- Jun 15, 2022
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Okay, you got me.We know why you have a Sage pic. It is because you pine for Triss and Sage is, probably, the closest visually to that particular homewrecker you adore!
Okay, you got me.We know why you have a Sage pic. It is because you pine for Triss and Sage is, probably, the closest visually to that particular homewrecker you adore!
It's obvious that Ocean wants to make a cinematographic novel, where the scenes can show what Mc is feeling or doing at that moment, SG is more of a sentimental game (at least for me), it tries to express feelings and that's why the change in the scene, above we have a good scene that shows us the place so that the player can know where he is, the image below shows the view of Mc and Bella into the place, and I think it's because Ocean try to show that we are there, like seeing the characters on the same plane, I don't know if I explain myself well, but I´m tryingI don't know what effect of realism can give a blurred scene where nothing is visible. If the MC was very drunk at that moment and Ocean expressed it in this way, then I think you are right.
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one is POV without any depth of field, the other one is third person with camera focused on MC and Bella. they are different and I'm not sure I'd call one of them better than the other. one is good for normal PC games where you need to see things as precise as possible, the other is good for "cinematic scenes" where moving things in and out of focus is another way of storytelling
I’ll answer you two right away, you write about the same thing. Take a close look at the light. In the old picture, all light sources are not fake, they have brightness, intensity and direction of light, as well as reflection. Every light source had to be tuned. Look at the new picture where everything is blurry and all light sources are shown as light spots. They all don't illuminate anything, they don't have light direction and of course they don't have reflections. This is a low quality fake lighting made in haste. Now let's talk about render quality. For the old image, at least 4000 samples were used, maybe less if denoising was used. In the new image, everything is blurry and there is no need to make a high-quality picture. I wouldn't be surprised that 50 samples were used in its rendering. To put it simply, 10 times more effort and time was spent on the old image than on the new one.Ok, this is my last comment on this topic... In my opinion, in the first picture we see a beautiful car, for which this could be an advertising photo... And in the second, you can see two crazy young people who want to break into the neighbor's house at night, so no one cares what type car is in the yard... I'm done
The masses are still pining to see your work, since you are such a guru. Show us your gift!I’ll answer you two right away, you write about the same thing. Take a close look at the light. In the old picture, all light sources are not fake, they have brightness, intensity and direction of light, as well as reflection. Every light source had to be tuned. Look at the new picture where everything is blurry and all light sources are shown as light spots. They all don't illuminate anything, they don't have light direction and of course they don't have reflections. This is a low quality fake lighting made in haste. Now let's talk about render quality. For the old image, at least 4000 samples were used, maybe less if denoising was used. In the new image, everything is blurry and there is no need to make a high-quality picture. I wouldn't be surprised that 50 samples were used in its rendering. To put it simply, 10 times more effort and time was spent on the old image than on the new one.
I totally agree and I think that in both the old and the new scene, Ocean tried to express his feelings.It's obvious that Ocean wants to make a cinematographic novel, where the scenes can show what Mc is feeling or doing at that moment, SG is more of a sentimental game (at least for me), it tries to express feelings and that's why the change in the scene, above we have a good scene that shows us the place so that the player can know where he is, the image below shows the view of Mc and Bella into the place, and I think it's because Ocean try to show that we are there, like seeing the characters on the same plane, I don't know if I explain myself well, but I´m trying.
Here you are wrong. I like the changes, I don't like that the quality of the changes has started to decline a lot.Your opinion is clear and so is mine, you don't like the change and I do, it's not a problem![]()
No problem. Order advertising in our company and I will do it for you, of course, for money. When the advertisement is ready you can show it to everyone. I might even be able to give you a discount.The masses are still pining to see your work, since you are such a guru. Show us your gift!
Talented and generous too! I'm swooning. I will have to decline your offer, however, as you haven't established any credibility on the matter.No problem. Order advertising in our company and I will do it for you, of course, for money. When the advertisement is ready you can show it to everyone. I might even be able to give you a discount.
ps I'm not a guru, I'm still in training.
I just said the same thing. I know Ocean uses panic attacks to show MC has a tragic past, and MC having a panic attack after kissing Bella or any other girl was fit for his situation. But in rework, his just having a panic attack by just being outside is laughable for me (side note: I don't know anything about mental problems, and I'm just telling you what I think is great).I'll go with a direct quote from my earlier post:
Whether you agree with the inclusion or portrayal of panic attacks, Ocean uses them as means to show times of extreme mental anguish - the turmoil the MC is going through as he tries to break out of the cage of his past trauma - and also allows him to show how, in just one weeks' time, the difference Bella can make in the MC's life.
When it comes to the inclusion/portrayal of panic attacks - we will simply have to agree to disagree - hardly a first on this or any F95 thread - and thanks for discussing it!
Cheers!![]()
Well having panic attacks by going outside is a thing. More aligned with depression and social anxiety. However, the whole acting like he has severe depression, ptsd and panic attacks because his childhood friend vanished 5+ years prior is just.. odd. Unless I completely forgot about an incident that brought it on (been a few months since I last played). Given he has a form of erectile dysfunction, which I can only assume is psychosomatic would lead me to think something massive happened (other than just the friend vanishing) causing that amount of stress, or mental trauma, to occur. I am guessing the story will unfold more down the line to reveal as to why he has such things to that level. At least I hope so anyway. Has to be more than just a childhood sweetheart vanishing.I just said the same thing. I know Ocean uses panic attacks to show MC has a tragic past, and MC having a panic attack after kissing Bella or any other girl was fit for his situation. But in rework, his just having a panic attack by just being outside is laughable for me (side note: I don't know anything about mental problems, and I'm just telling you what I think is great).
Quarrel? Where? What are you talking about? Here, only friendly people chat over a good cold beer...This quarrel is so nice and all... anyway, I just wanna say that I can't wait to play chapter 5 and the wait is driving me crazy.
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Wow, I don't remember seeing this scene. Hahaha. What happened here?
That's a fan-art.Wow, I don't remember seeing this scene. Hahaha. What happened here?
Aaah, lol. Ok, for one moment I thought that I did something wrong to miss that scene. Thanks!That's a fan-art.
We have what I take to be part of Summer's disappearance and the MC blocked it out until going with Nami to see Vic in the hospital. When Nami reminded him - it came back...Well having panic attacks by going outside is a thing. More aligned with depression and social anxiety. However, the whole acting like he has severe depression, ptsd and panic attacks because his childhood friend vanished 5+ years prior is just.. odd. Unless I completely forgot about an incident that brought it on (been a few months since I last played). Given he has a form of erectile dysfunction, which I can only assume is psychosomatic would lead me to think something massive happened (other than just the friend vanishing) causing that amount of stress, or mental trauma, to occur. I am guessing the story will unfold more down the line to reveal as to why he has such things to that level. At least I hope so anyway. Has to be more than just a childhood sweetheart vanishing.
I don't know what effect of realism can give a blurred scene where nothing is visible. If the MC was very drunk at that moment and Ocean expressed it in this way, then I think you are right.
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While you and the other guys are still feeding this green one, it's very entertaining to read your posts, especially this one. Well written. So, given the pros and cons, the troll is doing a great job for this thread by inspiring you to write posts like this.WTF are you on? Going through your posts (like this one), I can only conclude you either get your rocks off trolling or are the living, breathing epitome of the Dunning-Kruger effect.
"I don't know what effect of realism can give a blurred scene where nothing is visible"
What an astoundingly ignorant comment. If you had any design, artistic, or photographic training then you wouldn't make such a comment using these two example images.
Let's examine these two images for ya. I will ELI5 so you can understand.
1. It's nighttime, meaning there is an absence of ambient light. The only illumination is artificial lighting on the building exteriors. The MC and Bella are rightly observing the house and car from the shadows, meaning they are not lit up like Christmas trees.
2. The top image has a long focal distance between the scene (house and car) and the viewer POV, meaning the scene has a large depth-of-field. Funnily enough, it mirrors real life.
3. The composition of the top image sets the scene for the player and draws their attention toward the car - a central part of the impending scene.
4. The bottom image has a short focal distance between the MC/Bella and the viewer POV, meaning the scene has a small depth-of-field. That is, if the viewer focuses on the MC & Bella, then the background appears blurred. Funnily enough, it mirrors real life.
5. The composition and shallow depth of field of the bottom image immediately draws the players attention to the MC & Bella and then on to the car. To reiterate: it's nighttime and the MC & Bella are observing from the cover of darkness. The image concisely conveys three important facets of the impending scene: 1. the MC & Bella, 2. the car, and 3. the MC & Bella's interest in the car. This visual technique is called "Leading the Viewer's Eye" (look it up). If you actually had any knowledge in the technical subjects you post about, you would know this...
Yeah, I know...While you and the other guys are still feeding this green one, it's very entertaining to read your posts, especially this one. Well written. So, given the pros and cons, the troll is doing a great job for this thread by inspiring you to write posts like this.