And I’d balance that against the people that are happy with it, be it on steam or discord, and say the negative are very much in the minority.
Whether the people who criticize the game are a minority or not is besides the point, it is moot to the discussion.
It doesn't change the fact that from a game design point of view (and even by adult game standards) Subverse is at best an underwhelming game with many flaws, given the budget and overall production quality.
Most people are simple creatures; you need only see what is popular across different media such as music, games, television, etc to realize that just because the majority of people like something, it doesn't make that something good or above criticism. Nothing is perfect of course and everything has haters and critics who most of the time are a very small minority.
But the point is that even Subverse's the critics are a minority, it is definitely a much more sizeable minority than usual for a piece of media (in a percentage), which in itself speaks volumes and is a testament to the game's design failings, regardless if the majority of people liked the game, because as we established, most people have simple needs and don't have enough knowledge to know when something is flawed.
The conclusion is that the majority of sfow's audience were of people who are into adult videos, and not adult games, so if Subverse happens to be one of your first adult games that you played then it will surely seem like an impressive thing, because the presentation is great. But for people who have more experience with adult games in general, then the sub-par execution is more clear, which consequently generate the displease seen here.