Meh, I don't think Subverse is going to be the huge double digit million dollar hit. I'm not even sure it's going to make back the kick starter money. If the game reaches 5 millions or heck even 3 million sells I'd be shocked.
Subverse made around 2mil USD on their kickstarter, at the current price point of 30 dollars they would need to sell 66,666 copies to make that back, and they have already sold over 25,000 based on top concurrent users on Steam.
much less someone pushing the technical AND content envelope like HydraFX Bewyx or Pewposterous
As much as I like both HydraFX and Pew, neither of them are pushing technical or content envelopes.
Their content looks the way it does because they are using Blender, which is naturally better at lighting and skin texture rendering then SFM, because that it what it was made for. That isn't on them, its on the software they are using.
Likewise, the content of their animations tends to be very slow, basic, sex scenes, lacking any real intensity compared to something like FOW's SFM movies, or Drills3D's videos, because Blender isn't very good at that. Even hydraFX's longer videos, like that 2B/9S one are just a few very basic, slow, low movement, loops stitched together.
NYL is pushing Blender harder on a technical level. But even then, you compare some of the newer Blender work
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To one of his older SFM animations
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And while the Blender animation has better lighting/texture rendering... the SFM animation actually shows far more technical development in terms of speed, and nuance of movements, then the Blender one does. This is becuase Blender really isn't good at that sort of thing, hence why you rarely if ever see longer, 30 minute long, blender animations.