- Jul 10, 2017
- 6,158
- 6,567
You got a link to those prebought combat assets then? There is linked reviews above from youtube stating the shoot em up part is among the better parts of the game, and is done very well. Nevermind those normies that does game reviews and such for a living hu?This is a quote from a recent review which reminds me of something that I don't think has been addressed in this dab train of BTFO'ing the shills
>the space combat is bad, bugfilled, and fundamentally broken
Enemies spawn outside of the combat area on many planets. Waves are triggered by death of a previous wave, but because they are using prebought combat assets they have no ability to change or fix this. Enemies spawn outside of the combat area. The autosaves don't fix it. Even on the main quest planets. I've had to shoot in a loop around the combat area trying to aggro ships not chasing me that spawned outside the combat area of the space map. You can miss ONE small ship and sit there for 30 minutes like I did trying to hunt it down in or out of the combat area. An enemy can spawn outside the map and you have to shoot it for it to shoot back, then spar with an enemy not on screen to kill it to progress the game.
Everything about Subverse is Objectively Trash.
Sit there 30 mins waiting for a ship sounds like a bug and not actual gameplay. If you buy into that, then you didn't really play that part of the game at all.