- May 14, 2020
- 108
- 121
Played about 2 hours or so, and it was pretty fun.
The quality is pretty top-notch, great looking models (especially DEMI), I respect the fact that they're 100% taking the piss with the writing approach - some legit funny bits here and there. I also like where they're going with the story, and the cast of characters are pretty solid so far. The voice acting is also FUCKING STELLAR - definitely one of the highlights of the game so far.
If anything, Subverse is leagues ahead of any other basic bitch 3DCG v0.1 project that I end up seeing here on the daily.
Personal gripes are mostly the accessibility. You might think "haha, accessibility in a porn game" but the only accessibility bit they address is colorblindness and that's it. The text is fucking tiny and there's absolutely no font resizing options that I've seen, there's no subtitles for the cinematic portions, and the UI can be criminally small. I don't know if I missed an option or something in the settings, but they should address that as soon as possible. Or maybe I should invest in some glasses.
At least the resolution options and framerate are solid. TotalBiscuit would be proud, rest his soul.
Design-wise, I dig the SHMUP and turn-based strategy gameplay segments. Breaks up the pace and has a truly game-y feel. I was a bit weirded out by it in the trailer since I was expecting a different approach, but we all can't be CDPR.
A few gripes, though:
[SHMUP]
- bullet-sponge bosses (the Tibold fight was a slog, don't you fucking lie to me)
- lack of weapon diversity (standard shot and a missile, hoo-fuckin-rah)
- lack of visual clarity (aka, getting lost in the backgrounds because of how fucking tiny the ship is in contrast to how dynamic the background is)
[XXX-COM]
- UI scaling (tying back to accessibility)
- better contrast between allies and enemies (again, lack of visual clarity)
If anything, what this demonstrates is potential. If they're gonna be in Early Access for the next year, they better be getting content out there in a timely manner and doing their best to continually improve the game.
They're a lock for my 30 quid if they build on the impressions from this release.
I'm willing to pay, but I need to see much more.
The quality is pretty top-notch, great looking models (especially DEMI), I respect the fact that they're 100% taking the piss with the writing approach - some legit funny bits here and there. I also like where they're going with the story, and the cast of characters are pretty solid so far. The voice acting is also FUCKING STELLAR - definitely one of the highlights of the game so far.
If anything, Subverse is leagues ahead of any other basic bitch 3DCG v0.1 project that I end up seeing here on the daily.
That being said, I do echo a few of the other complaints I've seen on here and Steam - the approach taken with the sex scenes (short loops, different positions) is pretty lackluster, being a $30 Early Access single-player game is a very hard sell (weird when they said they wouldn't do it), and shit can definitely get old quickly with the writing.
Personal gripes are mostly the accessibility. You might think "haha, accessibility in a porn game" but the only accessibility bit they address is colorblindness and that's it. The text is fucking tiny and there's absolutely no font resizing options that I've seen, there's no subtitles for the cinematic portions, and the UI can be criminally small. I don't know if I missed an option or something in the settings, but they should address that as soon as possible. Or maybe I should invest in some glasses.
At least the resolution options and framerate are solid. TotalBiscuit would be proud, rest his soul.
Design-wise, I dig the SHMUP and turn-based strategy gameplay segments. Breaks up the pace and has a truly game-y feel. I was a bit weirded out by it in the trailer since I was expecting a different approach, but we all can't be CDPR.
A few gripes, though:
[SHMUP]
- bullet-sponge bosses (the Tibold fight was a slog, don't you fucking lie to me)
- lack of weapon diversity (standard shot and a missile, hoo-fuckin-rah)
- lack of visual clarity (aka, getting lost in the backgrounds because of how fucking tiny the ship is in contrast to how dynamic the background is)
[XXX-COM]
- UI scaling (tying back to accessibility)
- better contrast between allies and enemies (again, lack of visual clarity)
If anything, what this demonstrates is potential. If they're gonna be in Early Access for the next year, they better be getting content out there in a timely manner and doing their best to continually improve the game.
They're a lock for my 30 quid if they build on the impressions from this release.
I'm willing to pay, but I need to see much more.