- Apr 23, 2019
- 1,838
- 3,891
1-The game even tells you that you should take a look at the Magical Schools of Anumati. I try not to insult the intelligence of the players and let them explore, like an RPG should be explored, and be rewarded for it. I can't be more direct than that.1. You can summon orcs? how? there is zero mention of it in the game. the orcs I killed dropped generic lesser demonic essence not orc essence.
2. the equipment is insanely priced. an equipment piece that gives +1 defense costs 150, while +5 costs 100,000. This is utterly insane scaling.
3. spells have the same price scaling. and more expensive spells are mostly trash. Your basic spell is 5 mana for the same damage as hitting something with basic attack. the basic ice and fire spells deal roughly the same amount of damage too. subsequent spells deal more but are insanely more expensive mana-wise. making them completely impractical to actually use in combat.
Even if you use a 100k spell that costs a whopping 75 mana, a full 15x more mana that the basic magical spell you start with. it does not deal anywhere near that much damage. So the "upgraded" spells are in fact downgrades due to being less efficient.
incidentally potions are unreasonably expensive too. Also by being % recover means the cheap potions are only usable out of combat.... and the 99 item limit is really harsh for cheap potions. (basic potion is 10% restore. so you need to use many of them after each combat).
Yes they are available in chapter 1, which is all there is of the game right now.
In fact I calculated it out and it would take roughly 10 days of working 16 hours a day farming money in this game to even get close to buying a full set of spells and equipment for you and the imp.
This is not about becoming a powerhouse, this is about punishing unfun game-play. Everything is designed to waste as much of the player's time and patience as possible.
Walking simulator your way to an enemy. Fight 1 enemy. Walking simulator your way back to town. Go to sleep to restore your HP and MP. Now go to the market. suffer through the same long drawn out dialog for a merchant, and sell him the merch trash you picked up.
repeat this as you slowly slowly slowly upgrade your gear.
Yea, realistically you will grind several hours to get a set of +2 or maybe +3 gear. But still... just... so many bad design choices.
RPGM is already notoriously bad and this game dials all the faults up to 11.
And it is not just me. Look at the reviews, about half the reviews point out how bad the RPG segment of the game is.
At the school of ice, you can talk to the teacher who literally has a quest mark above her head, and will point out to her quest. A old ruin, where you can summon the Orc.
2-I told you that enemies from chapter ONE drop very little compared to enemies of chapter FIVE.
Plus, it perfectly fits the lore. In Succubus Covenant, runes and relics are the base for power, specially for mages.
Runes and relics are rare, and insanely expensive for anyone but the elite.
As you grow as an Warlock, you will become part of the elite and make much more money.
I also don't deal with huge numbers. Like +1000 of damage. +2 +3 etc is much better for me and it makes a difference once equipped.
3-Same as above in relation to pricing.
When I play tested the game, spells were very useful, but not overpowered, and most of them had side effects that could work to your advantage. Like paralyzing an enemy.
The school of fire is the most aggressive and damage based.
4-Are you even selling the items you got from the enemies? Or are you just trying to collect the little coins they had?
Your main income isn't the money that the enemies drop, but the DROPS themselves. Spears, broken spears, Silver Jars, etc
5-Read what I said above and you will understand how easily it is to become powerful.
-Summon the orc
-Kill a few enemies
-Sell the stuff they drop
-Buy spells and equipment
-Enjoy the story
I don't know what games you played, but I like having to work for power. Having the best equipment and spells after deserving them.