CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,052
2,189
So we can say that Illusion games are the Triple A games of porn games.
I always hear people talking about how good illusion games are, and I never try to play this kind of game.

It is good just because of the porn, or does it offer good gameplay too ?

Currently Subverse is trying to do both.
 

SkyPirate122

Newbie
Dec 10, 2017
32
59
I always hear people talking about how good illusion games are, and I never try to play this kind of game.

It is good just because of the porn, or does it offer good gameplay too ?

Currently Subverse is trying to do both.
Well the gameplay is the porn itself in most of Illusion games except their newest game A.I. Shoujo in which there's some kind of survival, builder and taking care of your girl aspect.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Yes, most popular mobile games are something like "raiding on the shadow of a legend".
But there are, in any case, erotic mobile games. The fact that they are not present in appstore/googleplay is not mean that they are not exist.

IMO you should comparing game industry with film industry.
Is production of Brazzers have >9000 "money" of budget? No, its literally bald man in Super Mario outfit and half naked woman.
Does Disney comics films have >9000 "money" of budget? Yes, but...TBH well they are not that good. Or even good at all.

IMO Subwerse is rather exclusion from rules, because....I dont know why. Studio FOW isnt popular enough to pull "YO MANS, WE GONNA MAKE PORN GAME WITH ELIENS, EEEEE BABY" off just on its reputation.
Yes, and no... Big issue with adult content is money processors. People like to get paid for their work (games in this case). If you can distribute your game through a platform such as steam, you don't have to worry about it. If you release a game on mobile, and you can't get it sold through an app store. It become hard to monetize of it.

When looking at the adult movie industry. There was a golden age before the internet. Then internet came and everyone with a camera could start make and release content with snap of a finger in addition to rampart piracy. Big budget adult movies did occur and was profitable when people still bought VHS, and later cd/dvd's. Today people just go to pornhub (whatever) and jerk of to free stuff, the market is just not there anylonger...

In term of worth, it would be wrong to put a value on a single movie Brazzers make, but look at the worth of the entire company as whole. Their worth is probably a lot more than you think...
 

Metarux

Newbie
Aug 23, 2018
32
33
what make those unity/unreal engine game different from some r34 3DCG is the ability to directly control the gameplay,or at least control the camera ,these are many successful 3d studios out there make full advantage of this like Project Helius, miconisomi,...
And Subverse lacks of this,i mean their budget for making actual porn is like 10% while 90% for making Star War movies and Touhou ez mode gameplay
I like Subverse jokes inside the game, the chicken invader style gameplay,and unique characters design,but i hope they would give a better try at making actual porn-the main reason it got so hyped in next update
 
Dec 19, 2018
29
77
These are all the sex scenes in the game so far as videos. Mega
Most of these videos are loopable except for the premium ones that could be controlled.
I'm including a text file that goes over the unused audio files in this first version of the game. This could mean that these scenes are coming in the future or that nothing will ever happen with them, hopefully the former. I could upload the audio if people want that.
Audio Pls, and where did you manage to get that?
 

Kardie222

Newbie
Mar 30, 2021
19
14
Triple A games isn't really a huge part of the gaming market other than income/profit. Mid level and indy games make up the bulk of actual number of games. No, we won't see adult games with the budge of the likes of GTA series, Assassins creed and so forth, but that we could see double digit million budget adult games is not that far fetched.

The thing that hold back.. how to put it? More proper game studios is the stigma it carries to make such games. Where as the guys behind Subverse doesn't have anything like that holding them back. The interesting thing that might be worth looking at is how much Subverse end up make of profit. Because end of the day there is those that want to back you with money as long as there is profit to be made.

People cry about like Subverse raised SO MUCH MONEY.... But if you account for a dev team at their current size work a couple years, that is not really that much money in the grand scale of things.
Meh, I don't think Subverse is going to be the huge double digit million dollar hit. I'm not even sure it's going to make back the kick starter money. If the game reaches 5 millions or heck even 3 million sells I'd be shocked.
 

SajuukKhar

Newbie
Jul 12, 2017
64
70
Meh, I don't think Subverse is going to be the huge double digit million dollar hit. I'm not even sure it's going to make back the kick starter money. If the game reaches 5 millions or heck even 3 million sells I'd be shocked.
Subverse made around 2mil USD on their kickstarter, at the current price point of 30 dollars they would need to sell 66,666 copies to make that back, and they have already sold over 25,000 based on top concurrent users on Steam.

much less someone pushing the technical AND content envelope like HydraFX Bewyx or Pewposterous
As much as I like both HydraFX and Pew, neither of them are pushing technical or content envelopes.

Their content looks the way it does because they are using Blender, which is naturally better at lighting and skin texture rendering then SFM, because that it what it was made for. That isn't on them, its on the software they are using.

Likewise, the content of their animations tends to be very slow, basic, sex scenes, lacking any real intensity compared to something like FOW's SFM movies, or Drills3D's videos, because Blender isn't very good at that. Even hydraFX's longer videos, like that 2B/9S one are just a few very basic, slow, low movement, loops stitched together.

NYL is pushing Blender harder on a technical level. But even then, you compare some of the newer Blender work

To one of his older SFM animations

And while the Blender animation has better lighting/texture rendering... the SFM animation actually shows far more technical development in terms of speed, and nuance of movements, then the Blender one does. This is becuase Blender really isn't good at that sort of thing, hence why you rarely if ever see longer, 30 minute long, blender animations.
 
Last edited:

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Meh, I don't think Subverse is going to be the huge double digit million dollar hit. I'm not even sure it's going to make back the kick starter money. If the game reaches 5 millions or heck even 3 million sells I'd be shocked.
It doesn't need to "make back" the kickstarter money. The funds from the kickstarter helped to realize the project. The early access help with a cash injection to complete it.

If you compare like Subverse to Huniepop double date on steamdb. Subverse beat Huniepop with like 10k peak players. (15k vs 25k). The estimate of ownership of copies is 20k higher for huniepop than for Subverse, but Huniepop been out for almost 2 months longer. Huniepop released as a full game with far more replayability than Subverse with its early access content.

So in terms of numbers it does look like Subverse off for a good start though...
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Subverse made around 2mil USD on their kickstarter, at the current price point of 30 dollars they would need to sell 66,666 copies to make that back, and they have already sold over 25,000 based on concurrent users on Steam.
According to steamdb the estimate is between 100k and 210k copies based on playtracker and 131k+ and 393k+ based on estimates of reviews (of which I guess they do estimates based on comparable results for other games).
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,052
2,189
According to steamdb the estimate is between 100k and 210k copies based on playtracker and 131k+ and 393k+ based on estimates of reviews (of which I guess they do estimates based on comparable results for other games).
Don't forget that Steam take a 30 % commission, and kickstarter is 8% plus a fixed little amont of money for each backer.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Don't forget that Steam take a 30 % commission, and kickstarter is 8% plus a fixed little amont of money for each backer.
Yeah but even at 100k copies they would be close to 2m USD already after steam gotten theirs...
 

ddcheatme

New Member
Apr 23, 2020
7
29
Subverse made around 2mil USD on their kickstarter, at the current price point of 30 dollars they would need to sell 66,666 copies to make that back, and they have already sold over 25,000 based on concurrent users on Steam.
concurrent users are not the total though, estimated playtracker ownership is around 150.000 copies minus over 50k of bakers who got the keys for free so I think the game has legit at least 50-80k total owners?
 
Feb 20, 2021
25
91
In respect of the game price, is it worth buying the game now? I mean, will the price rise once it's fully released or will it stay the same? Because then we can all wait for a sale
 

ddcheatme

New Member
Apr 23, 2020
7
29
In respect of the game price, is it worth buying the game now? I mean, will the price rise once it's fully released or will it stay the same? Because then we can all wait for a sale
As the game is right now I do not recommend it. It will be raised to 40$ I think once its completed but the chances of that ever happening are slim
 

Andonthatday

Member
Feb 12, 2020
273
193
Not to mention its a porn game, not a traditional game where sales are front ended.
This shit will keep on selling forever, infact more as content starts coming through.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
As the game is right now I do not recommend it. It will be raised to 40$ I think once its completed but the chances of that ever happening are slim
I never bought a game on early access that later had the price go up.... What make you believe the price go up?
 
2.90 star(s) 284 Votes