Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,567
I don't know anything about it, I just wanted to show that indeed Studio FOW used premade assets in game, but I didn't meet anyone else who was claiming ground combat mechanic is a premade module. I didn't play EA to not spoil anything for myself before final build, so can't help you with that. I just showed that premade assets are indeed used in the game, but I don't know how many and where.

Also there were claims here base models for characters were ripped from Honey Select or something like that showing some proofs for it, but I didn't understand anything from that proofs because I am bad at this stuff. That would be big if proven right.



How can you say it wasn't about "doing better" when you specifically said " I challenge you to draw better ".
sigh, as you said you didn't play the game above... There is a faction called "fuckbots" in the game, its like how to put it... imagine a mix of the Reavers from Firefly, and The borg from startrek. They want to sexually assault you and I guess ASSimilate you. So their spaceships more like flying dicks, boobs and and vags... You was the one that brought up drawing penis's in primary school, not I...
 

Kernist

Member
Dec 1, 2017
326
390
sigh, as you said you didn't play the game above... There is a faction called "fuckbots" in the game, its like how to put it... imagine a mix of the Reavers from Firefly, and The borg from startrek. They want to sexually assault you and I guess ASSimilate you. So their spaceships more like flying dicks, boobs and and vags... You was the one that brought up drawing penis's in primary school, not I...
This I knew, they showed some designs in KS updates.
 
Jun 15, 2019
66
84
There was a patch on steam that addressed various bugs... I guess maybe this one of them.......

The only bug I found was when defending that station and the EMP never did discharge. After the 3rd or 4th attempt it did though.

So any way to get past this bug I have? Or to wait for the next update? No way of save transfering or something?
 

Deleted member 324588

Engaged Member
Dec 9, 2017
2,738
6,862
Side note, this argument about reused assets is really just pointless. like its there, we already knew from the dev diaries. What matters is how they use them, and many people appear to like the space combat, so I'd say they're used well (and we've only seen 3 factions so far).

If reusing things was a problem, then every game that uses RPGMaker as a base would be considered lazy.
 
Apr 29, 2018
198
191
Also there were claims here base models for characters were ripped from Honey Select or something like that showing some proofs for it, but I didn't understand anything from that proofs because I am bad at this stuff. That would be big if proven right.
Oh, I was the one who asked for proof and what was presented was absolutely not proof at all, in fact the person making the claim didn't even bother playing the game, so they were making a very serious accusation based on hearsay, what appeared to be a personal grudge with Studio FOW's modeler, and a complete ignorance of what their own proof was actually showing.

Just to go into a bit more detail than my initial rebuttal to that post, the UV Map is a 2D representation of a 3D model's surface that's made by basically choosing where you want to cut up a model and "unwrapping" it; the only similarity between the Subverse UV Map and Honey Select UV Map was how the modeler chose to cut up the arms and body/legs, but virtually nothing else was the same. The Subverse UV Map had far more vertices (represented by all those lines you see), it had several additional meshes that the Honey Select model didn't have (for example, the vagina is a separate mesh in Subverse, but in Honey Select it's a part of the body and has much lower mesh density because Illusion never intended it to be seen past a mosaic), and proportions on certain parts are immediately recognizable as different (you can see in the UV Maps that Subverse's hands are actually like hands, while Honey Select's look like fingers sprouting out of the forearm).

Now it's still possible that it's a heavily edited Honey Select model, but there are programs that can compare two models and tell you how many similarities there are and literally nobody's claimed to have done this analysis.
 

IG88a

Newbie
Oct 9, 2019
84
367
There are dozens of fully flushed out Xcom and Bullet Hell/Shmup combat systems as assets accross the unity and unreal webstores. They demo'd combat in this form as prerelease footage and marketing material before true "work" on the game even started. So like their ingame enemies said in such a lolsorandom 4th wall fashion, everything but the FOW models is prebought stuff they're cobbling together into a game.

If they didn't, they should have. Might have cut down on the 2 years of devhell before being forced to release to keep the lights on. If their extra special 12 man teams coders did all this inhouse, it's pretty shit and looks exactly like they stripped down something from the assetstore into the most barebones of space/ground combat system.

Only design philosophy on display is "It's a porngame, who cares about combat progression" with the zero difficulty, pointless upgrades, and completely broken clear rating system. If it isn't a prebought asset Why is there a clear rating at all. It isn't tracked anywhere, it has no bearing on payout of money or PP points, and planets aren't repeatable. Occam's razor, it's present in the prebought assets and no one connected it to the larger game design. It's just hanging there as a vestigial limb giving you Gold while clearing ground combat despite losing several characters or bronze in every random ship combat. You wouldn't code this in, you'd just put a "Success" rubber stamp at the end of levels, if you weren't working with someone elses assets. Which is worse, gross incompetence or asset flipping? Considering this is the "strong" part of the game.

They get zero points for what someone else made before the game was a twinkle in FOWs eye working as intended, but lose a lot that it doesn't.
 
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SajuukKhar

Newbie
Jul 12, 2017
64
69
Dude.... This game did opened up on Pateron, cuz I was fucking there where it happened dude! It hardly gotten any attraction at all when it was on Pateron, then when they put the game on KickStarter, it was then the game gotten attraction then dude! And for your information, I use to be a lurker on the internet for a very very very long time, before I desided to become talktive on it, years afterwards, so I knows what in the Hell was going on with shit on the internet, way before I became vocal of about things, that started affected the things that I consumed as a consumer, and seeing the stuff that I loved being destroyed because of some PC shit....
Uhh no. Subverse never had a Patreon page. Studio FOW had a patreon page for several years, which they used to fund their movies from around 2014-2018, but Subverse itself was never on Patreon. They got kicked off of Patreon months before they released thier last movie in late 2018, and Subverse only came into production after that.

That same shit you just said, CAN BE SAID TO ALL OF THOSE GOD AWFUL TRIPLE A GAMES AND THEIR DEVS AS WELL, That should never ever be a use to use as a fucking lame ass excuse at all, none what so ever! No one should never ever uses that lame ass excuse at all, none! It just gives other a fucking Free Pass IF they do and doesn't forces them to become better over time, and also Studio FOW are the people in it, before they named themselves Stuido FOW, has been around for 20 fucking years, yes they have been around that fucking long!
Source Film Maker, the program all these people started on before they made FOW, only came out in 2012. And SFM porn didn't start to get popular until 2014. SFM isn't even 9 years old, and the people in FOW hasn't even been animating that long, let alone 20 years.
 
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Izalith

Newbie
Sep 15, 2019
93
280
There are dozens of fully flushed out Xcom and Bullet Hell/Shmup combat systems as assets accross the unity and unreal webstores. They demo'd combat in this form as prerelease footage and marketing material before true "work" on the game even started. So like their ingame enemies said in such a lolsorandom 4th wall fashion, everything but the FOW models is prebought stuff they're cobbling together into a game.

If they didn't, they should have. Might have cut down on the 2 years of devhell before being forced to release to keep the lights on. If their extra special 12 man teams coders did all this inhouse, it's pretty shit and looks exactly like they stripped down something from the assetstore into the most barebones of space/ground combat system.

Only design philosophy on display is "It's a porngame, who cares about combat progression" with the zero difficulty, pointless upgrades, and completely broken clear rating system. If it isn't a prebought asset Why is there a clear rating at all. It isn't tracked anywhere, it has no bearing on payout of money or PP points, and planets aren't repeatable. Occam's razor, it's present in the prebought assets and no one connected it to the larger game design. It's just hanging there as a vestigial limb giving you Gold while clearing ground combat despite losing several characters or bronze in every random ship combat. You wouldn't code this in, you'd just put a "Success" rubber stamp at the end of levels, if you weren't working with someone elses assets. Which is worse, gross incompetence or asset flipping? Considering this is the "strong" part of the game.

They get zero points for what someone else made before the game was a twinkle in FOWs eye working as intended, but lose a lot that it doesn't.
Issue isn't the prebuilt assets really. Studio FOW could have handcrafted the ships and it wouldn't have changed people's enjoyment of the game.
Bigger question is wtf they did with the $2 million + additional sales.
Prebuilt assets (ships, combat, whatever) would be fine if the other shit was good. But it isn't; the sex scenes suck and the game is just an empty husk once you take out all those prebuilt assets.

WHERE IS THE SEX!?
 

Gwedelino

Well-Known Member
Game Developer
Sep 4, 2017
1,046
2,163
As someone
Oh this is finally out, I remember hearing of this game, and quick google shows article written online May 2/2019 says they were being funded on kickstarter: "After initially asking for £150,000 (approximately $195,000 USD) to build Subverse's full 10 chapters, the Kickstarter surpassed its final £1 million stretch goal by earning £1,668,626 (or approximately $2.1 million USD)."

This had alot of hype, reminds me about star citizen/no mans sky/cyberpunk but only hello games has really redeemed their respect and CDPR is currently on the path too.
This game had enough funding but this is very far from being great.. Its worth watching but maybe 6 months will do it some good.
6 Month might be a bit short.

To be honest I don't think it will take less than 3 months to get the next major update.

So 6 months would mean 2 updates (Elaisha / Pandora)

Game will probably be under development for at least 3 years
 
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