It's good to see that their Patreon is not an echo chamber of Yes-men.
~
Now some information about the game data
I checked the game archives and unpacked them, as I said earlier. Renders in 1920x1080, he didn't increase the resolution.
The only difference is the animations:
- Chapter 5 has 10 animations, 46.3 mb in size, with total lenght of 33 seconds.
- Chapter 6 has 15 animations 116 MB in size, and have a total length of 90 seconds.
All animations are in 60 FPS, both in this chapter and in the previous ones. Now let's count by renders. Each frame of animation is a separate render.
In chapter 5, there are 60x33 = 1980 renders for animations. In chapter 6, it is 60x90 = 5400 renders for animations.
Add to that the static renders and calculate the total number of frames for each of these two episodes together.
Episode 5 :~3600+ 1980 = 5580 frames
Episode 6: 1800 + 5400 = 7200 frames.
It turns out that thanks to extra 60 seconds of animations, this episode was heavier than the previous one by almost a third. That's right, animation rendering is the most thankless job in DAZ. Now the reason for such a drop in the development rate is clear to me, but it's still a weak excuse for R&N, who with their income from Patreon can buy a couple more powerful PCs for animations.
View attachment 3960910
UPD: according to
bitsybobs3 data:
not all 15 animations are in 60 FPS., with his data correction 6540 frames in 0.6 total.