Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
This is a quote from a recent review which reminds me of something that I don't think has been addressed in this dab train of BTFO'ing the shills
>the space combat is bad, bugfilled, and fundamentally broken

Enemies spawn outside of the combat area on many planets. Waves are triggered by death of a previous wave, but because they are using prebought combat assets they have no ability to change or fix this. Enemies spawn outside of the combat area. The autosaves don't fix it. Even on the main quest planets. I've had to shoot in a loop around the combat area trying to aggro ships not chasing me that spawned outside the combat area of the space map. You can miss ONE small ship and sit there for 30 minutes like I did trying to hunt it down in or out of the combat area. An enemy can spawn outside the map and you have to shoot it for it to shoot back, then spar with an enemy not on screen to kill it to progress the game.

Everything about Subverse is Objectively Trash.
You got a link to those prebought combat assets then? There is linked reviews above from youtube stating the shoot em up part is among the better parts of the game, and is done very well. Nevermind those normies that does game reviews and such for a living hu?

Sit there 30 mins waiting for a ship sounds like a bug and not actual gameplay. If you buy into that, then you didn't really play that part of the game at all.
 

Kernist

Member
Dec 1, 2017
368
548
You got a link to those prebought combat assets then? There is linked reviews above from youtube stating the shoot em up part is among the better parts of the game, and is done very well. Nevermind those normies that does game reviews and such for a living hu?

Sit there 30 mins waiting for a ship sounds like a bug and not actual gameplay. If you buy into that, then you didn't really play that part of the game at all.
Actually prebought assets is a confirmed thing. I remember one of the updates when people caught up on the fact ships used in Subverse share the same assets with one other game (Stellaris maybe, I don't remember). Studio FOW confirmed it's true and that there is nothing wrong in it (and maybe they are right, SHMUP in porn game is not a priority so maybe there is no sense in designing everything yourself).
 

IG88a

Newbie
Oct 9, 2019
84
367
You got a link to those prebought combat assets then? There is linked reviews above from youtube stating the shoot em up part is among the better parts of the game, and is done very well. Nevermind those normies that does game reviews and such for a living hu?

Sit there 30 mins waiting for a ship sounds like a bug and not actual gameplay. If you buy into that, then you didn't really play that part of the game at all.
>seething

Yeah, my material lived experience of the game was several planets requiring firing around the entire combat area at random for tens of minutes to clear quests on random planets due to the bug in the prebought asset's wave system making them spawn outside the fucking map.

"The ship combat is the good part" is only in comparison to the absolute tedium of the ground combat Prebought asset and false if you are actually used to this SNES tier combat system pioneered by newgrounds and online games the last decade. One upgrade level, poor combat. All due to prebought assets. You're stupidly OP for most of the game, gated only by bugs like enemies outside the combat area, and the "good" shooter gameplay can be beaten with a ship barely upgraded. They fucked up hard on the combat loop. A new angle of why the game is not only bad but irrecoverable.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Actually prebought assets is a confirmed thing. I remember one of the updates when people caught up on the fact ships used in Subverse share the same assets with one other game (Stellaris maybe, I don't remember). Studio FOW confirmed it's true and that there is nothing wrong in it (and maybe they are right, SHMUP in porn game is not a priority so maybe there is no sense in designing everything yourself).
Stellaris doesn't use any prebought assets. I got the game + every expansion and dlc for it. Its not a shoot em up either. its a 4x game. If its a confirmed thing, then there should be actual facts and sources. Or is there more of someone said something so it must be true? I can't remember to have seen any "dildo/dick and boob" spaceships in other games though.

The ground combat thing, might be another tale though.

Although, many games you find in early access on steam use "free" assets during development stages and then gradual replace them with their own as development progress. You seen this in like Empyrion, 7 days to die, Stars End and a whole host of other games.
 

Kernist

Member
Dec 1, 2017
368
548
You got a link to those prebought combat assets then? There is linked reviews above from youtube stating the shoot em up part is among the better parts of the game, and is done very well. Nevermind those normies that does game reviews and such for a living hu?

Sit there 30 mins waiting for a ship sounds like a bug and not actual gameplay. If you buy into that, then you didn't really play that part of the game at all.
Found it, Dev Diary 22, 28 May 2020.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
>seething

Yeah, my material lived experience of the game was several planets requiring firing around the entire combat area at random for tens of minutes to clear quest and random planets due to the bug in the prebought asset's wave system making them spawn outside the fucking map.

"The ship combat is the good part" is only in comparison to the absolute tedium of the ground combat Prebought asset and false if you are actually used to this SNES tier combat system pioneered by newgrounds and online games the last decade. One upgrade level, poor combat. All due to prebought assets. You're stupidly OP for most of the game, gated only by bugs like enemies outside the combat area, and the "good" shooter gameplay can be beaten with a ship barely upgraded. They fucked up hard on the combat loop. A new angle of why the game is not only bad but irrecoverable.
Found it, Dev Diary 22, 28 May 2020.
This the "big crime".... ? Oh dear, should we string up every creator on this site that use stock assets in their games as well?

Where is the smoking gun of them bought the entire shoot em up game, tactical part etc, that people been screaming about?
 

Kernist

Member
Dec 1, 2017
368
548
This the "big crime".... ? Oh dear, should we string up every creator on this site that use stock assets in their games as well?

Where is the smoking gun of them bought the entire shoot em up game, tactical part etc, that people been screaming about?
1618042100213.png
People had mostly problem with this part of the update. "Design philosophy behind them"? "Did we nailed it or not"?

Then they showed us the screens identical to those from the asset. I mean, yeah, it's not a big crime, it helps saving resources and I support it, but I don't understand why weren't they upfront about it. They said it only after they were called out. It's like trying to create an illusion that's their own work and they had some "philosophy" behind this design.
 

Izalith

Newbie
Sep 15, 2019
93
280
Nothing wrong with using prebought assets. Those are amazing models.
Just don't bullshit and claim there's a "design philosophy behind them." Full of shit and trying to take someone else's credit for their hard work.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Nothing wrong with using prebought assets. Those are amazing models.
Just don't bullshit and claim there's a "design philosophy behind them." Full of shit and trying to take someone else's credit for their hard work.
Uh, design philosophy I would found to be use assets suitable and fitting for the gameplay. Like, not have fucking mario carts in a space shooter, plush animals and whatever.

I'm quite sure those fuckbots, dildo/dick ships, boob/vagina ships etc wasn't bought in any asset store...
 

Kernist

Member
Dec 1, 2017
368
548
Uh, design philosophy I would found to be use assets suitable and fitting for the gameplay. Like, not have fucking mario carts in a space shooter, plush animals and whatever.

I'm quite sure those fuckbots, dildo/dick ships, boob/vagina ships etc wasn't bought in any asset store...
You are probably right, after all drawing penises is something we learn during our time at primary school in notebooks.

And I agree, it was a very good choice they didn't use assets for Mario Cart or horses in armors in space combat. That's a praiseworthy philosophy indeed.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
You are probably right, after all drawing penises is something we learn during our time at primary school in notebooks.

And I agree, it was a very good choice they didn't use assets for Mario Cart or horses in armors in space combat. That's a praiseworthy philosophy indeed.
Actually, those "fuckbot" models/ships is better than anything I can draw, so I challenge you to draw better :ROFLMAO:
I didn't draw much penises and such in primary school, because back then teachers actually could be scary af.... and getting wrapped over the hands with a wooden ruler was not really desired..
 

Kernist

Member
Dec 1, 2017
368
548
Actually, those "fuckbot" models/ships is better than anything I can draw, so I challenge you to draw better :ROFLMAO:
I didn't draw much penises and such in primary school, because back then teachers actually could be scary af.... and getting wrapped over the hands with a wooden ruler was not really desired..
I design reactors, not draw dicks for a living. Again, the "do better" argument. "Your keyboard broke after 2 weeks of using? Do better". "Food in our restaurant looks 10 times worse than in our menu? Do better". People have right to expect quality when paying for something and criticizing something doesn't require proficiency in the field. I wouldn't stay for long in my field if I would say "do better" when someone expects me to alter something.
 
Apr 29, 2018
200
192
Found it, Dev Diary 22, 28 May 2020.
Well, hang on, what you're showing is a little different from what IG88a is claiming. We know that many of the models are pre-made assets that were either free (there's even an in-game joke about it) or purchased, IG88a is specifically claiming the ground combat mechanic is also a pre-made module from the store rather than something the programmers StudioFOW hired made from scratch.

Honestly, I can't take the accusation seriously because he's being way too hyperbolic about it. I don't doubt that he's encountered a bug with it, but he hasn't actually presented any proof or explained why he thinks his case makes it fundamentally irrecoverable.
 
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Jun 15, 2019
67
84
Well so far I'm okay with the game but, I can't seem to get past the Drilldildozer 69,000 mission, after I destroy it, the characters talk and then the game stops responding, still hear the music but the game just freezes anyone else with a similar problem??? 1618053686327.png

Right there it just stops responding.

Tried waiting.
Tried not waiting and switched tabs.
PC is decent.
No other parts of the game have any issues prior to this.
Didn't try replaying the game again because I'm hoping someone has a save just beyond this point so I can continue playing.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
Well so far I'm okay with the game but, I can't seem to get past the Drilldildozer 69,000 mission, after I destroy it, the characters talk and then the game stops responding, still hear the music but the game just freezes anyone else with a similar problem??? View attachment 1134354

Right there it just stops responding.

Tried waiting.
Tried not waiting and switched tabs.
PC is decent.
No other parts of the game have any issues prior to this.
Didn't try replaying the game again because I'm hoping someone has a save just beyond this point so I can continue playing.
There was a patch on steam that addressed various bugs... I guess maybe this one of them.......

The only bug I found was when defending that station and the EMP never did discharge. After the 3rd or 4th attempt it did though.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,571
I design reactors, not draw dicks for a living. Again, the "do better" argument. "Your keyboard broke after 2 weeks of using? Do better". "Food in our restaurant looks 10 times worse than in our menu? Do better". People have right to expect quality when paying for something and criticizing something doesn't require proficiency in the field. I wouldn't stay for long in my field if I would say "do better" when someone expects me to alter something.
It wasn't about "do better" it was about, those fuckbot models... You don't buy them or find them as free assets, that is made inhouse... If they use a mix of free or store bought assets combined with their own, who the fuck care as long as it all fit in the theme of the game. Or "Design philosophy" if the need arise to use grand words.

If you do design reactors for a living, I suppose you know something about cost of projects etc as well then. Or at least educated enough to know how the real world work in regard of running costs, wages, etc.
 

Fanguy69

New Member
Apr 10, 2021
5
3
This game is perfect and flawless. The devs are undercharging. It should be 70.00$ because it's one of the if not the best adult games currently on the market.
 

arpaschad

Member
Sep 18, 2017
101
81
*sigh*

If only studio FOW focused on hiring game designers first than the voice actors...

also, I think using recycled assets as part of their ''game design'' for the game... I mean they make the in-game baddies self-aware that they are assets used in shovelware porn game...

So I don't think SFOW would be apologetic for their ''creative choices''...
 

Kernist

Member
Dec 1, 2017
368
548
Well, hang on, what you're showing is a little different from what IG88a is claiming. We know that many of the models are pre-made assets that were either free (there's even an in-game joke about it) or purchased, IG88a is specifically claiming the ground combat mechanic is also a pre-made module from the store rather than something the programmers StudioFOW hired made from scratch.

Honestly, I can't take the accusation seriously because he's being way too hyperbolic about it. I don't doubt that he's encountered a bug with it, but he hasn't actually presented any proof or explained why he thinks his case makes it fundamentally irrecoverable.
I don't know anything about it, I just wanted to show that indeed Studio FOW used premade assets in game, but I didn't meet anyone else who was claiming ground combat mechanic is a premade module. I didn't play EA to not spoil anything for myself before final build, so can't help you with that. I just showed that premade assets are indeed used in the game, but I don't know how many and where.

Also there were claims here base models for characters were ripped from Honey Select or something like that showing some proofs for it, but I didn't understand anything from that proofs because I am bad at this stuff. That would be big if proven right.


It wasn't about "do better" it was about, those fuckbot models... You don't buy them or find them as free assets, that is made inhouse... If they use a mix of free or store bought assets combined with their own, who the fuck care as long as it all fit in the theme of the game. Or "Design philosophy" if the need arise to use grand words.

If you do design reactors for a living, I suppose you know something about cost of projects etc as well then. Or at least educated enough to know how the real world work in regard of running costs, wages, etc.
How can you say it wasn't about "doing better" when you specifically said " I challenge you to draw better ".
 

Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
6,864
*sigh*

If only studio FOW focused on hiring game designers first than the voice actors...

also, I think using recycled assets as part of their ''game design'' for the game... I mean they make the in-game baddies self-aware that they are assets used in shovelware porn game...

So I don't think SFOW would be apologetic for their ''creative choices''...

They did though? Not all of them are public though, because some don't exactly want to flash this on their resume, as adult content in general isn't really accepted in the usual industry.
 
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