye, mouth, and eyebrow, movement being common.
- There is a notable stomach budge from the machine pushing into her, and said bulge gets more intense as the machine goes faster.
- During the climax scene she leans forward heavily due to the intensity of the machine, and her legs falls off the side of the couch.
- As the speed of the machine speed goes up, and Lily starts moving around more, there is more movement in the boobs and ass.
HydraFX, Yeero, FPSBlyck, and other Blender animations have better lighting and skin texture rendering due to it being Blender, but when it comes to the actual animation itself its bare bones basic stuff you can see people like Noname55 do in SFM. Its not even particularly good vanilla porn because even most vanilla porn tends to have more intensity. This is a common problem with Blender animations because Blender is known to pretty much shit itself once you try going harder, and is in many ways less able to do physics based movement compared to something like SFM, or Unreal, which have, you know, actual physics engines.
Its also why you don't really see many Blender animators making longer movies. Its incredibly difficult as Blender doesn't do intensity, or jiggly well. You can see this problem crop up in something like NYL's longer blender videos.
You must be registered to see the links
He has these girls with massive futa dicks, but they are barely fucking each other. Its the slowest blowjobs, the slowest handjobs, the slowest sex, possible because Blender can't do intensity real well. Compare that to something like the Kunoichi movies by FOW, or even most of the loops in Subverse, and you can see the night and day difference.
You tell me? DarkCookie pull like 80k a month on Summertime Saga, yet, the progress towards completion dragging out...Ok I will be more straightforward then...
Do we know on F95zone at least one completed project that used Patreon and raised a lot of money during his development (let's fix that to at least 10 000 dollars a month). ?
The problem with what you saying is that you discard Blender light and textures for more animation. But the animated bodies from subverse looks like they belong to telltale games. So no mater how animated Killi body parts are she looks like made of red wax.Basically.
Blender also has a much higher learning curve required to just even get into it compared to something like SFM, which is why theres still many animators using SFM even today, like Noname55. On one hand SFM crashes constantly, but Blender has its own trade off with taking forever to render simple scenes due to it being a resource hog.
I do want to note I wasn't trying to shit on HydraFX, Yeero, FPSBlyck, NYL, etc. I just wanted to point out that thier actual animations aren't actually that good animation wise. Its mostly lighting and texture work. Impressive lighting and texture work, but mostly that.
Mostly because no one is interested in actual 1.0 version.You tell me? DarkCookie pull like 80k a month on Summertime Saga, yet, the progress towards completion dragging out...
That's why I'm asking because I have not a single game in mind.You tell me? DarkCookie pull like 80k a month on Summertime Saga, yet, the progress towards completion dragging out...
Because... If you make 80k a month and you basically pocket majority of that..... You want it to keep going and going and going?That's why I'm asking because I have not a single game in mind.
I can think about Future Fragments, but this game will be released only this summer and was already delayed multiple times, so not a completed game yet.
I can find a lot of completed games with way less ressources, but nope for the big ones.
Which is why none of them have come even close to matching the amount of patrons, and money, FOW was bringing in back when they were on Patreon, or been able to make the kinds of movies FOW did, or managed to raise over 2 million dollars in a kickstarter, or have one of the global trending game sales on Steam? Yep, they are totally shitting on FOW alright.This is dumb lol. No matter how much you textwall and do pseudo-analysis of porn, fpsblyck and people of his caliber will always shit on studiofow.
I don't think you have ever seen a Telltale game model. All you have to do is go on rule 34 and look up someone like Clem from Walking Dead to see the VAST difference in how much better FOW's models look compared to a Telltale game model.The problem with what you saying is that you discard Blender light and textures for more animation. But the animated bodies from subverse looks like they belong to telltale games. So no mater how animated Killi body parts are she looks like made of red wax.
Which is why none of them have come even close to matching the amount of patrons, and money, FOW was bringing in back when they were on Patreon, or been able to make the kinds of movies FOW did, or managed to raise over 2 million dollars in a kickstarter, or have one of the global trending game sales on Steam? Yep, they are totally shitting on FOW alright.
I don't think you have ever seen a Telltale game model. All you have to do is go on rule 34 and look up someone like Clem from Walking Dead to see the VAST difference in how much better FOW's models look compared to a Telltale game model.
And I would rather have a cartoonish looking body then something that looks like its made of plastic like most Blender animations do. When you try to go realistic like many Blender animations do, the small imperfections stand out more, and create an uncanny valley effect that makes the overall experience less enjoyable.
This is why all those VNs on this site using DAZ assets are so ugly. The lack of lighting, the incoherant texture quality, the lack of properly scaling between assets, and the creepy doll eye stares, stand out more compared to anything using more cartoony 3d models, or any game with 2D art.