I've been keeping an eye on this game since v0.2 since the renders and sound design are some of the best. However, I noticed that the devs seem to be in that Dunning Kruger zone in terms of writing competency.
For example: in v0.5 we learn a bit more about Sophie and Bree's backstory which partially explains why they take an immediate interest in us. This honestly is an effective method for fast tracking romances when you don't want to resort to the proper build-up, but that shouldn't result in a day 1 "I'm want to fuck you" mentality.
Kate is another example in that she has a well written backstory regarding her desire to be a parent and - what I assume to be - is an inability to conceive (or something similar). This provides plausible reasoning into why she became an alcoholic and also has an immediate interest in us. But, just like Sophie and Bree, this shouldn't translate to a day 1 "I want to fuck you".
The point I'm trying to make is that the devs seem averse to letting mundane relationship building happen off screen while focusing on major events. This also seems to be the cause of the constant detours with Miller, which try to make use of the time progression in what the devs believe is a meaningful way. However, it just breaks up the pacing and removes any agency we might have as the player (a huge pet peeve of mine).
With the long winded ranting out of the way... I think this game is probably going to sit on the backlog for me for awhile until a few more updates are released.