Joshua Tree
Conversation Conqueror
- Jul 10, 2017
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Sorry, but the artwork in that game suck balls compared to Subverse..Breeders of the Nephelym. Plenty of game mechanics made by a lonesome developer.
Sorry, but the artwork in that game suck balls compared to Subverse..Breeders of the Nephelym. Plenty of game mechanics made by a lonesome developer.
Detroit Become Human had a development budget of 30 million Euro... also...Honestly, it feels like StudioFow should have made Subverse's gameplay similar to Detroit: Become Human (interactive movie). Would've played their strenghts better (animations, voice acting, fun plot, etc.)
At least for a first game. Until they have enough experience to try other more complex genres.
I understand you don't want a game, you want a interactive movie. SFOW wanted to make an actual GAME, and good was that...You are trying too hard to miss the point.
Try reading again, but slowly this time.
If you like shoot em up and tactical grid comabt, the gamplay is fine enough. If you hate such gameplay it's not. Just as people dislike fps, rpg's , or whatever. Not everyone can like the same things.I'm saying that the gameplay they chose wasn't the best for their current experience in making actual games.
Which is…0. So what should they have started with? They picked a simple form of tactical grid combat with basic SHMUP gameplay. Both of which, despite their simplicity, many players have found to be fun or challenging.I'm saying that the gameplay they chose wasn't the best for their current experience in making actual games.
so they took their strengths, making quality smut films and combined it with hiring experienced game devs to make an actual game with quality smut and…Focus on your strenghts and don't mislead the public.
Easy.
And I’d balance that against the people that are happy with it, be it on steam or discord, and say the negative are very much in the minority.The animations are good but not well implemented into the actual game.
The combat is repetitive and get's boring really fast.
Just take a look at the reviews here, people are not satisfied with the game. It is lacking content and gameplay quality.
Whether the people who criticize the game are a minority or not is besides the point, it is moot to the discussion.And I’d balance that against the people that are happy with it, be it on steam or discord, and say the negative are very much in the minority.
forgot the ‘in my opinion part’ there.Whether the people who criticize the game are a minority or not is besides the point, it is moot to the discussion.
It doesn't change the fact that from a game design point of view (and even by adult game standards) Subverse is at best an underwhelming game with many flaws, given the budget and overall production quality.
Most people are simple creatures; you need only see what is popular across different media such as music, games, television, etc to realize that just because the majority of people like something, it doesn't make that something good or above criticism. Nothing is perfect of course and everything has haters and critics who most of the time are a very small minority.
But the point is that even Subverse's the critics are a minority, it is definitely a much more sizeable minority than usual for a piece of media (in a percentage), which in itself speaks volumes and is a testament to the game's design failings, regardless if the majority of people liked the game, because as we established, most people have simple needs and don't have enough knowledge to know when something is flawed.
The conclusion is that the majority of sfow's audience were of people who are into adult videos, and not adult games, so if Subverse happens to be one of your first adult games that you played then it will surely seem like an impressive thing, because the presentation is great. But for people who have more experience with adult games in general, then the sub-par execution is more clear, which consequently generate the displease seen here.
think that’s steam actually, I believe there’s some system they use when a review bombing like this occursLooks like steam mods have the subverse forum on overwatch or something. Some "chinese" threads get deleted as soon as they appear. Next up, steam get under siege by Cbinese for denying them the "freedom of democracy" to protest...![]()
personally I liked the direction TLJ was going with it, but it seems they just backtracked all over it. But yeah off topic.Off topic, but negative reviews were NOT the ones reponsible for the sequels sucking.
Yeah, but saw not just regular mods there today, saw some with actual VALVE tags on them doing some enforcing.think that’s steam actually, I believe there’s some system they use when a review bombing like this occurs
Makes sense, can’t just not deal with something that significant. Specially if the dev contacts them about it.Yeah, but saw not just regular mods there today, saw some with actual VALVE tags on them doing some enforcing.
Eh, only for lazy people who don't read some of the actual reviews and just look at the percentages (and in my experience most people read the reviews or even inquire on messageboards if they want more information). It's important to actually read what people have to say. When I'm interested in a game on Steam, I read reviews from verified owners, and I use the options in the filters to only read reviews from people who are not only verified, but have played the game for a specified # of minimum hours and I look for commonalities in the positives and negatives to see what people think is good, bad, and mediocre before deciding whether to buy a game, and for how much $.Can review bombing actually harm the game sales?
Here is a hint...Why I can't start the game after I downloaded the game? It keeps jumping me to steam and the application not launching
I'm relatively new to this site, so I also have a question: is there a reward for the 100th user asking the same question? It would explain a lot.Here is a hint...
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