well it was made for QWERTY not AZERTY and honestly it a little awkward for me like all keyboard games (am left handed)
That, in and of itself, would already make any software a failed project.
That's why you have keybindings (especially on PC games), also available here by the way, but they're half assed in their implementation.
And even so, Q is Q. Where the key is on the keyboard should simply NOT matter. It especially shouldn't behave different in menus compared to 'in game' (since my pressing Q in keybindings sets 'Q' and I still gotta press 'A' to execute).
A bunch of keys that simply get refused to be assigned only to 'hang' the game.
Also, how the heck did they get basic menus so messed up that the 'main menu' uses 'Return' for confirm, but as soon as you hit the keybindings (which is still the main menu), it suddenly shifts to 'A'. I literally thought the keybindings menu simply didn't work at all until I accidently tried it by randomly hitting all keys on my board.
Etc.
Basically ... no ... that's not an excuse.
Just imagine any German made application that's used in the US (in EN) to be unusable simply because they use a QUERTZ keyboard in DE (by the way -> SAP is German).
Or any French made application because of AZERTY (dunno of any big name FR apps).
I honestly don't know how you mess it up that badly honestly.
Oh well, in this case it ain't the end of the world.
I didn't lose any money on this, just wasted more time on this then I would've liked.