4.50 star(s) 381 Votes

Sony676

Engaged Member
Mar 14, 2021
2,104
5,217
688
Nobody wants an unfinished game, its about the fact they took 15 months already
Precisely because it’s already taking such an insanely long time, they won’t just push it out if they’re unhappy with it. Sure, you could argue that after nearly 16 months there should be a presentable update by now, but it seems like the majority of supporters are extremely patient. Because of that, there’s simply no classic pressure to bow to anyone or rush things out. They’ve earned that kind of freedom over time — even though, of course, "everyone" expects the upcoming update to really deliver as a result.

All the complaining here doesn’t change anything anyway. I had to learn that myself, and others should be able to understand that too. The team isn’t going to read that one comment here and think, “OH WOW!!! If Mr. Super-Important says this, then we have to upload it IMMEDIATELY!”

So let’s just hope they can still release it in 2025 and that the wait ends up being worth it.
 

ztg1234

Member
May 19, 2018
389
1,252
381
I'm a bit surprise that people would genuinely want devs to release a game with miss align or floating items, broken renders, clipping and other issues.:unsure:.
Since we are already waiting that long, let's just go all the way and get the best thing we can honestly.
I'm mostly joking, i'm not talking about obvious trash renders but small hiccups on some renders almost all games on this site have (and that's fine)
 
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Wonder Wolf

Member
Mar 3, 2018
401
8,806
718
1000241711.png

Status Update #63


Hello everyone!


This week we've been focusing on animations.

Animations are one of those things we try to improve on with each cycle because they're so requested. Back in the day when we had no animations, we kept hearing that we need them, and lots of them! We didn't really have any scenes to put them in then, but now we do. In fact, we're starting to reach the kind of content where we can make a whole bunch of them, especially for the main girls.

We also have our animation rig up, and the next step is waiting for graphic cards to open up the path to anything we can think of. We luckily managed to avoid the crazy spike in RAM prices, but Fs in the chat for those who were planning to build new setups now or in the future.

We still have a couple of animations we'd like to add, as well as new renders. We also tried a multi-animation test for a scene where the animation doesn't loop, but transitions between angles like in a video. It's a bit odd for now, but we'll continue working on it and see if it's worth keeping. This is one of our goals for some of the longer scenes, so we'd like to get it right the first time.

Android also got plenty of attention this week, and we've been considering if we should release it after the PC version. It works as intended, mostly. However, the in-game phone and laptop content don't really agree with that small screen. Unless you're rocking some heavy prescription lenses at least.

Most of the bugs should now be cleared, at least from what we've managed to comb through. Dialogue is also starting to feel clean. We have a few scenes left to edit properly on our end, and then it's time to get some fresh eyes on the update to see what we've missed.


What we've done this week, basically:

A lot of DUG stuff (Dress-Up-Game)

New backups and NAS change coming

Android scaling and edits

Android phone/laptop edits

Pokethroughs

Script edit

Dialogue edit

Coding and changes

Animation tests

New Animations

SFX work


The monthly special poll is also running, and currently it's a pretty even split between Sophie and Eve, with Ms. Hill in third place.


1000241712.png


Cheers and thanks for reading!

Robison & Npx
 

Jehuty206

Member
Jun 20, 2020
437
666
329
View attachment 5525818

Status Update #63


Hello everyone!


This week we've been focusing on animations.

Animations are one of those things we try to improve on with each cycle because they're so requested. Back in the day when we had no animations, we kept hearing that we need them, and lots of them! We didn't really have any scenes to put them in then, but now we do. In fact, we're starting to reach the kind of content where we can make a whole bunch of them, especially for the main girls.

We also have our animation rig up, and the next step is waiting for graphic cards to open up the path to anything we can think of. We luckily managed to avoid the crazy spike in RAM prices, but Fs in the chat for those who were planning to build new setups now or in the future.

We still have a couple of animations we'd like to add, as well as new renders. We also tried a multi-animation test for a scene where the animation doesn't loop, but transitions between angles like in a video. It's a bit odd for now, but we'll continue working on it and see if it's worth keeping. This is one of our goals for some of the longer scenes, so we'd like to get it right the first time.

Android also got plenty of attention this week, and we've been considering if we should release it after the PC version. It works as intended, mostly. However, the in-game phone and laptop content don't really agree with that small screen. Unless you're rocking some heavy prescription lenses at least.

Most of the bugs should now be cleared, at least from what we've managed to comb through. Dialogue is also starting to feel clean. We have a few scenes left to edit properly on our end, and then it's time to get some fresh eyes on the update to see what we've missed.


What we've done this week, basically:

A lot of DUG stuff (Dress-Up-Game)

New backups and NAS change coming

Android scaling and edits

Android phone/laptop edits

Pokethroughs

Script edit

Dialogue edit

Coding and changes

Animation tests

New Animations

SFX work


The monthly special poll is also running, and currently it's a pretty even split between Sophie and Eve, with Ms. Hill in third place.


View attachment 5525821


Cheers and thanks for reading!

Robison & Npx
 

Discrepancy

Well-Known Member
Dec 3, 2020
1,264
4,322
438
Speaking of Status Updates, didn't they mention something about starting a beta testing for 0.7 sometime around last month?
They mention it again, only not by name:
Most of the bugs should now be cleared, at least from what we've managed to comb through. Dialogue is also starting to feel clean. We have a few scenes left to edit properly on our end, and then it's time to get some fresh eyes on the update to see what we've missed.
That's Beta
 
4.50 star(s) 381 Votes