Well...ya'll sure talked a lot. Do feel like its all a bit redundant considering we've really only seen like...5-10% of the game thus far.
Gameplay may seem easy, but then I've seen numerous comments from people that had difficulty with it (and these are just 1 star missions so I can imagine later ones). Not everyone has experience in the two gameplay loops, so its a bit exaggerated to say its easy. They're simple designs, but you can get quite deep with a simple system. It doesn't seem diverse atm, but then there's only been like 2 enemy factions, 2 heroes, and 4 minions to choose from so far. Adding the fact they've stated numerous additions coming to grid combat, and it'll get real diverse eventually.
As for non-repeatable missions, did Mass Effect let you retry missions once you'd cleared them? Cuz I can't imagine Bioware would've wanted players to just sit on the first few planets til they were max and made the rest of the game a cakewalk. There's 5 nebulas with numerous galaxies to explore, so much so that if the player does everything, they can unlock everything.
The most criticism that's been levied at the game was for the Pandora system, and sex not being part of the story. Again...they've addressed this. They explained that they only put just enough scenes in the game so the system could be properly tested and get feedback. And thank fuck they did, cuz I could only imagine how much people would be crying had they stuck to their original plan and completed the entire game first. They've already pivoted to make those complaints heard. We can only wait and see.
Regarding pre-bought assets, yes they did with some ships for combat. But people tend to think their budget means AAA porn game and it doesn't.
If it seems like people are defending this game to death, its namely because there's no real reason to call this game dead off of its initial starting point. The devs haven't gone anywhere, they keep us in the loop with monthly blog updates, and they've responded to all the criticisms from their backers and customers. So maybe just wait for the Ela update, and then the Pandora update after that before exhausting all these repetitious discussions?
And right back to the gaslighting
It's 25%+ of the game. First 6 chapters. Clearly angling towards galaxy builds to rush the thing out before the lights truly turn off. More than enough to know they're locked in, on the voiceacting albatross alone, only reinforced by their repeated doubling down on their current broken mechanics.
And now with the "you can't hold an xcom clone to the standard of Xcom circa 1993" instead of "this isn't a porn game, it's a real bigboy game."
So it's just perfectly fine the combat is rudimentary and mechanically devoid and will always be like this, just with a pallet swap from fuckbot to ____. That the clearance Rank system is a meaningless asset store'ism. That the upgrade system doesn't materially effect gameplay or at the least gate access to later game missions. That they didn't even manage to get the planet scanning/mantic material gathering from their prelaunch gameplay reveal working for the release. That it's impossible to use tactics... and impossible to lose... in ground combat unless you skip until your team is dead.
There is enough to unlock everything in the build
only if you manually track how many goodboy points you need for all available scenes, then stop using the girl entirely. There is no in game way to track this, no prompt, no clear progression mechanic
like say in-narrative relationship benchmarks that unlock the scenes so you know you're at the end. The hastily crammed in "bar" isn't a fix for this, unless you think the way the game is meant to be played is to shovel hundreds of "gifts" at a girl in one sitting until she spits out pooterpoints. Pretty sure you still wouldn't have enough either way, and if you do
it'd remove the entire point of having girl specific currencies. It's just bad game design.
Most events are literally the same map and randomized layout. This is a repeat, radiant type of system, not "like mass effect" with unique story missions they put any work into. The fact the entirely galaxy becomes sterile is a design and mechanic problem, yet another foundational one, coming off of them not mapping out how their game design operates. One that leads directly to one of the easiest game states to be in, one girl having all the galaxies goodboypoints and no more worlds to conquer.
A much bigger problem than the nonexistant person who doesn't know how to circle strafe people have
actually run into.
Because of the sheer tedium of it all in
my anecdotes no one had any trouble with combat, but those that erroneously assumed the game wasn't that stupid just shut the thing off when they realized they'd have to play it again to grind with a different alt fire. No way they'd sit through that shit again, they watched it on pornhub and regretted spending any time in subverse after watching the minutes of actual content.
Per pandora "They've addressed this" and no one likes the answer. Their answer means the game has no future. Maybe they honestly believe the lack of actual criticism on their discord/curated steam forum means people like what they're doing and it isn't just some ever helpful sycophants torpedo'ing the future of the very game they think they're somehow defending by banning anyone who notices it coming apart at the seams.
Two years and "uh this is just what we had on hand, stop treating it as representative" is worse. You do realize thats worse right? Why did they release at all then when they didn't need to? Needing a cash injection, not that it was forthcoming, would be the likely culprit. The playercounts and trajectory after those backer keys activated doesn't suggest they got it. That should concern you if you think you're getting a full game here.
If you're honestly wondering why there are the same arguments, stop propping up the same empty assertions every time you've managed to slide open criticism off the last page by responding to "update when" with "soon." It ends when instead of cropping up to refute every fresh "wow the game is bad, what a letdown" post you stop falling on your sword over elements that are indefensible and realize your
personal belief is you hope, for some unarticulatable reason, it will get better contrary to all evidence and dev communication.
What do you think the impression of Subverse and Studio FOW becomes when under that 2.5/5 a solid 80% of the thread is detailed posts breaking down how the game is bad, disappointing, or exposing the poor practices of FOW community management standing in stark contrast to the remaining 20%'s dogged, vacuous shilling?