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This is going to be the first iteration of a segment solely dedicated to reporting the progress I've been able to make regarding the next update release. I'm sure I'll make some changes in the future when it comes to the layout. But I think this will suffice for now.
I've actually been able to finish two big scenes this first week after the 0.50 release, despite focusing mostly on bug fixing, preparing the patch and talking to other devs regarding ideas for cross promotions in the future. So yeah, things are going rather well so far. Now that the patch has been released, I will be able to fully focus on the 0.60 update from tomorrow on (Monday, September 30th).
My way of doing things prevents me from sharing the exact numbers of renders needed because... well... even I don't know exactly how many I'm going to need in the end, haha. So I will just refer to full scenes that have been finished, rather than an exact amount of renders.
Even though it's not meant to be taken too seriously, should the "Stress level" indicator reach "Critical", I will have to take one or two days off for the sake of my mental health. I became somewhat of a workaholic since I started this dev journey. There's so much stuff to do, even besides developing the game itself, it gets pretty crazy sometimes.
I will incorporate the progress report into the news segment from now on to keep things a bit more tidy.
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