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ZimonColdres

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Mmmm, I've re-read everything after not reading the thread for a while, I see that the issues remain the same.
The problem in my opinion remains the same, wrong advertising.
Had they done everything correctly, people like me would never have tried/buy the game, and the lovers of those fetishes would have been happy.
I read devlog 4, and they are adding futa, ok, they please those fetishes, then people will ask for gay male content, and they will do that too, then the vanilla stuff will come and so on...
The implementations of the scenes could be done simply by giving the player a choice:
Lily "Can I fuck mantics?"
Captain:
"1) Yes (mantics scene unlocked)"
"2) I don't care (unlocked but you see nothing)"
"3) Not in my ship, my ship, my rules(No mantics sex)"
Also because, the way things are now, I only unlock what I like.
jb.PNG
The other scenes, never unlocked, never happened.
And at the moment my only interest would be the addition of female mantics, why only girls can enjoy mantics? Why not also female mantics with the captain?
We'll see...
 

Deleted member 324588

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Well...ya'll sure talked a lot. Do feel like its all a bit redundant considering we've really only seen like...5-10% of the game thus far.

Gameplay may seem easy, but then I've seen numerous comments from people that had difficulty with it (and these are just 1 star missions so I can imagine later ones). Not everyone has experience in the two gameplay loops, so its a bit exaggerated to say its easy. They're simple designs, but you can get quite deep with a simple system. It doesn't seem diverse atm, but then there's only been like 2 enemy factions, 2 heroes, and 4 minions to choose from so far. Adding the fact they've stated numerous additions coming to grid combat, and it'll get real diverse eventually.

As for non-repeatable missions, did Mass Effect let you retry missions once you'd cleared them? Cuz I can't imagine Bioware would've wanted players to just sit on the first few planets til they were max and made the rest of the game a cakewalk. There's 5 nebulas with numerous galaxies to explore, so much so that if the player does everything, they can unlock everything.

The most criticism that's been levied at the game was for the Pandora system, and sex not being part of the story. Again...they've addressed this. They explained that they only put just enough scenes in the game so the system could be properly tested and get feedback. And thank fuck they did, cuz I could only imagine how much people would be crying had they stuck to their original plan and completed the entire game first. They've already pivoted to make those complaints heard. We can only wait and see.

Regarding pre-bought assets, yes they did with some ships for combat. But people tend to think their budget means AAA porn game and it doesn't.

If it seems like people are defending this game to death, its namely because there's no real reason to call this game dead off of its initial starting point. The devs haven't gone anywhere, they keep us in the loop with monthly blog updates, and they've responded to all the criticisms from their backers and customers. So maybe just wait for the Ela update, and then the Pandora update after that before exhausting all these repetitious discussions?
 

Joshua Tree

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As for non-repeatable missions, did Mass Effect let you retry missions once you'd cleared them? Cuz I can't imagine Bioware would've wanted players to just sit on the first few planets til they were max and made the rest of the game a cakewalk. There's 5 nebulas with numerous galaxies to explore, so much so that if the player does everything, they can unlock everything.
None of the Mass Effect games had repeatable stuff. You explored systems, found stuff, did stuff, moved on.. pretty much how Subverse does it.
 

Thrway8113

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The problem in my opinion remains the same, wrong advertising.
Had they done everything correctly, people like me would never have tried/buy the game, and the lovers of those fetishes would have been happy.
I agree.

I have a contact who is an employee at SFOW (not on dev team, but does work for them on the media side) and this person conveyed to me privately that they thought it was an issue that SFOW tried to make everybody happy by shoving some of the xeno, mantic content down everyone's throats in the game's story with how Lily's stuff is discussed openly in the game, making it part of the story, but trying to play it as if it was optional when it's not. If they wanted to go all-in on the mantic / cuckold content like it was described in an earlier advertisement on Steam (someone posted it earlier in this thread I believe) that they later removed, they should have just done that and gone balls to the wall on that angle for exactly the reason you mentioned in your post - at least the folks who are into that would be happy.

By going halfsies in a number of areas it makes a larger group feel alienated. People who thought they were getting xeno / cuck content only get about half of what they wanted. Some people who are into vanilla (or just like exclusivity) and don't want their waifus getting railed by monsters get to hear about Lily liking giant alien dick during the dialogue and codex of the game.

That was a design flaw, in my opinion. A while back some people in this thread talked about a potential branching story, or even doing what you suggested with some basic choices which would have solved the issue.

Gotcha, thank you very much for helping me through this.
You are welcome!
 

IG88a

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Well...ya'll sure talked a lot. Do feel like its all a bit redundant considering we've really only seen like...5-10% of the game thus far.

Gameplay may seem easy, but then I've seen numerous comments from people that had difficulty with it (and these are just 1 star missions so I can imagine later ones). Not everyone has experience in the two gameplay loops, so its a bit exaggerated to say its easy. They're simple designs, but you can get quite deep with a simple system. It doesn't seem diverse atm, but then there's only been like 2 enemy factions, 2 heroes, and 4 minions to choose from so far. Adding the fact they've stated numerous additions coming to grid combat, and it'll get real diverse eventually.

As for non-repeatable missions, did Mass Effect let you retry missions once you'd cleared them? Cuz I can't imagine Bioware would've wanted players to just sit on the first few planets til they were max and made the rest of the game a cakewalk. There's 5 nebulas with numerous galaxies to explore, so much so that if the player does everything, they can unlock everything.

The most criticism that's been levied at the game was for the Pandora system, and sex not being part of the story. Again...they've addressed this. They explained that they only put just enough scenes in the game so the system could be properly tested and get feedback. And thank fuck they did, cuz I could only imagine how much people would be crying had they stuck to their original plan and completed the entire game first. They've already pivoted to make those complaints heard. We can only wait and see.

Regarding pre-bought assets, yes they did with some ships for combat. But people tend to think their budget means AAA porn game and it doesn't.

If it seems like people are defending this game to death, its namely because there's no real reason to call this game dead off of its initial starting point. The devs haven't gone anywhere, they keep us in the loop with monthly blog updates, and they've responded to all the criticisms from their backers and customers. So maybe just wait for the Ela update, and then the Pandora update after that before exhausting all these repetitious discussions?
And right back to the gaslighting

It's 25%+ of the game. First 6 chapters. Clearly angling towards galaxy builds to rush the thing out before the lights truly turn off. More than enough to know they're locked in, on the voiceacting albatross alone, only reinforced by their repeated doubling down on their current broken mechanics.

And now with the "you can't hold an xcom clone to the standard of Xcom circa 1993" instead of "this isn't a porn game, it's a real bigboy game."
So it's just perfectly fine the combat is rudimentary and mechanically devoid and will always be like this, just with a pallet swap from fuckbot to ____. That the clearance Rank system is a meaningless asset store'ism. That the upgrade system doesn't materially effect gameplay or at the least gate access to later game missions. That they didn't even manage to get the planet scanning/mantic material gathering from their prelaunch gameplay reveal working for the release. That it's impossible to use tactics... and impossible to lose... in ground combat unless you skip until your team is dead.

There is enough to unlock everything in the build only if you manually track how many goodboy points you need for all available scenes, then stop using the girl entirely. There is no in game way to track this, no prompt, no clear progression mechanic like say in-narrative relationship benchmarks that unlock the scenes so you know you're at the end. The hastily crammed in "bar" isn't a fix for this, unless you think the way the game is meant to be played is to shovel hundreds of "gifts" at a girl in one sitting until she spits out pooterpoints. Pretty sure you still wouldn't have enough either way, and if you do it'd remove the entire point of having girl specific currencies. It's just bad game design.

Most events are literally the same map and randomized layout. This is a repeat, radiant type of system, not "like mass effect" with unique story missions they put any work into. The fact the entirely galaxy becomes sterile is a design and mechanic problem, yet another foundational one, coming off of them not mapping out how their game design operates. One that leads directly to one of the easiest game states to be in, one girl having all the galaxies goodboypoints and no more worlds to conquer.
A much bigger problem than the nonexistant person who doesn't know how to circle strafe people have actually run into.

Because of the sheer tedium of it all in my anecdotes no one had any trouble with combat, but those that erroneously assumed the game wasn't that stupid just shut the thing off when they realized they'd have to play it again to grind with a different alt fire. No way they'd sit through that shit again, they watched it on pornhub and regretted spending any time in subverse after watching the minutes of actual content.

Per pandora "They've addressed this" and no one likes the answer. Their answer means the game has no future. Maybe they honestly believe the lack of actual criticism on their discord/curated steam forum means people like what they're doing and it isn't just some ever helpful sycophants torpedo'ing the future of the very game they think they're somehow defending by banning anyone who notices it coming apart at the seams.

Two years and "uh this is just what we had on hand, stop treating it as representative" is worse. You do realize thats worse right? Why did they release at all then when they didn't need to? Needing a cash injection, not that it was forthcoming, would be the likely culprit. The playercounts and trajectory after those backer keys activated doesn't suggest they got it. That should concern you if you think you're getting a full game here.

If you're honestly wondering why there are the same arguments, stop propping up the same empty assertions every time you've managed to slide open criticism off the last page by responding to "update when" with "soon." It ends when instead of cropping up to refute every fresh "wow the game is bad, what a letdown" post you stop falling on your sword over elements that are indefensible and realize your personal belief is you hope, for some unarticulatable reason, it will get better contrary to all evidence and dev communication.

What do you think the impression of Subverse and Studio FOW becomes when under that 2.5/5 a solid 80% of the thread is detailed posts breaking down how the game is bad, disappointing, or exposing the poor practices of FOW community management standing in stark contrast to the remaining 20%'s dogged, vacuous shilling?
 

Deleted member 324588

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And right back to the gaslighting

It's 25%+ of the game. First 6 chapters. Clearly angling towards galaxy builds to rush the thing out before the lights truly turn off.
It was stated the first 6 are the shortest of the game, as they mostly cover the tutorial.

current build.PNG


Also...rush the thing out? It seems like everyone else was complaining that they're taking too long for the next content drop, and you think they're rushing this?
 
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Joshua Tree

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Most events are literally the same map and randomized layout. This is a repeat, radiant type of system, not "like mass effect" with unique story missions they put any work into. The fact the entirely galaxy becomes sterile is a design and mechanic problem, yet another foundational one, coming off of them not mapping out how their game design operates. One that leads directly to one of the easiest game states to be in, one girl having all the galaxies goodboypoints and no more worlds to conquer.
A much bigger problem than the nonexistant person who doesn't know how to circle strafe people have actually run into.
Why do you compare it to Mass Effect's unique story missions? They said the game would have "Mass Effect" like exploration, which it do have. And that the devotion/loyality missions would be similar. just better in regard of lewdness.

I played every Mass Effect game, some several times. They done a lot of "copy and paste" use of resources in those games too.

If you look at the biggest failure in the series, Mass Effect Andromeda.. It had a budget of over 100 million USD, and a team of over 200 devs working on it and still failed big time.

After reaching the end of the first chapters in Subverse you have inventory full of stuff you can gift the girls for points. Just the dating mechanics not fully implemented yet. Doubt it will be any shortage of points and ways to unlock all you want throughout the game once its done. I unlocked everything in Pandora and didn't track any points/stats to make it happen.
 

IG88a

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It was stated the first 6 are the shortest of the game, as they mostly cover the tutorial.


Also...rush the thing out? It seems like everyone else was complaining that they're taking too long for the next content drop, and you think they're rushing this?
Since you're implicitly ceding the rest you can't defend on, if you don't see how an after the fact "Yeah 27% of the game currently at is less than 3 hours long but don't worry, thats because of all the frontloaded talking to get it past the 2 hour mark so people can't return it" admission isn't a good thing for the longevity of the game...
"The builds you haven't seen and we haven't made maybe might be longer, but unlike the intro that packed with a lot of tutorial and exposition they'll have less cutscenes" ...which means less voice acted dialogue ...which means less runtime. Notice how that doesn't follow. No part of that paints them in a good light. Either they shortchanged you a third of your game in a steam note and you're waving it away or they're lying about it being representative to pretend the total runtime of the game isn't ~12 hours if you listen to every snippet of dialogue.

As to the latter point, I've been pretty clear I'm of the opinion they spent their money and releasing at all was for a cash infusion they didn't seem to get. 2 years of salaries, taxes, etc.
If you can say anything you've alluded to is in the ballpark of truth, it's that they aren't exactly a AAA studio here.

No new builds, no concrete release date has put things back into devhell like it was before launch. What they're promising next isn't anything monumental, but probably counts as 4-6 "chapters." 3 more builds around the same time footprint as the first, but with more grind of the same 2 modes and map layouts for more pooter points for more contextless, unvoiceacted 3 second porn loops because VA is context dependent and writing is hard.

About the best case, there actually being a game, but that doesn't mean it'll be good.
Things didn't have to be this grim, but they've assured us time and again they refuse to address any of the foundational problems about their game design. So if it even releases fully, this is the state it will be in.

Why do you compare it to Mass Effect's unique story missions?
1627083281306.png
After reaching the end of the first chapters in Subverse you have inventory full of stuff you can gift the girls for points.
So you've arrived to the same conclusion then, the girls having different pools for pooterpoints serves no purpose if you get trash to hand to them that converts into PP each mission. Although I believe it's a soft lock, no one has the patience to farm hundreds of gifts into the girl to see if it's possible to get the rest to full having run the game with only one girl. Either way it means while judging things on the merit of game design as a "game for adults" instead of an "adult game"... it's badly designed.

The date mechanic not being implemented is the least of the problem when the pandora system means it's pointless; all sex scenes are purchased for points. Could they walk that back for narratively unlocked sex content? Well "they've addressed it" and the answer is a resolute no.
 
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Archonde

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I find it funny that the cause of all these complaints is because Studio Fow did not put sexual content as priority number 1 in this first version.
Because let's face it, if they had put, I don't know, 20 additional scenes for each girl and make the Pandora system not a gif player, 75% of this thread would not exist, because all the problems were born from that. The complaints on Steam and on the discord, those same complaints being deleted and everything we saw here, etc ...
A true '' Butterfly Effect '' in all its glory.
 

IG88a

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I find it funny that the cause of all these complaints is because Studio Fow did not put sexual content as priority number 1 in this first version.
Because let's face it, if they had put, I don't know, 20 additional scenes for each girl and make the Pandora system not a gif player, 75% of this thread would not exist, because all the problems were born from that. The complaints on Steam and on the discord, those same complaints being deleted and everything we saw here, etc ...
A true '' Butterfly Effect '' in all its glory.
Yep, it'd probably sit at a comfortable F95 4.5/5 and near perfect steam score with every comment being summed up as "Every part of the game sucks but Studio FOW gave us 40 minutes of animation with VA and promises hours more. 11/10 almost tore my dick off."
All the critiques of their "Game for adults" would still be valid, but no one would bother stating the obvious. The game wouldn't be about the gameplay.

Instead they ran with the rich and detailed and totally not half baked combat-exploration playloop. The "Don't you guys have phones" of Hgames like they memed all those years ago in the first launch trailer.
 
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Joshua Tree

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Since you're implicitly ceding the rest you can't defend on, if you don't see how an after the fact "Yeah 27% of the game currently at is less than 3 hours long but don't worry, thats because of all the frontloaded talking to get it past the 2 hour mark so people can't return it" admission isn't a good thing for the longevity of the game...
"The builds you haven't seen and we haven't made maybe might be longer, but unlike the intro that packed with a lot of tutorial and exposition they'll have less cutscenes" ...which means less voice acted dialogue ...which means less runtime. Notice how that doesn't follow. No part of that paints them in a good light. Either they shortchanged you a third of your game in a steam note and you're waving it away or they're lying about it being representative to pretend the total runtime of the game isn't ~12 hours if you listen to every snippet of dialogue.

As to the latter point, I've been pretty clear I'm of the opinion they spent their money and releasing at all was for a cash infusion they didn't seem to get. 2 years of salaries, taxes, etc.
If you can say anything you've alluded to is in the ballpark of truth, it's that they aren't exactly a AAA studio here.

No new builds, no concrete release date has put things back into devhell like it was before launch. What they're promising next isn't anything monumental, but probably counts as 4-6 "chapters." 3 more builds around the same time footprint as the first, but with more grind of the same 2 modes and map layouts for more pooter points for more contextless, unvoiceacted 3 second porn loops because VA is context dependent and writing is hard.

About the best case, there actually being a game, but that doesn't mean it'll be good.
Things didn't have to be this grim, but they've assured us time and again they refuse to address any of the foundational problems about their game design. So if it even releases fully, this is the state it will be in.


View attachment 1315690

So you've arrived to the same conclusion then, the girls having different pools for pooterpoints serves no purpose if you get trash to hand to them that converts into PP each mission. Although I believe it's a soft lock, no one has the patience to farm hundreds of gifts into the girl to see if it's possible to get the rest to full having run the game with only one girl. Either way it means while judging things on the merit of game design as a "game for adults" instead of an "adult game"... it's badly designed.

The date mechanic not being implemented is the least of the problem when the pandora system means it's pointless; all sex scenes are purchased for points. Could they walk that back for narratively unlocked sex content? Well "they've addressed it" and the answer is a resolute no.
The game will serve up enough PP to go around to unlock everything, but in what order you as a player decide to unlock things, is up to you. Just as you could decide somewhat what order you wanted to do side missions etc in Mass Effect.
Or any other semi open sandbox world game.

The things you can gift the girls for points on the dates you need to figure out what they like. It's not like just careless give them stuff they don't want and expect much back from it. Also you DONT FARM gifts, they come as drops in missions and side missions you do. Maybe the concept of "loot" in games is foreign for you?

Do you get a boner itch from playing Xcom? Or a shoot em up game? Do you get a itch watching some lewd scenes in an action flick rated for adults? etc etc.. Some of the actual game elements could been done better, but I don't judge to harsh on such in a early access. An adult game, and a game for adults is just the same, where you going with that? Let's take one of the most "blue balls" games/vn's on this site.. "A wife and a mother".. Is that a game/story for adults, or is it a PORN game? Where is the focus? Is Fifty shades of grey porn, or is fiction/erotic for adults?
 

IG88a

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The game will serve up enough PP to go around to unlock everything, but in what order you as a player decide to unlock things, is up to you. Just as you could decide somewhat what order you wanted to do side missions etc in Mass Effect.
Or any other semi open sandbox world game.

The things you can gift the girls for points on the dates you need to figure out what they like. It's not like just careless give them stuff they don't want and expect much back from it. Also you DONT FARM gifts, they come as drops in missions and side missions you do. Maybe the concept of "loot" in games is foreign for you?

Do you get a boner itch from playing Xcom? Or a shoot em up game? Do you get a itch watching some lewd scenes in an action flick rated for adults? etc etc.. Some of the actual game elements could been done better, but I don't judge to harsh on such in a early access. An adult game, and a game for adults is just the same, where you going with that? Let's take one of the most "blue balls" games/vn's on this site.. "A wife and a mother".. Is that a game/story for adults, or is it a PORN game? Where is the focus? Is Fifty shades of grey porn, or is fiction/erotic for adults?
A system designed and implemented to patch a soft lock created by a former system could... get this... be solved by amending the former system. Gifts/Trash items don't have an actual purpose in their gameplay loop but dumping into girls on the end if you played on mechanics instead of on unlocking content. PP could just be one currency, problem solved and balooning coding footprint averted from needing a gift system (with no anger or personal relationship/relationsim elements) accounting for past and future girls. As a "game for adults" that is badly designed.

Captain underpants being able to say fuck isn't what makes this an adult game, it's the porn m8. The AO rating comes from the Tits and monster sex. Do you really want to keep septupling down on the game as a "real game for adults" when it fails far harder when viewed as an Xcom and bullethell game compared to name a legitimate title of either genre? At least Valien knows to hide behind the smut.

I'll give you a direct comparison, one highly relevant.
It was also a front end crowdfunded title made by people who had made a name for themselves in the industry and pivoted it into the game. It's also listed on steam and frequently ends up in steam promotions if you have the adult tag allowed. It also released in early access, but on time if not ahead of schedule.
A little game called "Max Gentlemen Sexy Business"
It is an adult game, with adult humor, and very, very, very VERY little porn for it's runtime.
I reviewed right here. Highly. Why?
>Because it's fun
An actually good management game with clever adult humor, good OC characters, mostly interesting unique takes on game mechanics for its genre, all topped off by decently written relationsim elements with it's dozen+ characters.
It legitimately was dragged down and hamstrung by giving itself an unwarranted adult rating. Without a few pairs of tits it'd be a MA or lighter and just as entertaining.
And unlike subverse they hit the ground running to exit early access and start producing further content for the title, within weeks having a newgame+ and extented ending gamemode.

Subverse without the pandora system and porn barely even qualifies as a game. It's just two newgrounds flashgames in a trenchcoat shouting fuck. There is no nonporn reason for your "game for adults" to operate on. it's entire underpinning and central plot mechanic is just accessing the pandora system. That is why they're so afraid to pull this card out from the bottom of their stack of cards. Fixing the pandora system requires making a competent game. Even a fully linear one following basic conventions is seemingly beyond them, they're afraid to try and think they can power through to the end of development on this misguided game design and baffling idea people are here for the "Adult themes" of not deadpool being zany and not the "Adult content" of monster sex people expected to be fully VA'd and animated like their past works.
 

Joshua Tree

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A system designed and implemented to patch a soft lock created by a former system could... get this... be solved by amending the former system. Gifts/Trash items don't have an actual purpose in their gameplay loop but dumping into girls on the end if you played on mechanics instead of on unlocking content. PP could just be one currency, problem solved and balooning coding footprint averted from needing a gift system (with no anger or personal relationship/relationsim elements) accounting for past and future girls. As a "game for adults" that is badly designed.

Captain underpants being able to say fuck isn't what makes this an adult game, it's the porn m8. The AO rating comes from the Tits and monster sex. Do you really want to keep septupling down on the game as a "real game for adults" when it fails far harder when viewed as an Xcom and bullethell game compared to name a legitimate title of either genre? At least Valien knows to hide behind the smut.

I'll give you a direct comparison, one highly relevant.
It was also a front end crowdfunded title made by people who had made a name for themselves in the industry and pivoted it into the game. It's also listed on steam and frequently ends up in steam promotions if you have the adult tag allowed. It also released in early access, but on time if not ahead of schedule.
A little game called "Max Gentlemen Sexy Business"
It is an adult game, with adult humor, and very, very, very VERY little porn for it's runtime.
I reviewed right here. Highly. Why?
>Because it's fun
An actually good management game with clever adult humor, good OC characters, mostly interesting unique takes on game mechanics for its genre, all topped off by decently written relationsim elements with it's dozen+ characters.
It legitimately was dragged down and hamstrung by giving itself an unwarranted adult rating. Without a few pairs of tits it'd be a MA or lighter and just as entertaining.
And unlike subverse they hit the ground running to exit early access and start producing further content for the title, within weeks having a newgame+ and extented ending gamemode.

Subverse without the pandora system and porn barely even qualifies as a game. It's just two newgrounds flashgames in a trenchcoat shouting fuck. There is no nonporn reason for your "game for adults" to operate on. it's entire underpinning and central plot mechanic is just accessing the pandora system. That is why they're so afraid to pull this card out from the bottom of their stack of cards. Fixing the pandora system requires making a competent game. Even a fully linear one following basic conventions is seemingly beyond them, they're afraid to try and think they can power through to the end of development on this misguided game design and baffling idea people are here for the "Adult themes" of not deadpool being zany and not the "Adult content" of monster sex people expected to be fully VA'd and animated like their past works.
I forgot you had a full copy of the completed game and could review it as such... right? :rolleyes:
 

IG88a

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I forgot you had a full copy of the completed game and could review it as such... right? :rolleyes:
I mean we only have the repeated dev response that they aren't changing the core game systems and powering through with this overarching game design but who am I to tell you to listen to the word of your personal godhoward.

If they lied to you and ignored their community mods and fanboys about changing the game, it'd be the first smart thing they've done concerning post launch development.
 

Joshua Tree

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I mean we only have the repeated dev response that they aren't changing the core game systems and powering through with this overarching game design but who am I to tell you to listen to the word of your personal godhoward.

If they lied to you and ignored their community mods and fanboys about changing the game, it'd be the first smart thing they've done concerning post launch development.
Where did they say they would change the game according to what the fanboys and community wanted? They said they did listen to feedback. That doesn't mean they will be dictated in how they make their game. Seeing what people post of desires and wishes on the steam forum. Should they just implement and change whatever people wanted, because that would make a good game right? Maybe you should apply for a position as game designer?
 

IG88a

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Where did they say they would change the game according to what the fanboys and community wanted? They said they did listen to feedback. That doesn't mean they will be dictated in how they make their game. Seeing what people post of desires and wishes on the steam forum. Should they just implement and change whatever people wanted, because that would make a good game right? Maybe you should apply for a position as game designer?
I know you tend to hide behind this convenient misinterpreting shtick, but if the community mods who are caught dead to rights censoring and banning any legitimate criticism of the current game and the rabid fanboys are of the opinion the game is fine as is and we just need more of it, what would FOW have to do to ignore them?
 

Joshua Tree

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I know you tend to hide behind this convenient misinterpreting shtick, but if the community mods who are caught dead to rights censoring and banning any legitimate criticism of the current game and the rabid fanboys are of the opinion the game is fine as is and we just need more of it, what would FOW have to do to ignore them?
I seen a lot of criticism where people haven't got banned as well. Don't make it sound like everyone that raise a voice get banned. I seen some god awful behavior where people been banned justified. I'm not saying mods doesn't do wrong. Some threads on this site quite vocal about such., but usually a case got at least two sides and the truth somewhere in the middle.

If you read through the feedback thread you will find quite some good suggestions on things to improve, critic and so forth, but don't get surprised if posts of the type "x & y suck, CHANGE, gief more porn NOW!". get deleted..
 

IG88a

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I seen a lot of criticism where people haven't got banned as well. Don't make it sound like everyone that raise a voice get banned. I seen some god awful behavior where people been banned justified. I'm not saying mods doesn't do wrong. Some threads on this site quite vocal about such., but usually a case got at least two sides and the truth somewhere in the middle.

If you read through the feedback thread you will find quite some good suggestions on things to improve, critic and so forth, but don't get surprised if posts of the type "x & y suck, CHANGE, gief more porn NOW!". get deleted..
The 7 second long sex animation loops really are inexcusable. I get that this is their first game, but animating 3D models is something they're known to have lots of experience in. I can give them some leeway on the rest of the game, its mechanics, how awkwardly scenes are unlocked (Pandora), but there's no way they should get a pass for giving us about 20 7 second long sex scenes. There's a thing called quality over quantity. One of the recent journal updates says the next patch will include a 20+ more animations but will those be 7-15 second long animations as well?

Seriously, look at these. All non-premium scenes range from 5 to 7 second long loop animations.


The "Premium" scenes are 30 seconds at best, and this includes the speed up and finishing variations.


It's bad enough that they've already said that there will be no way to unlock optional Mantic scenes through the game's story/gameplay, but the fact that they wholeheartedly expected people to be satisfied with the way the Pandora system was implemented is shocking bad. What's worse is that their community managers started banning users on their official discord server or calling users entitled on the steam forums for criticism they didn't like.

You have tons of users criticizing Pandora and even giving constructive feedback on how to make it better, only for mods on the steam forum to issue a blanket statement that the complaints "aren't the majority and that the Pandora system won't go anywhere
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I was once even singled out, insulted, and banned by the Community Manager at one point. He literally made up lies that I was abusing other members, but refused to provide a single screenshot proof (there is none, he needed a reason to remove me) of me doing any of his claims. Not a single user online agreed with him, nor did the user unnamed user (he made up, obviously) he claimed to have been complaining about me ever stepped forward.

He first calls me out inside the server itself, then when nobody backs him up on it, he tells me to go into private chat:
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He brings me into private chat so that he can make these claims without having to worry about other users pointing out that none of them have seen me abusing others. When asked for the screenshots he claims staff has (obviously has none, nor did the rest of the staff even know about this), he refuses to show any.
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He did immediately opts to rageban me the moment he's backed into that corner. You can see from the post timestamps:
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Fowchan (the head of community management) is rarely around the the reddit, discord, or steam pages, so the staff can usually get away with banning users to block out comments that give the game bad optics. I was able to contact her through their website and talk about it in discord. She was actually really nice and apologetic about it (although too soft on her staff), and unbanned me.
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The problem here is that the game's development team and community team seems to lack organization. Staff (not Fowchan to my knowledge) will outright lie about game features, ban users for no reason, blanket denounce feedback as "minority complaints", and do all kinds of things without others in their team knowing about it. For some reason Fowchan doesn't consider him a community manager, despite him being listed as one on their official discord. He and MrKristoff are essentially the two guys to go to
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Now bans aren't even the problem. The main issue is that we have community managers and mods within their team silencing users or just acting like children about feedback they don't like, resulting in users getting banned and that feedback being nuked from their discord/reddit. The community manager members have said multiple times in their discord that everything posted in the feedback channel is eventually logged and then looked through by the devs. Banning users for no reason means all their posts are automatically nuked from the server, deleting all that feedback. It's very easy to see how this kind of feedback is in the "minority" when they'll just nuke it, lie to their superiors about it ever happening. They've been so adamant on not changing how the Pandora system works and the way staff is "damage controlling" shows that there are some very big problems in the entire Subverse team as a whole. Nobody seems to be on the same page and the actual devs themselves rarely ever show up to post or make conversations with the community. At best, it's a public statement or dev diary. The disconnect is huge.
 
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